(Trying to organize Frank West move tables into something easier to follow) |
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{{MoveListRow | Standing Light | l | 48,000 | }} | {{MoveListRow | Standing Light | l | 48,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 45,000 | }} | {{MoveListRow | Crouching Light | d + l | 45,000 | }} | ||
{{MoveListRow | Standing Medium | m | 60,000 (Lv. 1-2) <br> 68,000 (Lv. 3) <br> 45,000 x 3 (Lv. 4-5) | chipdamage at Lv. 4-5 }} | |||
{{MoveListRow | Crouching Medium | d + m | 58,000 | }} | |||
{{MoveListRow | Crouching Medium | d + m | 63,000 | }} | |||
{{MoveListRow | Crouching Medium | d + m | 43,000 x 3 | chipdamage }} | |||
{{MoveListRow | Standing Heavy | h | 70,000 | }} | |||
{{MoveListRow | Standing Heavy | h | 90,000 | }} | |||
{{MoveListRow | Standing Heavy | h | 45,000 x 5 | chipdamage }} | |||
{{MoveListRow | Crouching Heavy | d + h | 63,000 | low softknockdown }} | {{MoveListRow | Crouching Heavy | d + h | 63,000 | low softknockdown }} | ||
{{MoveListRow | Special | s | 80,000 | launch nocancel }} | |||
{{MoveListRow | Special | s | 90,000 | launch nocancel }} | |||
{{MoveListRow | Special | s | 100,000 | launch chipdamage nocancel }} | |||
{{MoveListRow | Object Throw | f + h | 50,000 | chipdamage <br> nocancel <br> proj }} | |||
{{MoveListRow | Object Throw | f + h | 80,000 | chipdamage <br> nocancel <br> proj }} | |||
{{MoveListRow | Object Throw | f + h | 75,000 | chipdamage <br> nocancel <br> proj }} | |||
{{MoveListRow | Jumping Light | air l | 50,000 | high }} | {{MoveListRow | Jumping Light | air l | 50,000 | high }} | ||
{{MoveListRow | Jumping Medium | air m | 63,000 | high }} | |||
{{MoveListRow | Jumping Medium | air m | 70,000 | high }} | |||
{{MoveListRow | Jumping Medium | air m | 45,000 x 3 | high chipdamage }} | |||
{{MoveListRow | Jumping Heavy | air h | 65,000 | high }} | {{MoveListRow | Jumping Heavy | air h | 65,000 | high }} | ||
{{MoveListRow | Jumping Special | air s | 70,000 | high aircombofinisher }} | |||
{{MoveListRow | Jumping Special | air s | 90,000 | high aircombofinisher <br> groundbounce softknockdown }} | |||
{{MoveListRow | Jumping Special | air s | 110,000 | high chipdamage <br> aircombofinisher <br> groundbounce softknockdown }} | |||
{{MoveListRow | Knee Drop | air d + h | 75,000 | high hardknockdown ; <br> Only delay on landing can <br> be canceled into <br> Specials and Hypers. }} | {{MoveListRow | Knee Drop | air d + h | 75,000 | high hardknockdown ; <br> Only delay on landing can <br> be canceled into <br> Specials and Hypers. }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===== Level 1 / Level 2 ===== | ===== Level 1 / Level 2 ===== | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===== Level 3 ===== | ===== Level 3 ===== | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===== Level 4 / Level 5 ===== | ===== Level 4 / Level 5 ===== | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 14:04, 25 December 2014
I will be doing tests on this page.
