Minase Akiko (EFZ): Difference between revisions

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=Introduction=
== Introduction ==


=Move List=
[[Image:akiko-efz.png|center]]


==Normal Moves==
'''Minase Akiko''' (水瀬 秋子) is an agile character who fights opponents with her formidable array of household items.
==Command Normals==
==Dash Attacks==
==Special Moves==
==Eterny Specials==
==Final Memory==


=The Basics=
Akiko is actually a supporting character of ''Kanon'', a visual novel produced by ''Key'' in 1999.


=Combos=
'''Stage:''' In Front of the Minase House (Night) (水瀬家前(夜))


==Links==
'''BGM:''' Last regrets
==Launchers==
==Chains/Loops==
==Example Combos==


=Strategy=
== Character-Specific Notes ==


=Colors=
* Akiko is able to air jump once, and air dash/backstep once.  Once Akiko has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
* Akiko's ground dash is actually an air dash that moves forward-up at around 30 degrees.  Therefore, Akiko does not have any dashing attacks.  Any attacks she does during her "ground" dash will be considered jumping attacks.
* Akiko's ground dash does not actually count as an air dash/backstep, so she is free to jump or dash/backstep at the end of her "ground" dash.
* Akiko's ground dash/backstep cause Akiko to disappear during the time she is travelling to her destination.  While she is invisible, she cannot be hit by any attacks.


=In–game References=
== Normal Moves ==


=Discussion=
The notation for the movelists can be found under [[Move List Notation (EFZ)]].
 
{| style="width:500px; border:1px solid silver"
|- style="background:#C0FFFF"
! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel
|-
| 5A || ? || ? || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 2A || ? || ? || ? || ? || ? || ?
|-
| j.A || ? || ? || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 5B || ? || ? || ? || ? || ? || ?
|-
| 5B (close) || ? || ? || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 2B || ? || ? || ? || ? || ? || ?
|-
| j.B || ? || ? || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 5C || ? || ? || ? || ? || ? || ?
|-
| 2C || ? || ? || ? || ? || ? || ?
|- style="background:#EEEEEE"
| j.C || ? || ? || ? || ? || ? || ?
|-
| Throw || ? || ? || ? || ? || ? || ?
|- style="background:#EEEEEE"
| j.Throw || ? || ? || ? || ? || ? || ?
|}
 
=== Weak Attacks ===
 
'''Standing Weak''' (5A)
* [description]
* [usefulness]
 
 
'''Crouching Weak''' (2A)
* [description]
* [usefulness]
 
 
'''Jumping Weak''' (j.A)
* [description]
* [usefulness]
 
=== Medium Attacks ===
 
'''Standing Medium''' (5B)
* [description]
* [usefulness]
 
 
'''Standing Medium (close)''' (5B (close))
* [description]
* [usefulness]
 
 
'''Crouching Medium''' (2B)
* [description]
* [usefulness]
 
 
'''Jumping Medium''' (j.B)
* [description]
* [usefulness]
 
=== Strong Attacks ===
 
'''Standing Strong''' (5C)
* [description]
* [usefulness]
 
 
'''Crouching Strong''' (2C)
* [description]
* [usefulness]
 
 
'''Jumping Strong''' (j.C)
* [description]
* [usefulness]
 
=== Throws ===
 
'''Standing Throw'''
* [description]
* [usefulness]
 
 
'''Air Throw'''
* [description]
* [usefulness]
 
== Special Moves ==
 
The notation for the movelists can be found under [[Move List Notation (EFZ)]].
 
