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{{Nutshell|}}
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==== Normal Attacks ====
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel rpdfire }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  speccancel (Forces Standing) }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel  rpdfire }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | (Forces Standing) }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | hardknockdown }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | Launch }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | groundbounce on airborne opponent }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }}
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | groundbounce on airborne opponent }}
{{MoveListFooter}}
==== Unique Attacks ====
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Target Combo 1 | f + lp mp | speccancel }}
{{SFxTMoveListRow | Target Combo 2 | d + lk mk | speccancel }}
{{SFxTMoveListRow | Target Combo 3 |  f + hk mk | }}
{{SFxTMoveListRow | Target Combo 4 | lp mp mk | speccancel <br> Can start from Boost Combo }}
{{SFxTMoveListRow | Target Combo 5 | mp or f + mk mk hp | }}
{{SFxTMoveListRow | Target Combo 6 | d + lk d + mp d + hp | On block: 0 if d+HP <br> is blocked only once}}
{{SFxTMoveListRow | Target Combo 7 | mk hk hp | Can start from Boost Combo }}
{{SFxTMoveListRow | Target Combo 8 | lk mk mp hp | On block: 0 if HP is <br> blocked only once }}
{{MoveListFooter}}
==== Throws ====
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Kidney Crusher | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Dynamite Throw | b + lp + lk | throw }}
{{MoveListFooter}}
==== Special Moves ====
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Jet Upper | dp + p |  knockdown <br> ex Full body Invincible through 6f <br> mp full body strike inv. through 6f }}
{{SFxTMoveListRow | Machne Gun Blow | hcf + p | Forces Standing <br> ex Floats }}
{{SFxTMoveListRow | Cross Counter | hcb + p |  hardknockdown <br> Only Counters waist upward <br> ex  }}
{{SFxTMoveListRow | Thunder Bolt | d (charge) u + k | hardknockdown <br> ex groundbounce <br> Full body invul 1-10f }}
{{SFxTMoveListRow | Ducking | hcf + k | Projectile Invulnerable }}
{{SFxTMoveListRow | Duck Straight | p during Ducking  | Forces Standing }}
{{SFxTMoveListRow | Duck Upper | k during Ducking |  Forces Standing }}
{{SFxTMoveListRow | Short Swing Blow | hcb + k | ex chrg <br> Upper Body Projectile inv. during charge }}
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==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Rolling Thunder | hcb + 3k | Full Body Invul 1-10f }}
{{MoveListFooter}}


== Move Analysis ==
== Move Analysis ==

Revision as of 20:17, 19 September 2013

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In a nutshell

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Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A

Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A