Street Fighter X Tekken/Dudley: Difference between revisions

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==== Special Moves ====


{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Jet Upper | dp + p |  knockdown <br> ex Full body Invincible through 6f <br> mp full body strike inv. through 6f }}
{{SFxTMoveListRow | Machne Gun Blow | hcf + p | Forces Standing <br> ex Floats }}
{{SFxTMoveListRow | Cross Counter | hcb + p |  hardknockdown <br> Only Counters waist up <br> ex  }}
{{SFxTMoveListRow | Thunder Bolt | d (charge) u + k | hardknockdown <br> ex groundbounce <br> Full body invul 1-10f }}
{{SFxTMoveListRow | Ducking | hcf + k | Projectile Invulnerable }}
{{SFxTMoveListRow | Duck Straight | p during Ducking  | Forces Standing }}
{{SFxTMoveListRow | Duck Upper | k during Ducking |  Forces Standing }}
{{SFxTMoveListRow | Short Swing Blow | hcb + k | ex chrg <br> Upper Body Projectile inv. during charge }}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====

Revision as of 19:47, 19 September 2013

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Dudley

Sfxt Dudley face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel rpdfire
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
Standing Hard Kick
hk
speccancel (Forces Standing)
Crouching Light Punch
d + lp
speccancel rpdfire
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
(Forces Standing)
Crouching Light Kick
d + lk
speccancel
Crouching Medium Kick
d + mk
hardknockdown
Crouching Hard Kick
d + hk
Launch
Neutral Jump Light Punch
u + lp
Neutral Jump Medium Punch
u + mp
Neutral Jump Hard Punch
uf / u / ub + hp
Neutral Jump Light Kick
u + lk
Neutral Jump Medium Kick
u + mk
Neutral Jump Hard Kick
u + hk
groundbounce on airborne opponent
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
Angled Jump Hard Punch
ub / uf + hp
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk
groundbounce on airborne opponent




Super Combo

Name
Command
Notes
Rolling Thunder
hcb + 3k
Full Body Invul 1-10f