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| </div> | | </div> |
| </div> | | </div> |
| Frank West stuff
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| === Normal Moves ===
| | DL wiki style move lists? |
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| {{UMvC3MoveListHeader}} | | {| class="wikitable" style="text-align: center; border-collapse: collapse; margin: 0em;" width="100%" |
| {{MoveListRow | Standing Light | l | 48,000 <br> 52,800 (Lv. 5) | }} | | ! width = "180px" style="vertical-align:top;"| <big>{{{name}}}</big>{{#if:{{{input|}}}|<br/><small>{{{input|}}}</small>| }} |
| {{MoveListRow | Crouching Light | d + l | 45,000 <br> 49,500 (Lv. 5) | }}
| | {{#if:{{{image|}}}|[[File:{{{image}}}|{{{imageSize|175x250px}}}|center]] {{#if:{{{caption|}}}|<span class=caption><small>{{{caption|}}}</small></span>| }}| }}{{#if:{{{image2|}}}|[[File:{{{image2}}}|{{{imageSize2|175x250px}}}|center]] {{#if:{{{caption2|}}}|<span class=caption><small>{{{caption2|}}}</small></span>| }}| }}{{#if:{{{image3|}}}|[[File:{{{image3}}}|{{{imageSize3|175x250px}}}|center]] {{#if:{{{caption3|}}}|<span class=caption><small>{{{caption3|}}}</small></span>| }}| }}{{#if:{{{image4|}}}|[[File:{{{image4}}}|{{{imageSize4|175x250px}}}|center]] {{#if:{{{caption4|}}}|<span class=caption><small>{{{caption4|</small></span>}}}| }}| }}{{#if:{{{image5|}}}|[[File:{{{image5}}}|{{{imageSize5|175x250px}}}|center]] {{#if:{{{caption5|}}}|<span class=caption><small>{{{caption5|}}}</small></span>| }}| }} {{#if:{{{image6|}}}|[[File:{{{image6}}}|{{{imageSize6|175x250px}}}|center]] {{#if:{{{caption6|}}}|<span class=caption><small>{{{caption6|}}}</small></span>| }}| }} {{#if:{{{image7|}}}|[[File:{{{image7}}}|{{{imageSize7|175x250px}}}|center]] {{#if:{{{caption7|}}}|<span class=caption><small>{{{caption7|}}}</small></span>| }}| }} {{#if:{{{image8|}}}|[[File:{{{image8}}}|{{{imageSize8|175x250px}}}|center]] {{#if:{{{caption8|}}}|<span class=caption><small>{{{caption8|}}}</small></span>| }}| }} {{#if:{{{image9|}}}|[[File:{{{image9}}}|{{{imageSize9|175x250px}}}|center]] {{#if:{{{caption9|}}}|<span class=caption><small>{{{caption9|}}}</small></span>| }}| }} {{#if:{{{image10|}}}|[[File:{{{image10}}}|{{{imageSize10|175x250px}}}|center]] {{#if:{{{caption10|}}}|<span class=caption><small>{{{caption10|}}}</small></span>| }}| }} |
| {{MoveListRow | Standing Medium | m | 60,000 <br> 68,000 (Lv. 3) <br> 45,000 x 3 (Lv. 4) <br> 49,500 x 3 (Lv. 5) | Inflicts chipdamage starting at Lv. 4 }} | | | style="text-align: {{#if:{{{textonly|}}}|left|center}}; vertical-align:top; padding: {{#if:{{{textonly|}}}|0.2em;|0px;}}" height="100%"| |
| {{MoveListRow | Crouching Medium | d + m | 58,000 <br> 63,000 (Lv. 3) <br> 43,000 x 3 (Lv. 4) <br> 47,300 x 3 (Lv. 5) | Inflicts chipdamage starting at Lv. 4 }} | | {| class="wikitable" style="text-align: center; border-collapse: collapse; border-style: hidden; margin: 0em;" width="100%" |
| {{MoveListRow | Standing Heavy | h | 70,000 <br> 90,000 (Lv. 3) <br> 45,000 x 5 (Lv. 4) <br> 45,000 x 5 (Lv. 5) | Inflicts chipdamage starting at Lv. 4 }}
| | {{{data|}}} |
| {{MoveListRow | Crouching Heavy | d + h | 63,000 <br> 69,300 (Lv. 5)| low softknockdown }} | | |} |
| {{MoveListRow | Special | s | 80,000 <br> 90,000 (Lv. 3) <br> 100,000 (Lv. 4) <br> 110,000 (Lv. 5) | launch nocancel <br> Inflicts chipdamage starting at Lv. 4}} | | |- |
| {{MoveListRow | Object Throw | f + h | 50,000 <br> 80,000 (Lv. 3) <br> 100,000 (Lv. 4) <br> 110,000 (Lv. 5) | chipdamage <br> nocancel <br> proj }}
| | |} |
| {{MoveListRow | Jumping Light | air l | 50,000 <br> 55,000 (Lv. 5) | high }} | |
| {{MoveListRow | Jumping Medium | air m | 63,000 <br> 70,000 (Lv. 3) <br> 45,000 x 3 (Lv. 4) <br> 49,500 x 3 (Lv. 5) | high <br> Inflicts chipdamage starting at Lv. 4 }} | |
| {{MoveListRow | Jumping Heavy | air h | 65,000 <br> 71,500 (Lv. 5) | high }} | |
