Chippermonky (talk | contribs) (→Combos) |
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==Links== | ==Links== | ||
==Launchers== | ==Launchers== | ||
==Chains/Loops== | ==Chains/Loops== | ||
==Example Combos== | ==Example Combos== |
Revision as of 21:24, 18 August 2006
Introduction
Move List
Normal Moves
Command Normals
Dash Attacks
Special Moves
Eterny Specials
Final Memory
The Basics
Combos
Links
Launchers
Chains/Loops
Example Combos
notation: -> can be comboed into
Nayuki can start her corner combos from just about anywhere except maybe the very middle. I don't think I have her max damage corner juggle done right so I'll try and fill that in later, but here's the setup to get into the corner juggle.
-> 236+B, 22C, B, 9, B, 66, B, land, B, C, 9, B, 66, B, land B, C, corner juggle
I THINK you can do the second 9 B 66 B land B C, if not then just skip it and go straight into the corner juggle.
alternatively (maybe easier)
-> 236+B, 22C, B, 66 B, 66 B, 66 B, C, corner juggle
Once again, I'm not sure how many times you can do the 66 B, it's either 2 or 3...