UMVC3/Tron: Difference between revisions

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=== Technology ===
=== Technology ===
<youtube>FfJ6vo9wXb4</youtube> <br>


=== Team Synergy ===
=== Team Synergy ===

Revision as of 18:30, 21 February 2014

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Tron Bonne

Umvc3 tron face.jpg

TBW


In a nutshell

TBW

Players to Watch

Abegen, Rikir, Jayto, Churro

Character Vitals

CHARACTER DATA
Health:
1,200,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35.0 %
60.0 %
85.0 %
X-Factor Speed Boost:
5.0 %
10.0 %
15.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
15 %
15 %
15 %
30 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Video Walkthrough

Technology


Team Synergy

with Rocket Raccoon and Sentinel
with Frank West, Frank #2

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Bonne Strike
Direct front
25,000 X 6
(117,000)
strk
Servbot Surprise
"King Servbot"
Beta2.png Bandit Boulder
shot front
50,000 X 2 + 70,000
(151,600)
projnull
proj on 3rd hit
Servbot Surprise
"King Servbot"
Gamma2.png Gustaff Fire
shot tiltup
should be
direct tiltup
25,000 X 5
(102,300)
projnull
Servbot Surprise
"King Servbot"

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
55,000
Crouching Light
d + l
20,000 X 6
(65,600)
low
Standing Medium
m
25,000 X 4
Crouching Medium
d + m
75,000
low
Standing Heavy
h
100,000
softknockdown
projnull
Crouching Heavy
d + h
30,000 X 4
(95,500)
low otg
softknockdown
Special
s
100,000
launch nocancel
Gustaff Fire
f + m
25,000 X 5
jcancel
projnull
Bandit Boulder
f + h
0
projnull
proj on 3rd hit
Jumping Light
air l
30,000 X 3
(69,300)
high
Jumping Medium
air m
80,000
high
Jumping Heavy
air h
100,000
high strk
projnull
Jumping Special
air s
100,000
high aircombofinisher
groundbounce
softknockdown
projnull

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Beacon Bomb L
qcf + l
50,000
proj cptr
horizontal shot, close range
Beacon Bomb M
qcf + m
60,000
proj cptr
horizontal shot, far range
Beacon Bomb H
qcf + h
70,000
proj cptr
uf shot, far range
Servbot Launcher
dp + atk
70,000
proj
rpdfire X 3
atk used determines distance fired
Bonne Strike L
rdp + l
20,000 X 3 ~ 7
+ 30,000
(75,900 ~ 118,400)
airok
mashable ;
strk on final hit
Bonne Strike M
rdp + m
20,000 X 5 ~ 10
+ 30,000
(99,400 ~ 140,300)
airok
mashable ;
strk on final hit
Bonne Strike H
rdp + h
20,000 X 7 ~ 14
+ 30,000
(118,400 ~ 164,000)
airok
mashable ;
strk on final hit
Bonne Mixer L
hcb + l
120,000 over 4 hits
throw
hardknockdown
Bonne Mixer M
hcb + m
165,000 over 7 hits
throw
hardknockdown
Bonne Mixer H
hcb + H
210,000 over 10 hits
throw
hardknockdown

Hyper Moves

Name
Command
Damage
Notes (glossary)
Servbot Takeout
(Lunch Rush)
qcf + atk + atk
50,000 + 10,000 X 40
(251,800)
proj
hardknockdown for first hit ;
otg for hits 2-41
Servbot Surprise
"King Servbot"
dp + atk + atk
40,000 X 10 (~19)
(320,700 ~ 376,800)
proj
softknockdown
mashable
Shakedown Mixer
hcb + atk + atk
440,000 ~ 486,000
throw
rotate stick 360 to boost damage.
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Tron Bonne