| {{MoveListRow | Jumping Special | air s | 70,000 <br> 90,000 (Lv. 3) <br> 110,000 (Lv. 4) <br> 121,000 (Lv. 5) | high aircombofinisher <br> Inflicts a groundbounce state starting at Lv. 3 <br> Inflicts chipdamage starting at Lv. 4}} | |
| {{MoveListRow | Knee Drop | air d + h | 70,000 <br> 77,000 (Lv. 5) | high hardknockdown ; <br> Only delay on landing can <br> be canceled into <br> Specials and Hypers. }}
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| {{MoveListFooter}} | |
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| === Throws ===
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| {{UMvC3MoveListHeader}} | |
| {{MoveListRow | Forward Throw | f + h | 80,000 <br> 88,000 (Lv. 5) | throw hardknockdown }} | |
| {{MoveListRow | Back Throw | b + h | 80,000 <br> 88,000 (Lv. 5) | throw hardknockdown }} | |
| {{MoveListRow | Forward Air Throw | air f + h | 80,000 <br> 88,000 (Lv. 5) | airthrow hardknockdown }}
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| {{MoveListRow | Back Air Throw | air b + h | 80,000 <br> 88,000 (Lv. 5) | airthrow hardknockdown }} | |
| {{MoveListFooter}} | |
| | |
| === Special Moves ===
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| {{UMvC3MoveListHeader}} | |
| {{MoveListRow | Tools of Survival L | qcf + l | 30,000 x 4 <br> 35,000 x 8 (Lv. 3) <br> 25,000 x 10 (Lv. 4-5) | airok <br> Lv. 3 version ONLY causes a strk on the last hit }} | |
| {{MoveListRow | Tools of Survival M | qcf + m | 90,000 <br> 120,000 (Lv. 3) <br> 30,000 x 8 (Lv. 4-5) | airok <br> wallbounce (caused only by the last hit when in Lv. 4 or 5)}} | |
| {{MoveListRow | Tools of Survival H | qcf + h | 80,000 <br> 100,000 (Lv. 3) <br> 150,000 (Lv. 4-5) | airok otg <br> softknockdown <br> groundbounce }} | |
| {{MoveListRow | Giant Swing (L) | qcb + l | 50,000 + 80,000 | Last hit causes a softknockdown }} | |
| {{MoveListRow | Giant Swing (M) | qcb + m | 50,000 x 2 + 80,000 | }} | |
| {{MoveListRow | Giant Swing (H) | qcb + h | 50,000 x 3 + 80,000 | }} | |
| {{MoveListRow | Hammer Throw | charge b , f + atk | 80,000 | h version puts grounded opponents in a cptr state }} | |
| {{MoveListRow | Snapshot | qcf + s | 10,000 | airok otg <br> proj <br> The core to Frank's level up mechanic. Gives Frank "experience points" based on the current number of hits in the hit counter. }} | |
| {{MoveListRow | Bottoms Up | d , d + s | 0 | Doubles gained experience for 10 seconds. When the effect wears off, Frank performs a vomiting animation, which can only be canceled by activating X-Factor. Tagging Frank out will remove the effect but will also prevent Frank from vomitting when tagged back in. }} | |
| {{MoveListRow | Roundhouse Kick | dp + atk | 70,000 | Can only be performed at Lv. 2 or above. <br> l version is a feint. <br> m version puts opponent in a hardknockdown state. <br> h version hits low, puts opponents in a softknockdown state, and can otg }} | |
| {{MoveListRow | Barrel Roll | atk + s | 0 | Can only be performed at Lv. 2 or above. Frank performs a quick combat roll that can pass through opponents. Useful for cross-ups and for passing through careless Hyper Combos to set up punishes with Survival Techniques. }} | |
| {{MoveListFooter}} | |
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| ===Hyper Moves===
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| {{UMvC3MoveListHeader}} | |
| {{MoveListRow | Blue Light Special | qcf + atk + atk | 30,000 x (8~17) + 70,000 <br> 33,000 x (8~17) + 77,000 (Lv. 5) | otg softknockdown <br> Last hit causes wallbounce <br> Mash for more hits. }} | |
| {{MoveListRow | Survival Techniques | qcb + atk + atk | 253,100 <br> 312,000 (Lv. 3) <br> 356,100 (Lv. 4-5) | softknockdown }} | |
| {{MoveListRow | Funny Face Circuit | dp + atk + atk | 20,000 x 6 + 40,000 <br> + 100,000 | airthrow hardknockdown <br> Only available starting at Lv. 3. The joystick/d-pad can be spun for more hits, though while doing so increases the damage of the move itself, it willdecrease the total damage of the followup combo. }} | |
| {{MoveListFooter}}
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