{| style="width:500px; border:1px solid silver"
|- style="background:#C0FFFF"
! Move !! Hits !! Damage !! Guard !! IC<br/>Cancel
|-
| colspan=5 style="background:#FFFFC0" | '''An ingredient's freshness is important'''
|-
| 236A (egg) || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 236A (carrot) || ? || ? || ? || ?
|-
| 236A (sardine) || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 236B/C (tuna) || ? || ? || ? || ?
|-
| 236B/C (radish) || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 236B/C ("?") || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFFFC0" | '''Let's quickly finish training'''
|-
| 623A || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 623B || ? || ? || ? || ?
|-
| 623C || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFFFC0" | '''Please remain calm at this time'''
|-
| 214A || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 214B || ? || ? || ? || ?
|-
| 214C || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFFFC0" | '''Taking care of the cleaning'''
|-
| 41236A || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 41236B || ? || ? || ? || ?
|-
| 41236C || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFE0E0" | '''Making the best of future accidents'''
|-
| 236236A || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 236236B || ? || ? || ? || ?
|-
| 236236C || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFE0E0" | '''No more mischief, okay?'''
|-
| 214214A || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 214214B || ? || ? || ? || ?
|-
| 214214C || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFE0E0" | '''Realizing the secret of one second'''
|-
| 641236A || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 641236B || ? || ? || ? || ?
|-
| 641236C || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFE0FF" | '''There is also some that isn't sweet'''
|-
| 2A2BC || ? || ? || ? || ?
|}
 
=== Specials ===
 
'''An ingredient's freshness is important (食材は鮮度が大事ですよ)'''
* [description]
* [usefulness]
 
 
'''Let's quickly finish training (仕込みは素早く済ませましょう)'''
* [description]
* [usefulness]
 
 
'''Please remain calm at this time (どんな時も慌てない事ですよ)'''
* [description]
* [usefulness]
 
 
'''Taking care of the cleaning (掃除はこまめに)'''
* [description]
* [usefulness]
 
=== Eterny Specials ===
 
'''Making the best of future accidents (失敗は次に活かしましょう)'''
* [description]
* [usefulness]
 
 
'''No more mischief, okay? (悪戯は駄目ですよ?)'''
* [description]
* [usefulness]
 
 
'''Realizing the secret of one second (これが了承一秒の秘訣です)'''
* [description]
* [usefulness]
 
=== Final Memory ===
 
'''There is also some that isn't sweet (甘くないのも有りますよ)'''
* [description]
* [usefulness]
 
== Strategy, Tactics, and Combos ==
 
=== The Basics ===
 
=== Links ===
 
=== Launchers ===
 
=== Chains/Loops ===
 
=== Example Combos ===
 
== Win Quotes ==
 
{| width="100%"
! width="50%" | Japanese
! width="50%" | English
|-
|
?
|
?
|}
 
== Colors ==
 
{| style="width:500px; border:1px solid silver"
|- style="background:#C0FFFF"
! Palette !! Appearance
|-
| 1 (Default) || ?
|- style="background:#EEEEEE"
| 2 || ?
|-
| 3 || ?
|- style="background:#EEEEEE"
| 4 || ?
|-
| 5 || ?
|- style="background:#EEEEEE"
| 6 || ?
|}
 
== In–game References ==
 
'''Game References'''
* Akiko's backstep is based on [[Slayer]]'s backdash, from the [[Guilty Gear]] series.
 
'''Kanon References'''
* The yellow jam Akiko serves during her "There is also some that isn't sweet" move is a reference to her infamously inedible jam that she tries to feed to others during the game.
 
== Discussion ==
 
[http://www.shoryuken.com/forums/showthread.php?t=71842 Shoryuken Eternal Fighter Zero Thread]


[[Category: Eternal Fighter ZERO]]
[[Category: Eternal Fighter ZERO]]
[[Category: Minase Akiko]]
[[Category: Minase Akiko]]

Revision as of 12:26, 14 January 2007

Introduction

Akiko-efz.png

Minase Akiko (水瀬 秋子) is an agile character who fights opponents with her formidable array of household items.

Akiko is actually a supporting character of Kanon, a visual novel produced by Key in 1999.

Stage: In Front of the Minase House (Night) (水瀬家前(夜))

BGM: Last regrets

Character-Specific Notes

  • Akiko is able to air jump once, and air dash/backstep once. Once Akiko has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
  • Akiko's ground dash is actually an air dash that moves forward-up at around 30 degrees. Therefore, Akiko does not have any dashing attacks. Any attacks she does during her "ground" dash will be considered jumping attacks.
  • Akiko's ground dash does not actually count as an air dash/backstep, so she is free to jump or dash/backstep at the end of her "ground" dash.
  • Akiko's ground dash/backstep cause Akiko to disappear during the time she is travelling to her destination. While she is invisible, she cannot be hit by any attacks.

