Minase Nayuki (awake) (EFZ): Difference between revisions

From SuperCombo Wiki
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==Links==
==Links==
==Launchers==
==Launchers==
236+B -> IC
 
623+S -> IC, A version is easiest to follow up.
(Air) 214+S, must crossup
==Chains/Loops==
==Chains/Loops==
==Example Combos==
==Example Combos==

Revision as of 21:24, 18 August 2006

Introduction

Move List

Normal Moves

Command Normals

Dash Attacks

Special Moves

Eterny Specials

Final Memory

The Basics

Combos

Links

Launchers

Chains/Loops

Example Combos

notation: -> can be comboed into

Nayuki can start her corner combos from just about anywhere except maybe the very middle. I don't think I have her max damage corner juggle done right so I'll try and fill that in later, but here's the setup to get into the corner juggle.

-> 236+B, 22C, B, 9, B, 66, B, land, B, C, 9, B, 66, B, land B, C, corner juggle

I THINK you can do the second 9 B 66 B land B C, if not then just skip it and go straight into the corner juggle.

alternatively (maybe easier)

-> 236+B, 22C, B, 66 B, 66 B, 66 B, C, corner juggle

Once again, I'm not sure how many times you can do the 66 B, it's either 2 or 3...

Strategy

Colors

In–game References

Discussion