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Parameters mostly should be self-explanatory. "Hit" = High/low/unblockable/throw/air throw? If it hits mid just leave blank. | Parameters mostly should be self-explanatory. "Hit" = High/low/unblockable/throw/air throw? If it hits mid just leave blank. | ||
Here's the raw wiki markup for easy viewing: | |||
<pre> | |||
{|class="wikitable" style="width:900px;" | |||
|- style="font-weight: bold;" | |||
|style="width:200px; height=150px; font-size:115%;" align="center"|<b>{{{name}}}</b> | |||
|style="width:300px;"|Command | |||
|style="width:150px;"|Damage | |||
|style="width:200px;"|Hit | |||
|style="width:150px;"|Properties | |||
|- | |||
|align="center" rowspan="2"|{{{photo}}} | |||
|{{#motion: {{{command}}} }} | |||
|{{#motion: {{{damage}}} }} | |||
|{{#motion: {{{hit}}} }} | |||
|{{#motion: {{{properties}}} }} | |||
|- | |||
|colspan="4"|{{{notes}}} | |||
|- | |||
|} | |||
</pre> | |||
For convenience's sake, here are templates that cover all non-command normals. | For convenience's sake, here are templates that cover all non-command normals. |
Revision as of 20:27, 2 January 2015
{{{name}}} | Command | Damage | Hit | Properties |
{{{photo}}} | {{#motion: {{{command}}} }} | {{#motion: {{{damage}}} }} | {{#motion: {{{hit}}} }} | {{#motion: {{{properties}}} }} |
{{{notes}}} |
Documentation
Copy the following for each move:
{{UMvC3MoveListRow2.0 |photo= |name= |command= |damage= |hit= |properties= |notes=Describe move here }}
Parameters mostly should be self-explanatory. "Hit" = High/low/unblockable/throw/air throw? If it hits mid just leave blank.
Here's the raw wiki markup for easy viewing:
{|class="wikitable" style="width:900px;" |- style="font-weight: bold;" |style="width:200px; height=150px; font-size:115%;" align="center"|<b>{{{name}}}</b> |style="width:300px;"|Command |style="width:150px;"|Damage |style="width:200px;"|Hit |style="width:150px;"|Properties |- |align="center" rowspan="2"|{{{photo}}} |{{#motion: {{{command}}} }} |{{#motion: {{{damage}}} }} |{{#motion: {{{hit}}} }} |{{#motion: {{{properties}}} }} |- |colspan="4"|{{{notes}}} |- |}
For convenience's sake, here are templates that cover all non-command normals.
{{UMvC3MoveListRow2.0 |photo= |name=Standing Light |command=l |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Standing Medium |command=m |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Standing Heavy |command=h |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Special |command=s |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Crouching Light |command=d + l |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Crouching Medium |command=d + m |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Crouching Heavy |command=d + h |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Jumping Light |command=air l |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Jumping Medium |command=air m |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Jumping Heavy |command=air h |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Jumping Special |command=air s |damage= |hit= |properties= |notes=Describe move here }}