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Thor is the "god of thunder" from Asgard and a founding member of the Avengers. His mighty hammer, Mjolnir, can only be wielded by him and gives him incredible strength. | Thor is the "god of thunder" from Asgard and a founding member of the Avengers. His mighty hammer, Mjolnir, can only be wielded by him and gives him incredible strength. | ||
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Thor is one of the more unique characters in the game, often compared to Magneto but he's far from him. He doesn't have very much speed on the ground, but take to the skies and with enough practice you can move like the wind. He has the highest health in the game, a decent full screen projectile, a move with armored properties, lots of damage and an easy follow up with a command grab that can be done in the air. All in all, hard to master but in the right hands he can be devastating.}} | Thor is one of the more unique characters in the game, often compared to a slower Magneto but he's far from him. He doesn't have very much speed on the ground, but take to the skies and with enough practice you can move like the wind. He has the highest health in the game, a decent full screen projectile, a move with armored properties, lots of damage and an easy follow up with a command grab that can be done in the air. All in all, hard to master but in the right hands he can be devastating.}} | ||
Revision as of 23:04, 2 October 2013


Thor
Thor is the "god of thunder" from Asgard and a founding member of the Avengers. His mighty hammer, Mjolnir, can only be wielded by him and gives him incredible strength.
In a nutshell
Thor is one of the more unique characters in the game, often compared to a slower Magneto but he's far from him. He doesn't have very much speed on the ground, but take to the skies and with enough practice you can move like the wind. He has the highest health in the game, a decent full screen projectile, a move with armored properties, lots of damage and an easy follow up with a command grab that can be done in the air. All in all, hard to master but in the right hands he can be devastating.
Character Vitals
CHARACTER DATA
Health:
1,250,000
Light Start
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40 %
70 %
100 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %
Video Walkthrough
Technology
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
65,000
Crouching Light
d + l
63,000
low
Standing Medium
m
90,000
Crouching Medium
d + m
40,000 X 3
(97,600)
(97,600)
low
Standing Heavy
h
110,000
strk
Crouching Heavy
d + h
105,000
low
softknockdown
softknockdown
Special
s
110,000
launch nocancel
Jumping Light
air l
68,000
high
Jumping Medium
air m
85,000
high
Jumping Heavy
air h
100,000
high ;
ends flight
ends flight
Jumping Special
air s
110,000
high aircombofinisher
Throws
Forward Throw
f + h
50,000 + 30,000
(80,000)
(80,000)
throw hardknockdown ;
can juggle after first hit
can juggle after first hit
Back Throw
b + h
50,000 + 30,000
(80,000)
(80,000)
throw hardknockdown ;
can juggle after first hit
can juggle after first hit
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Mighty Spark L
qcf + l
13,000 X 2 + 80,000
(90,700)
(90,700)
airok proj ;
first 2 hits never scale
first 2 hits never scale
Mighty Spark M
qcf + m
13,000 X 4 + 40,000 X 3
(123,000)
(123,000)
airok proj ;
first 4 hits never scale
first 4 hits never scale
Mighty Spark H
qcf + h
13,000 X 6 + 35,000 X 5
(154,000)
(154,000)
airok proj ;
first 6 hits never scale
first 6 hits never scale
Mighty Smash L
dp + l
70,000 X 2
(133,000)
(133,000)
strk on first hit
hardknockdown on second hit
hardknockdown on second hit
Mighty Smash M
dp + m
70,000 + 100,000
(160,000)
(160,000)
strk on first hit
groundbounce
hardknockdown on second hit
groundbounce
hardknockdown on second hit
Mighty Smash H
dp + h
70,000 + 100,000 + 20,000 X 3
(203,700)
(203,700)
strk on first hit
groundbounce hardknockdown
on 2nd hit
otg on 3rd hit
proj on hits 3-5
groundbounce hardknockdown
on 2nd hit
otg on 3rd hit
proj on hits 3-5
Mighty Smash H
(Charged)
(Charged)
dp + h (charge)
70,000 + 100,000 + 20,000 X 5
(226,100)
(226,100)
strk on first hit
groundbounce on 2nd hit
otg on 3rd hit
softknockdown
proj on hits 3-7
groundbounce on 2nd hit
otg on 3rd hit
softknockdown
proj on hits 3-7
Flight
qcb + s
0
initiates flight
Mighty Strike
rdp + atk
70,000 X 2
(133,000)
(133,000)
airok strk
Mighty Strike
(charged)
(charged)
rdp + atk (charge)
50,000 X 2 + 100,000
(175,900)
(175,900)
airok
softknockdown
projnull
softknockdown
projnull
Mighty Hurricane L
hcb + l
130,000
airok throw
hardknockdown
puts enemy in juggle state
hardknockdown
puts enemy in juggle state
Mighty Hurricane M
hcb + m
150,000
airok throw
hardknockdown
puts enemy in juggle state
hardknockdown
puts enemy in juggle state
Mighty Hurricane H
hcb + h
180,000
airok throw
hardknockdown
puts enemy in juggle state
hardknockdown
puts enemy in juggle state
Mighty Speech
d , d + h
0
Hold H , builds meter
while delivering speech.
Approx. 1 bar per 4 seconds
while delivering speech.
Approx. 1 bar per 4 seconds
Hyper Moves
Mighty Tornado
qcf + atk + atk
30,000 per hit (15 ~ 29 hits)
(321,600 ~ 382,700)
(321,600 ~ 382,700)
airok proj
floating softknockdown on all hits
except final hit vs.
airborne opponent;
strk on final hit
mashable
floating softknockdown on all hits
except final hit vs.
airborne opponent;
strk on final hit
mashable
Mighty Thunder
dp + atk + atk
130,000 per hit (max 4 hits)
(383,700 max)
(383,700 max)
proj otg
hardknockdown
hardknockdown
Mighty Punish
hcb + atk + atk
90,000 + 220,000
(310,000)
(310,000)
throw
hardknockdown
hardknockdown
Strategy
Tips and Tricks
- Even though it is a throw, you can DHC during Mighty Punish for big damage and great setups.