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Frank West stuff
Normal Moves
All Levels
Standing Light
l
48,000
Crouching Light
d + l
45,000
Standing Medium
m
60,000 (Lv. 1-2)
68,000 (Lv. 3)
45,000 x 3 (Lv. 4-5)
68,000 (Lv. 3)
45,000 x 3 (Lv. 4-5)
chipdamage at Lv. 4-5
Crouching Medium
d + m
58,000
Crouching Medium
d + m
63,000
Crouching Medium
d + m
43,000 x 3
chipdamage
Standing Heavy
h
70,000
Standing Heavy
h
90,000
Standing Heavy
h
45,000 x 5
chipdamage
Crouching Heavy
d + h
63,000
low softknockdown
Special
s
80,000
launch nocancel
Special
s
90,000
launch nocancel
Special
s
100,000
launch chipdamage nocancel
Object Throw
f + h
50,000
chipdamage
nocancel
proj
nocancel
proj
Object Throw
f + h
80,000
chipdamage
nocancel
proj
nocancel
proj
Object Throw
f + h
75,000
chipdamage
nocancel
proj
nocancel
proj
Jumping Light
air l
50,000
high
Jumping Medium
air m
63,000
high
Jumping Medium
air m
70,000
high
Jumping Medium
air m
45,000 x 3
high chipdamage
Jumping Heavy
air h
65,000
high
Jumping Special
air s
70,000
high aircombofinisher
Jumping Special
air s
90,000
high aircombofinisher
groundbounce softknockdown
groundbounce softknockdown
Jumping Special
air s
110,000
high chipdamage
aircombofinisher
groundbounce softknockdown
aircombofinisher
groundbounce softknockdown
Knee Drop
air d + h
75,000
high hardknockdown ;
Only delay on landing can
be canceled into
Specials and Hypers.
Only delay on landing can
be canceled into
Specials and Hypers.
Level 1 / Level 2
Level 3
Level 4 / Level 5
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Level 1 / Level 2
Giant Swing (L)
qcb + l
50,000 + 80,000
softknockdown ;
softknockdown caused only by last hit
softknockdown caused only by last hit
Giant Swing (M)
qcb + m
100,000
Giant Swing (H)
qcb + h
100,000
Hammer Throw (L/M)
charge b , f + l / m
80,000
Hammer Throw (H)
charge b , f + h
80,000
cptr (ground only)
Snapshot
qcf + s
10,000
airok otg
proj
proj
Bottoms Up
d , d + s
0
Doubles gained experience.
After 10 seconds, Frank vomits.
Vomiting animation can only be canceled by activating X-Factor
Tag Frank out to make sober.
After 10 seconds, Frank vomits.
Vomiting animation can only be canceled by activating X-Factor
Tag Frank out to make sober.
Level 2 and Above
Roundhouse Kick (L)
dp + l
0
Roundhouse Kick (M)
dp + m
70,000
hardknockdown
Roundhouse Kick (H)
dp + h
70,000
low otg
softknockdown
softknockdown
Barrel Roll
atk + s
0
Level 1 / Level 2
Tools of Survival (L)
qcf + l
30,000 x 4
airok
Tools of Survival (M)
qcf + m
90,000
airok strk
wallbounce
wallbounce
Tools of Survival (H)
qcf + h
80,000
airok otg
softknockdown
groundbounce
softknockdown
groundbounce
Level 3
Tools of Survival (L)
qcf + l
35,000 x 8
airok strk ;
strk caused only by last hit
strk caused only by last hit
Tools of Survival (M)
qcf + m
120,000
airok strk
wallbounce
wallbounce
Tools of Survival (H)
qcf + h
100,000
airok otg
softknockdown
groundbounce
softknockdown
groundbounce
Level 4 / Level 5
Tools of Survival (L)
qcf + l
25,000 x 10
airok
Tools of Survival (M)
qcf + m
30,000 x 8
airok hardknockdown
wallbounce ;
wallbounce caused only by last hit
wallbounce ;
wallbounce caused only by last hit
Tools of Survival (H)
qcf + h
150,000
airok otg
softknockdown
groundbounce
softknockdown
groundbounce
Hyper Moves
All Levels
Blue Light Special
qcf + atk + atk
30,000 x 8 + 70,000
otg softknockdown
wallbounce ; Mashable.
wallbounce caused only by last hit.
wallbounce ; Mashable.
wallbounce caused only by last hit.
Level 3 and Above
Funny Face Circuit
dp + atk + atk
20,000 x 6 + 40,000
+ 100,000
+ 100,000
airthrow hardknockdown ;
Mashable.
Mashable.
Level 1 / Level 2
Survival Techniques
qcb + atk + atk
253,100
softknockdown
Level 3
Survival Techniques
qcb + atk + atk
312,000
softknockdown
Level 4 / Level 5
Survival Techniques
qcb + atk + atk
356,100
softknockdown