Street Fighter X Tekken/Jack X: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | }}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | mp | }}
{{SFxTMoveListRow | Standing Medium Punch | mp | }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | }}
{{SFxTMoveListRow | Standing Light Kick | lk | }}
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
{{SFxTMoveListRow | Standing Medium Kick | mk | Whiffs Crouching }}
{{SFxTMoveListRow | Standing Hard Kick | hk | }}
{{SFxTMoveListRow | Standing Hard Kick | hk | Forces Standing }}
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | }}
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | }}
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel <br> Forces Standing }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp |  }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp |  low speccancel }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | low knockdown }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low speccancel }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | l }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low hardknockdown }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | knockdown on airborne opponent }}
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}


{{SFxTMoveListRow | Giant Foot Stomp | lp | }}
{{SFxTMoveListRow | Giant Foot Stomp | u while Jumping | 1 point of armor }}
{{SFxTMoveListRow | Pancake Press | lk | }}
{{SFxTMoveListRow | Pancake Press | d during Giant Foot Stomp | floats }}
{{SFxTMoveListRow | Granite Stomping | hp | }}
{{SFxTMoveListRow | Granite Stomping | f + lk | high <br> knockdown on airborne opponent }}
{{SFxTMoveListRow | Cossack Kicks| lk | }}
{{SFxTMoveListRow | Cossack Kicks| lk | d + lk  --- mk --- lk --- mk --- lk --- mk |  }}
{{SFxTMoveListRow | Cossack Smash | lp | }}
{{SFxTMoveListRow | Cossack Smash | p during Cossack Kicks | high <br> crumple stun on hit }}
{{SFxTMoveListRow | Megaton Strike | lk | }}
{{SFxTMoveListRow | Megaton Strike | d + lp --- hp | knockdown on airborne opponent }}
{{SFxTMoveListRow | Machinegun Blast| hp | }}
{{SFxTMoveListRow | Machinegun Blast| (close) mp --- mp --- mp --- hp | knockdown <br> Can start from a Boost Combo }}
{{SFxTMoveListRow | Diamond Reamer | lk | }}
{{SFxTMoveListRow | Diamond Reamer | (far) mp --- mp | knockdown on airborne opponent <br> second mp can be charged for knockdown }}
{{SFxTMoveListRow | Mad Dozer | lk | }}
{{SFxTMoveListRow | Mad Dozer | mk --- mp --- mp | knockdown on airborne opponent <br> second mp can be charged for wallbounce <br> and 1 point of armor (25-39f) }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Piston Gun | p p p p p | }}
{{SFxTMoveListRow | Piston Gun | p p p p p | knockdown <br> MP and HP can be extended <br> ex causes wallbounce }}
{{SFxTMoveListRow | Megaton Earthquake | rdp + p | }}
{{SFxTMoveListRow | Megaton Earthquake | rdp + p | knockdown }}
{{SFxTMoveListRow | Rocket Uppercut | dp + p | }}
{{SFxTMoveListRow | Rocket Uppercut | dp + p | floats <br> Counts as a projectile <br> lp throw invul.1-11f <br> mp strike invul.1-8f <br> hp full invul.1-11f, but 13f startup <br> ex full invul.1-9f }}
{{SFxTMoveListRow | Atomic Shoulder Tackle | hcf + k | }}
{{SFxTMoveListRow | Atomic Shoulder Tackle | hcf + k | knockdown <br> hk has 1 point of armor 7-35f <br> ex has 1 point of armor 7-31f and wallbounce }}
{{SFxTMoveListRow | Gigaton Punch | qcf + p | }}
{{SFxTMoveListRow | Gigaton Punch | qcf + p | knockdown <br> ex chrg }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Giant Rush | qcf + 3p | }}
{{SFxTMoveListRow | Giant Rush | qcf + 3p | hardknockdown <br> full invul. 1-10f }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 09:05, 4 February 2014

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Jack X

Sfxt Jack X face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Whiffs Crouching
Standing Hard Kick
hk
Forces Standing
Standing (close) Medium Punch
mp
speccancel
Standing (close) Hard Punch
hp
speccancel
Forces Standing
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
low speccancel
Crouching Hard Punch
d + hp
low knockdown
Crouching Light Kick
d + lk
low speccancel
Crouching Medium Kick
d + mk
low speccancel
Crouching Hard Kick
d + hk
low hardknockdown
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
knockdown on airborne opponent
Angled Jump Hard Punch
uf / u / ub + hp
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk

Unique Attacks

Name
Command
Notes
Giant Foot Stomp
u while Jumping
1 point of armor
Pancake Press
d during Giant Foot Stomp
floats
Granite Stomping
f + lk
high
knockdown on airborne opponent
Cossack Kicks
lk
d + lk --- mk --- lk --- mk --- lk --- mk
Cossack Smash
p during Cossack Kicks
high
crumple stun on hit
Megaton Strike
d + lp --- hp
knockdown on airborne opponent
Machinegun Blast
(close) mp --- mp --- mp --- hp
knockdown
Can start from a Boost Combo
Diamond Reamer
(far) mp --- mp
knockdown on airborne opponent
second mp can be charged for knockdown
Mad Dozer
mk --- mp --- mp
knockdown on airborne opponent
second mp can be charged for wallbounce
and 1 point of armor (25-39f)

Throws

Name
Command
Notes
Megaton Drop
f or n + lp + lk
throw
Iron Gunman
b + lp + lk
throw

Special Moves

Name
Command
Notes
Piston Gun
p p p p p
knockdown
MP and HP can be extended
ex causes wallbounce
Megaton Earthquake
rdp + p
knockdown
Rocket Uppercut
dp + p
floats
Counts as a projectile
lp throw invul.1-11f
mp strike invul.1-8f
hp full invul.1-11f, but 13f startup
ex full invul.1-9f
Atomic Shoulder Tackle
hcf + k
knockdown
hk has 1 point of armor 7-35f
ex has 1 point of armor 7-31f and wallbounce
Gigaton Punch
qcf + p
knockdown
ex chrg

Super Combo

Name
Command
Notes
Giant Rush
qcf + 3p
hardknockdown
full invul. 1-10f


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A

The Basics

N/A

Advanced Strategy

N/A

Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Frame Data

zUkUu's Frame Data Guide for Jack-X