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* Crouch LK: Startup reduced to 3 frames from 4 frames | * Crouch LK: Startup reduced to 3 frames from 4 frames | ||
* Crack Kick (F + HK): | * Crack Kick (F + HK): Juggle Start reduced from 2 to 1 | ||
* Hitbox on Diagonal Jump HK reduced in width to reduce chance of cross up | |||
* Pick Up Knife: Distance from knife at which Cody can perform this increased | * Pick Up Knife: Distance from knife at which Cody can perform this increased | ||
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* Walk Speed: Forward and backward walk speeds increased | * Walk Speed: Forward and backward walk speeds increased | ||
* Diagonal Jump MP: Given larger Hitboxes upward and downward | * Forward Dash: Pushbox on head removed to prevent Cody from being pushed back as far when dashing into an opponent. | ||
* Diagonal Jump MP: Given larger Hitboxes upward and downward. Hurtbox on active frames 2~3F increased upward. | |||
* Hammer Hook (Overhead): Hit Stun and Block Stun increased by 2 frames | * Hammer Hook (Overhead): Hit Stun and Block Stun increased by 2 frames | ||
* Hammer Hook (Overhead): Can now be performed even when holding the knife | * Hammer Hook (Overhead): Can now be performed even when holding the knife | ||
* Pick Up Knife: At any point during Pick Up Knife's animation, Cody can block any attacks | * Pick Up Knife: At any point during Pick Up Knife's animation, Cody can block any attacks | ||
* Stand LP with knife: Hit Stun increased ( | * Stand LP with knife: Hit Stun increased by 1F, now +6F on hit | ||
* Stand MP with knife: Changed to a 2-hit attack, but total | * Far Standing LP with knife: Hitbox added backwards towards arm (Note: Change not applied to chained version) | ||
* Crouch MP with knife: Hurtbox | * Stand MP with knife: Changed to a 2-hit attack, but total frame count and total damage unchanged. | ||
* Stand HP with knife: Hit Stun increased | * Crouch MP with knife: Hurtbox width reduced; Active Frames increased to 4F from 2F total frame count unchanged. | ||
* Crouch HP with knife: startup reduced to | * Stand HP with knife: Hit Stun increased by 1F, now +3F on hit | ||
* Diagonal Jump LP with knife: Active Frames | * Crouch HP with knife: startup reduced to 7F from 9F | ||
* Diagonal Jump LP with knife: Active Frames increased from 4F to 10F | |||
* Diagonal Jump MP with knife: Hitboxes expanded upward and downward | * Diagonal Jump MP with knife: Hitboxes expanded upward and downward | ||
* Ruffian Kick: Medium version Hitbox expanded slightly forward | * Ruffian Kick: Medium version Hitbox expanded slightly forward | ||
* EX Zonk Knuckle: Knocks the opponent farther away | * EX Zonk Knuckle: Knocks the opponent farther away on first hit | ||
* Bad Spray: Made a 2-hit attack now, though no changes to the move's overall length or total damage were made | * Bad Spray: Made a 2-hit attack now, though no changes to the move's overall length or total damage were made | ||
* Bad Spray: Can now be canceled into Super or EX Focus Attack on the second hit | * Bad Spray: Can now be canceled into Super or EX Focus Attack on the second hit | ||
* Bad Spray: Now fully invincible 1~10F instead of strike only. | |||
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* Back Dash: Distance | * Back Dash: Distance increased by 0.1 after invincibility frames wear off. | ||
* Crouch MK: On hit is now -1 from -3, on block is now -2 from -6 | * Crouch MK: On hit is now -1 from -3, on block is now -2 from -6 | ||
* Jaw Crusher (B + MP): When struck during | * Jaw Crusher (B + MP): When struck during start up, it is now treated as a Counter Hit like normal | ||
* Crack Kick (F + HK): Now considered airborne | * Crack Kick (F + HK): Now considered airborne 8~26F | ||
* Knife Throw: Now given Armor Breaker properties | * Knife Throw: Now given Armor Breaker properties | ||
* Knife Attack: All grounded versions | * Knife Attack: All grounded versions given Juggle Potential 3 (Note: Not applied to chained versions of knife normals or the 2nd hit of close MP with knife) | ||
* Zonk Knuckle: Can now be EX Focus cancelled | * Zonk Knuckle: Can now be EX Focus and EX Red Focus cancelled | ||
