Saibamen (DBZ:B3): Difference between revisions

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== Moveset ==
== Moveset ==


<nowiki> >P is his fastest move, but he can't get any damage off of it. >PPPPP- is safe on block. </nowiki>
<nowiki>>P is his fastest move, but he can't get any damage off of it. >PPPPP- is safe on block.</nowiki>


<nowiki> P is his best poke. It has 30 reach points and rank 5 speed. PPPPP- is safe on block. If the P lands, PP<PP^ PP<PPE </nowiki>
<nowiki>P is his best poke. It has 30 reach points and rank 5 speed. PPPPP- is safe on block. If the P lands, PP<PP^ PP<PPE</nowiki>


<nowiki> <P is the only chargeable attack he can combo off of. It has the same reach as the P, but it's his slowest move. <P>P- is safe. Chargeable starter = wake up unblockables if the opponent doesn't move. </nowiki>  
<nowiki><P is the only chargeable attack he can combo off of. It has the same reach as the P, but it's his slowest move. <P>P- is safe. Chargeable starter = wake up unblockables if the opponent doesn't move.</nowiki>  


<nowiki> KK<K is chargeable and sends the opponent sliding. </nowiki>
<nowiki>KK<K is chargeable and sends the opponent sliding.</nowiki>


<nowiki> P+K is chargeable, nullifying, and sends the opponent sliding. </nowiki>
<nowiki>P+K is chargeable, nullifying, and sends the opponent sliding.</nowiki>


<nowiki> He can juggle off his throw. </nowiki>
<nowiki>He can juggle off his throw.</nowiki>


<nowiki> Self-Destruct tracks. It's unblockable, but can be dodged. </nowiki>
<nowiki>Self-Destruct tracks. It's unblockable, but can be dodged.</nowiki>




== 1-bar combos ==
== 1-bar combos ==


<nowiki> <P>P- <K* >KK>K* KKPPE [Acid] 869 </nowiki>
<nowiki><P>P- <K* >KK>K* KKPPE [Acid] 869</nowiki>




== 2-bar combos ==
== 2-bar combos ==


<nowiki> <P>P- <K* >KK>K* PP<PP^ PP<PPE [Acid] 971 </nowiki>
<nowiki><P>P- <K* >KK>K* PP<PP^ PP<PPE [Acid] 971</nowiki>


--[[User:Crazymasterhand|Crazymasterhand]] 17:19, 5 September 2006 (CDT)
--[[User:Crazymasterhand|Crazymasterhand]] 17:22, 5 September 2006 (CDT)

Revision as of 18:22, 5 September 2006

Moveset

>P is his fastest move, but he can't get any damage off of it. >PPPPP- is safe on block.

P is his best poke. It has 30 reach points and rank 5 speed. PPPPP- is safe on block. If the P lands, PP<PP^ PP<PPE

<P is the only chargeable attack he can combo off of. It has the same reach as the P, but it's his slowest move. <P>P- is safe. Chargeable starter = wake up unblockables if the opponent doesn't move.

KK<K is chargeable and sends the opponent sliding.

P+K is chargeable, nullifying, and sends the opponent sliding.

He can juggle off his throw.

Self-Destruct tracks. It's unblockable, but can be dodged.


1-bar combos

<P>P- <K* >KK>K* KKPPE [Acid] 869


2-bar combos

<P>P- <K* >KK>K* PP<PP^ PP<PPE [Acid] 971

--Crazymasterhand 17:22, 5 September 2006 (CDT)