Capcom Classics Collection Volume 2: Difference between revisions

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*Sometimes the game locks up after the stats screen in versus mode (the screen showing how many wins each character has)
*Sometimes the game locks up after the stats screen in versus mode (the screen showing how many wins each character has)
*Sometimes the sound of cammy's "thrust kick," fei long's (which move?), or balrog's numbers (such as "FIVE!" from his turn-punch move) are played even when those characters are not in the match. Happens in arcade, versus, and training(?)
*Sometimes when a character does his or her special move, a sound from a different character's special move comes out instead.  This has been noticed with moves like cammy's thrust kick, fei long's chicken wing, balrog's TAP (like "FIVE!"), T Hawk's typhoon, and DeeJay's max out, but it doesn't seem to have anything to do with which character is playing or which stage you're playing on. Happens in arcade, versus, and training(?)
*In training mode, when a character is thrown at zero health he does his death scream.
*Sometimes the music on the game's various stages slows down noticeably for extended periods of time.  Happens in arcade mode.
*In training mode, when a character is thrown at zero health he does his death scream and the game slows down as if the character had died, but the game then continues normally.
*In trainng mode, some moves done while a character is at zero health cause wrong reactions to the dummy (such as Honda's ochio throw sometimes).
*In trainng mode, some moves done while a character is at zero health cause wrong reactions to the dummy (such as Honda's ochio throw sometimes).

Revision as of 21:44, 4 December 2006

List of Reported Bugs

  • Sometimes the game locks up after the stats screen in versus mode (the screen showing how many wins each character has)
  • Sometimes when a character does his or her special move, a sound from a different character's special move comes out instead. This has been noticed with moves like cammy's thrust kick, fei long's chicken wing, balrog's TAP (like "FIVE!"), T Hawk's typhoon, and DeeJay's max out, but it doesn't seem to have anything to do with which character is playing or which stage you're playing on. Happens in arcade, versus, and training(?)
  • Sometimes the music on the game's various stages slows down noticeably for extended periods of time. Happens in arcade mode.
  • In training mode, when a character is thrown at zero health he does his death scream and the game slows down as if the character had died, but the game then continues normally.
  • In trainng mode, some moves done while a character is at zero health cause wrong reactions to the dummy (such as Honda's ochio throw sometimes).