* Bad Stone: After being held, the stone is thrown immediately at button release | * Bad Stone: After being held, the stone is thrown immediately at button release rather than waiting until next charge level. | ||
* EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; now Strike Invincible until 1 frame before active | * Bad Stone: Charge Time required for Level 2 Bad stone reduced from 52F to 30F | ||
* Bad Stone: Charge Time required for Level 3 Bad stone reduced from 71F to 53F | |||
* EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; now Strike and Projectile Invincible until 1 frame before active. Throw Invincibility 1~9F removed. | |||
* Dead End Irony (SC): Hard version's float of opponent on hit changed | * Dead End Irony (SC): Hard version's float of opponent on hit changed | ||
* Last Dread Dust (UC2): Damage reduced to 466 from 506; forward movement | * Last Dread Dust (UC2): Damage reduced to 466 from 506; forward movement increased by 0.1 on first wrench swing | ||
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(From Ultra SFIV Arcade Japan) | (From Ultra SFIV Arcade Japan) | ||
* Back Dash: Distance | * Back Dash: Distance increased by 0.1 after invincibility frames wear off. | ||
* Crouch MK: On hit is now -1 from -3, on block is now -3 from -6 | * Crouch MK: On hit is now -1 from -3, on block is now -3 from -6 | ||
* Jaw Crusher (B + MP): When struck during startup, it is now treated as a Counter Hit like normal | * Jaw Crusher (B + MP): When struck during startup, it is now treated as a Counter Hit like normal | ||
* Crack Kick (F + HK): Now considered airborne | * Crack Kick (F + HK): Now considered airborne 8~26F, Start Up increased to 15F, Lower Body invincibility starts on 2F rather than 4F | ||
* Knife Throw: Now given Armor Breaker properties | * Knife Throw: Now given Armor Breaker properties | ||
* Knife Attack: All grounded versions given Juggle Potential; can combo after L Criminal Upper for example | * Knife Attack: All grounded versions given Juggle Potential 3; can combo after L Criminal Upper for example (Note: Not applied to chained versions of knife normals or the 2nd hit of close MP with knife) | ||
* Zonk Knuckle: Can now be EX Focus cancelled | * Zonk Knuckle: Can now be EX Focus cancelled | ||
* Bad Stone: After being held, the stone is thrown immediately at button release | * Bad Stone: After being held, the stone is thrown immediately at button release | ||
* EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; now Strike Invincible until 1 frame before active | * Bad Stone: Charge Time required for Level 2 Bad stone reduced from 52F to 30F | ||
* Bad Stone: Charge Time required for Level 3 Bad stone reduced from 71F to 53F | |||
* EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; now Strike and Projectile Invincible until 1 frame before active. Throw Invincibility 1~9F removed. | |||
* Dead End Irony (SC): Light version first 2 hits push back increased on grounded hit. 3rd hit floats lower. | |||
* Dead End Irony (SC): Medium version 5th hits active frames increased by 3F and hit box size increased | |||
* Dead End Irony (SC): Hard version's float of opponent on hit changed | * Dead End Irony (SC): Hard version's float of opponent on hit changed | ||
* Last Dread Dust (UC2): Damage reduced to 466 from 506; forward movement | * Final Destruction (UC1): Forward movement during ultra freeze increased slightly | ||
* Last Dread Dust (UC2): Damage reduced to 466 from 506; forward movement increased by 0.1 on first wrench swing | |||
(New to Ultra SFIV Console Digital Release) | (New to Ultra SFIV Console Digital Release) | ||
* Walk Speed: Forward walk speed | * Walk Speed: Forward walk speed increased to 0.0425 from 0.038 | ||
* Pick up Knife: Now treated as a Special Move, can be canceled into from Special Move cancelable Normal Moves | * Pick up Knife: Now treated as a Special Move, can be canceled into from Special Move cancelable Normal Moves | ||
* Criminal Upper: Light version on block | * Criminal Upper: Light version tornado hits block stun increased by 1F. Frame advantage on block changed to -4F from -5F | ||
(Removed from Ultra SFIV Arcade Japan) | (Removed from Ultra SFIV Arcade Japan) | ||
* <del>Crouch MK: On block is now -2 from -6</del> | * <del>Crouch MK: On block is now -2 from -6</del> |