Normal Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A ? ? ? ? ? ?
2A ? ? ? ? ? ?
j.A ? ? ? ? ? ?
5B ? ? ? ? ? ?
5B (close) ? ? ? ? ? ?
2B ? ? ? ? ? ?
j.B ? ? ? ? ? ?
5C ? ? ? ? ? ?
2C ? ? ? ? ? ?
j.C ? ? ? ? ? ?
Throw ? ? ? ? ? ?
j.Throw ? ? ? ? ? ?

Weak Attacks

Standing Weak (5A)

  • [description]
  • [usefulness]


Crouching Weak (2A)

  • [description]
  • [usefulness]


Jumping Weak (j.A)

  • [description]
  • [usefulness]

Medium Attacks

Standing Medium (5B)

  • [description]
  • [usefulness]


Standing Medium (close) (5B (close))

  • [description]
  • [usefulness]


Crouching Medium (2B)

  • [description]
  • [usefulness]


Jumping Medium (j.B)

  • [description]
  • [usefulness]

Strong Attacks

Standing Strong (5C)

  • [description]
  • [usefulness]


Crouching Strong (2C)

  • [description]
  • [usefulness]


Jumping Strong (j.C)

  • [description]
  • [usefulness]

Throws

Standing Throw

  • [description]
  • [usefulness]


Air Throw

  • [description]
  • [usefulness]

Special Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard IC
Cancel
An ingredient's freshness is important
236A (egg) ? ? ? ?
236A (carrot) ? ? ? ?
236A (sardine) ? ? ? ?
236B/C (tuna) ? ? ? ?
236B/C (radish) ? ? ? ?
236B/C ("?") ? ? ? ?
Let's quickly finish training
623A ? ? ? ?
623B ? ? ? ?
623C ? ? ? ?
Please remain calm at this time
214A ? ? ? ?
214B ? ? ? ?
214C ? ? ? ?
Taking care of the cleaning
41236A ? ? ? ?
41236B ? ? ? ?
41236C ? ? ? ?
Making the best of future accidents
236236A ? ? ? ?
236236B ? ? ? ?
236236C ? ? ? ?
No more mischief, okay?
214214A ? ? ? ?
214214B ? ? ? ?
214214C ? ? ? ?
Realizing the secret of one second
641236A ? ? ? ?
641236B ? ? ? ?
641236C ? ? ? ?
There is also some that isn't sweet
2A2BC ? ? ? ?

Specials

An ingredient's freshness is important (食材は鮮度が大事ですよ)

  • [description]
  • [usefulness]


Let's quickly finish training (仕込みは素早く済ませましょう)

  • [description]
  • [usefulness]


Please remain calm at this time (どんな時も慌てない事ですよ)

  • [description]
  • [usefulness]


Taking care of the cleaning (掃除はこまめに)

  • [description]
  • [usefulness]

Eterny Specials

Making the best of future accidents (失敗は次に活かしましょう)

  • [description]
  • [usefulness]


No more mischief, okay? (悪戯は駄目ですよ?)

  • [description]
  • [usefulness]


Realizing the secret of one second (これが了承一秒の秘訣です)

  • [description]
  • [usefulness]

Final Memory

There is also some that isn't sweet (甘くないのも有りますよ)

  • [description]
  • [usefulness]

Strategy, Tactics, and Combos

The Basics

Links

Launchers

Chains/Loops

Example Combos

Win Quotes

Japanese English

?

?

Colors

Palette Appearance
1 (Default) ?
2 ?
3 ?
4 ?
5 ?
6 ?

In–game References

Game References

Kanon References

  • The yellow jam Akiko serves during her "There is also some that isn't sweet" move is a reference to her infamously inedible jam that she tries to feed to others during the game.

Discussion

Shoryuken Eternal Fighter Zero Thread