No edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. There is almost no one that he does not consider hideous in appearance, and thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments. | As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. There is almost no one that he does not consider hideous in appearance, and thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments. | ||
| | | | ||
Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that he must not get | Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that he must not get knocked down, for he has almost no defensive options on wakeup. In addition, when he gets hit or blocks in succession, his claw and mask can fall off, meaning that he could eventually lose his range or take more damage without the respective accessory. To work around this, one must find a balance between jumping around the stage and playing footsies in order to use Vega most effectively.}} | ||
Revision as of 21:22, 12 November 2013


Vega
As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. There is almost no one that he does not consider hideous in appearance, and thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.
In a nutshell
Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that he must not get knocked down, for he has almost no defensive options on wakeup. In addition, when he gets hit or blocks in succession, his claw and mask can fall off, meaning that he could eventually lose his range or take more damage without the respective accessory. To work around this, one must find a balance between jumping around the stage and playing footsies in order to use Vega most effectively.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AEv2012 Changes
(changes include ALL final changes from Super to AEv2012)
- Crouching MK start up is now 6 frames (2 frames faster)
- EX Flying Barcelona Attack damage reduced from 200 to 180
- Crouching MP damage reduced from 70 to 60
- 2 frames less recovery on EX roll(+4 on hit)
- You can now combo Crouching MP, Crouching LP and Standing HK from EX RCF
- Is considered to be airborne right after the invincibility frames of his backdash ends.
- Cosmic Heel (down forward + HK) can now combo into U1
- Cosmic Heel (down forward + HK) is now -3 on block at point blank range or +1 at max range
- Ultra 2 startup increased from 7 frames to 8 frames
- Sky High Claw now knocks down on hit
- EX Sky High Claw now hits all crouching opponents except when they are in the corner
- Ultra 1's hitbox on the first hit after animation has been increased, will miss less
- EX Sky High Claw now lands at the same distance from the opponent regardless of the distance from the opponent when you input the move
- EX Sky High Claw is now safer on block in certain situations
The Basics
Combos
Strategy
Matchups
Frame Data
Notes:
[] refers to damage without the claw