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== Tips for Fighting Amaterasu == | == Tips for Fighting Amaterasu == | ||
1. Recognize her limited approach options | 1. Recognize her limited approach options | ||
All she has is air dash forward, glaive dive, and ground dash. Analyze your characters options, and you will likely find good buttons for dealing with her. | |||
2. Abuse the recovery on her counters | 2. Abuse the recovery on her counters | ||
Since ammy has to technically make educated guesses when using her reflector counters, you can easily abuse this by baiting them then grabbing or going low/high depending on which counter the ammy player is using. Additionally, for ammys that use projectile counter a lot, you can vary your approach to compensate for this. | |||
3. Snap in Ammy!! | 3. Snap in Ammy!! | ||
This cannot be emphasized enough. She is a legitimate problem with xfactor, and it is best to snap her in when given the opportunity, especially if the ammy player is using doom/ammy. | |||
4. Mess with her Hurtbox | 4. Mess with her Hurtbox | ||
Amaterasu has a small vertical hitbox, but her body extends horizontally, which can make it difficult for her to block many setups. | |||
5. Punish Okami Shuffle | 5. Punish Okami Shuffle | ||
Teleport users can simply teleport after the fire stage to get behind her and punish her. Warning: do not teleport during the beginning of the super as the fire does hit behind her. Non teleport users can grab her out of the super if they are close enough. Set a recording dummy to okami shuffle and practice methods of punishing her. | |||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category: Ultimate Marvel vs Capcom 3]] |
Revision as of 19:40, 28 July 2014


Amaterasu
Amaterasu, the sun goddess, lost her physical form defeating the True Orochi. 100 years later she was resurrected in the form of a wolf who now uses her powers to restore beauty to the islands of Japan.
In a nutshell
Amaterasu is a very unique and versatile character due to her extensive weapons and swift defense. She is well equiped to force the opponent into a corner through the use of her Thunder Edge and airdash creating situations to increase preasure and extend combos, also with the use of airdash. A new change to the game system in Ultimate prevents blocking while airdashing which leaves her vulnerable to counter attacks. Lastly, Ammy is shorter than many standing attacks leaving the opponent vulnerable to retaliation.
Players to Watch
TA|Moonz, Zak Bennet, Marlinpie, LLND, X-Ray, Udaterasu, Full Schedule
Character Vitals
Video Guides
Technology
Hard Tag to doom by HonzoGonzo
whiffed TAC concept
hard knock down reset concepts
Doom and Ammy swag concepts
Leveling up Frank with hard tag
slow down ideas with Rocket Raccoon and Amaterasu
TAC glitch
easy TAC glitch all sides
Combos
850K damage with assists
BnB's by HonzoGonzo
team combos by Adelheid Stark
combos and more
combo with beads
TAC Infinite
Move List
Assist Types
Normal Moves : Solar Flare Weapon Stance
softknockdown
San
Shi
Solar Flare Attack
H
H
h
60,000
60,000
60,000
can chain into itself to 3 hits
softknockdown vs airborne opponent
Normal Moves : Thunder Edge Weapon Stance
softknockdown
(Charged version)
San
Thunder Edge Slash
H
h
80,000
80,000
can be charged
forced groundbounce can be charged
San
Thunder Edge Slash
(charged versions)
H charge
h charge
100,000
100,000
stagger
stagger
can be charged
(Charged Version)
forcedgroundbounce
softknockdown vs airborne opponent
otg
groundbounce vs airborne opponent
(Charged Version)
otg
groundbounce vs airborne opponent
Normal Moves : Devout Beads Weapon Stance
(79,500)
(79,500)
softknockdown
(79,500)
San
Shi
Devout Beads Whip
H
H
h
25,000 X 4
25,000 X 4
25,000 X 4
(153,900)
(163,900 for full rosary combo)
softknockdown
(79,500)
softknockdown vs airborne opponent
Throws
Universal Special Moves
(Paper)
M changes to Thunder Edge
H changes to Devout Beads
Solar Flare Stance Special Moves
Counter vs high and mid
cptr
hardknockdown
Counter vs low
cptr
hardknockdown
proj reflector
if proj cant be reflected:
projnull instead
Thunder Edge Stance Special Moves
L stabs f
m stabs uf
h stabs u
(Charged Version)
slightly by height and angle
Devout Beads Stance Special Moves
(20,000 ~ 113,600)
mashable
freezes opponent
atk used determines angle:
l shoots f
m shoots uf
h jumps and shoots df
Hyper Moves
+ 10,000 per ice hit
+ 7,000 per lightning hit
+ 80,000 for final bolt
(295,800)
Damage varies by screen location
soft knockdown for first hit
otg hardknockdown
for all other hits.
Doesn't scale normally with combo.
More research required.
slow state that affects only
opponent's team.
lasts 5 seconds.
Level 3 Hyper.
Frame Data
Mission Mode
Strategy
Tips and Tricks
- While learning Amaterasu, do not be afraid to lose. Take your time learning each weapon separately before trying to combine all of her techniques into one gameplan. Remember to experiment and find out what you can crouch under as one of the shortest characters in the game. The knowledge will add up to a much deadlier character in the future.
- Play the matchup when using Amaterasu. If your opponent's character is weak to rush down, then rush him down. If he is weak to keep away, keep him out!
- Be ready for a quick, nearly full screen punish using the Okami Shuffle super.
- Don't be afraid to slow your opponent's down with the Vale of Mist. Meter gain stops during this, but the damage you get or the escape you make can be invaluable. Try DHCing into this super for a safe switch.
- The ideal way to switch weapons midcombo is to connect a Down+Heavy then quickly Down+(weapon change button), as opposed to Down+Heavy then Down+Down+(Weapon Change Button). Doing this allows you to continue the combo easier as you are performing one less command input, using the Down+Heavy as one of the Down commands for the weapon change. Here are animated GIFs to visually describe to perform this.
1- Quick Weapon change done at the end of a 3-hit combo at this link here
2- Quick Weapon change in the middle of a 3-hit combo here
Tips for Fighting Amaterasu
1. Recognize her limited approach options All she has is air dash forward, glaive dive, and ground dash. Analyze your characters options, and you will likely find good buttons for dealing with her. 2. Abuse the recovery on her counters Since ammy has to technically make educated guesses when using her reflector counters, you can easily abuse this by baiting them then grabbing or going low/high depending on which counter the ammy player is using. Additionally, for ammys that use projectile counter a lot, you can vary your approach to compensate for this. 3. Snap in Ammy!! This cannot be emphasized enough. She is a legitimate problem with xfactor, and it is best to snap her in when given the opportunity, especially if the ammy player is using doom/ammy. 4. Mess with her Hurtbox Amaterasu has a small vertical hitbox, but her body extends horizontally, which can make it difficult for her to block many setups. 5. Punish Okami Shuffle Teleport users can simply teleport after the fire stage to get behind her and punish her. Warning: do not teleport during the beginning of the super as the fire does hit behind her. Non teleport users can grab her out of the super if they are close enough. Set a recording dummy to okami shuffle and practice methods of punishing her.