Street Fighter X Tekken/Sakura: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | }}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel rpdfire }}
{{SFxTMoveListRow | Standing Medium Punch | mp | }}
{{SFxTMoveListRow | Standing Medium Punch | mp | }}
{{SFxTMoveListRow | Standing Hard Punch | hp | }}
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel }}
{{SFxTMoveListRow | Standing Light Kick | lk | }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing (close) Light Punch | lp | }}
{{SFxTMoveListRow | Standing (close) Light Punch | lp | speccancel rpdfire }}
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | }}
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | }}
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel <br> Forces Standing}}
{{SFxTMoveListRow | Standing (close) Light Kick | lk | }}
{{SFxTMoveListRow | Standing (close) Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | }}
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | speccancel }}
{{SFxTMoveListRow | Standing (close) Hard Kick | hk | }}
{{SFxTMoveListRow | Standing (close) Hard Kick | hk | Causes Float on non airborne opponent }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel <br> Forces Standing }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | l }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | high }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high speccancel <br> knockdown on ariborne }}
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | high }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}


{{SFxTMoveListRow | Target Combo 1 | lp | }}
{{SFxTMoveListRow | Flower Kick | f + MK | high <br> Knockdown on airborne }}
{{SFxTMoveListRow | Target Combo 2 | lk | }}
{{SFxTMoveListRow | Target Combo 3 | hp | }}
{{SFxTMoveListRow | Target Combo 4 | lk | }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Normal Throw | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Sailor Shot | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Back Throw | b + lp + lk | throw }}
{{SFxTMoveListRow | Choba Throw | b + lp + lk | throw }}
{{SFxTMoveListRow | Air Throw | air lp + lk | airthrow }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Special | qcf + p | }}
{{SFxTMoveListRow | Hadoken | qcf + p | ex knockdown on hit <br> can be charged to Lvl 3 }}
{{SFxTMoveListRow | Special | dp + p | }}
{{SFxTMoveListRow | Shouoken | dp + p | ex Full Body Invul. 1-13f }}
{{SFxTMoveListRow | Special | hcf + p |  }}
{{SFxTMoveListRow | Shunpukyaku | qcb + k | lk knockdown on airborne <br> Also possible ariborne <br> ex chrg }}
{{SFxTMoveListRow | Special | qcf + k | }}
{{SFxTMoveListRow | Sakura Otoshi | dp + k | Button determines arc and distance <br> ex Tracks <br> Can do 3 follow-up p attacks <br> groundbounce on grounded opponent }}
{{SFxTMoveListRow | Special | dp + k | }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Super | hcb + 3p | }}
{{SFxTMoveListRow | Haru Ranman | qcb + 3k | Full Body Invul. 1-7f }}
{{MoveListFooter}}
{{MoveListFooter}}


== Move Analysis ==
== Move Analysis ==
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=== Combos Into Supers ===
=== Combos Into Supers ===
* N/A
* N/A
=== Frame Data ===
[https://docs.google.com/spreadsheet/ccc?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE#gid=41 zUkUu's Frame Data Guide for character]


[[Category: Street Fighter X Tekken]]
[[Category: Street Fighter X Tekken]]

Revision as of 16:43, 20 September 2013

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Sakura

Sfxt Sakura face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel rpdfire
Standing Medium Punch
mp
Standing Hard Punch
hp
speccancel
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
Standing Hard Kick
hk
Standing (close) Light Punch
lp
speccancel rpdfire
Standing (close) Medium Punch
mp
speccancel
Standing (close) Hard Punch
hp
speccancel
Forces Standing
Standing (close) Light Kick
lk
speccancel
Standing (close) Medium Kick
mk
speccancel
Standing (close) Hard Kick
hk
Causes Float on non airborne opponent
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
Forces Standing
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
uf / u / ub + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high speccancel
knockdown on ariborne
Angled Jump Hard Punch
uf / u / ub + hp
high
Angled Jump Light Kick
ub / uf + lk
high
Angled Jump Medium Kick
ub / uf + mk
high
Angled Jump Hard Kick
ub / uf + hk
high

Unique Attacks

Name
Command
Notes
Flower Kick
f + MK
high
Knockdown on airborne

Throws

Name
Command
Notes
Sailor Shot
f or n + lp + lk
throw
Choba Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Hadoken
qcf + p
ex knockdown on hit
can be charged to Lvl 3
Shouoken
dp + p
ex Full Body Invul. 1-13f
Shunpukyaku
qcb + k
lk knockdown on airborne
Also possible ariborne
ex chrg
Sakura Otoshi
dp + k
Button determines arc and distance
ex Tracks
Can do 3 follow-up p attacks
groundbounce on grounded opponent

Super Combo

Name
Command
Notes
Haru Ranman
qcb + 3k
Full Body Invul. 1-7f

Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A

The Basics

N/A

Advanced Strategy

N/A

Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

Combos Into Supers

  • N/A

Frame Data

zUkUu's Frame Data Guide for character