Shiina Mayu (EFZ): Difference between revisions

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[[Image:mayu-efz.png|center]]
[[Image:mayu-efz.png|center]]


'''Mayu''' is a small, agile character, and uses her animal-like abilities to fight.  She is considered to be one of the highest tier characters in ''Eternal Fighter ZERO''.  Her special moves give her a huge amount of mobility and versatility.  She can either escape with them, attack you at weird angles, or set you up for throws, which can lead to combos or advantages over the opponent.  Mayu is well-suited to a pressuring play style.
'''Shiina Mayu''' (椎名 繭) is a small, agile character, and uses her animal-like abilities to fight.  She is considered to be one of the highest tier characters in ''Eternal Fighter ZERO''.  Her special moves give her a huge amount of mobility and versatility.  She can either escape with them, attack you at weird angles, or set you up for throws, which can lead to combos or advantages over the opponent.  Mayu is well-suited to a pressuring play style.


Mayu is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998.  Mayu first met Kouhei soon after losing her only friend, her ferret Myu.  She quickly becomes attached to Kouhei, but acts on instinct all of the time.  Mayu becomes a problem child who starts to say the name of her ferret all the time.  However, Kouhei believes that Mayu will eventually learn to cope with her loss.  Although Myu died, Mayu's journey to adulthood started from that point.  During ''ONE'', Kouhei starts to "look after" Mayu before he realizes it, to at least prevent her from getting into trouble...
Mayu is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998.  Mayu first met Kouhei soon after losing her only friend, her ferret Myu.  She quickly becomes attached to Kouhei, but acts on instinct all of the time.  Mayu becomes a problem child who starts to say the name of her ferret all the time.  However, Kouhei believes that Mayu will eventually learn to cope with her loss.  Although Myu died, Mayu's journey to adulthood started from that point.  During ''ONE'', Kouhei starts to "look after" Mayu before he realizes it, to at least prevent her from getting into trouble...


'''Stage:''' Schoolyard
'''Stage:''' Behind the School (学校裏)
 
'''BGM:''' White as the snow (雪のように白く)
 
== Character-Specific Notes ==
 
* Mayu is able to air jump once, and air dash/backstep once.  Once Kano has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
* Mayu's ground dash is actually a long leap off the ground.  The length of the leap can be shortened by pressing back.  Mayu can only dash-attack during a shortened leap.
* Mayu's crouch is the shortest in the entire game.


== Normal Moves ==
== Normal Moves ==
Line 17: Line 25:
! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel
! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel
|-
|-
| 5A || 1 || ? || Ground || Yes || Yes || Yes
| 5A || 1 || 170 || Ground || Yes || Yes || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 2A || 1 || ? || Low || Yes || Yes || Yes
| 2A || 1 || 175 || Low || Yes || Yes || Yes
|-
|-
| j.A || 1 || ? || High/Air || Yes || Yes || Yes
| j.A || 1 || 190 || High/Air || Yes || Yes || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 664A || 1 || ? || Any || Yes || Yes || Yes
| 664A || 1 || 150 || Any || Yes || Yes || Yes
|-
|-
| 5B || 1 || ? || Any || Yes || No || Yes
| 5B || 1 || 370 || Any || Yes || No || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 5B (close) || 1 || ? || Ground || Yes || Yes || Yes
| 5B (close) || 1 || 370 || Ground || Yes || Yes || Yes
|-
|-
| 2B || 1 || ? || Low || Yes || Yes || Yes
| 2B || 1 || 360 || Low || Yes || Yes || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| j.B || 1 || ? || High/Air || Yes || Yes || Yes
| j.B || 1 || 350 || High/Air || Yes || Yes || Yes
|-
|-
| 664B || 1 || ? || Any || Yes || Yes || Yes
| 664B || 1 || 400 || Any || Yes || Yes || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 5C || 1 || ? || Ground || Yes || No || Yes
| 5C || 1 || 570 || Ground || Yes || No || Yes
|-
|-
| 2C || 1 || ? || Low || Yes || No || Yes
| 2C || 1 || 550 || Low || Yes || No || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| j.C || 1 || ? || High/Air || Yes || Yes || Yes
| j.C || 1 || 540 || High/Air || Yes || Yes || Yes
|-
|-
| 664C || 1 || ? || Any || Yes || Yes || Yes
| 664C || 1 || 550 || Any || Yes || Yes || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| Throw || 2 || 1000 || Throw || No || No || No
| Throw || 2 || 1000 || Throw || No || No || No
Line 49: Line 57:
| colspan=7 style="background:#D0FFD0" | '''High-Angle Heel Drop'''
| colspan=7 style="background:#D0FFD0" | '''High-Angle Heel Drop'''
|-
|-
| 6B || 1 || ? || Any || Yes || No || Yes
| 6B || 1 || 370 || Any || Yes || No || Yes
|-
|-
| colspan=7 style="background:#D0FFD0" | '''Short Leg Kick'''
| colspan=7 style="background:#D0FFD0" | '''Short Leg Kick'''
|-
|-
| 1B || 1 || ? || Low || Yes || Yes || Yes
| 1B || 1 || 360 || Low || Yes || Yes || Yes
|}
|}


Line 59: Line 67:


'''Standing Weak''' (5A)
'''Standing Weak''' (5A)
*  
* [description]
* [usefulness]




'''Crouching Weak''' (2A)
'''Crouching Weak''' (2A)
*  
* [description]
* [usefulness]




'''Jumping Weak''' (j.A)
'''Jumping Weak''' (j.A)
*  
* [description]
* [usefulness]




'''Dashing Weak''' (664A)
'''Dashing Weak''' (664A)
*  
* [description]
* [usefulness]


=== Medium Attacks ===
=== Medium Attacks ===


'''Standing Medium''' (5B)
'''Standing Medium''' (5B)
*  
* [description]
* [usefulness]




'''Standing Medium (close)''' (5B (close))
'''Standing Medium (close)''' (5B (close))
*  
* [description]
* [usefulness]




'''Crouching Medium''' (2B)
'''Crouching Medium''' (2B)
*  
* [description]
* [usefulness]




'''Jumping Medium''' (j.B)
'''Jumping Medium''' (j.B)
*  
* [description]
* [usefulness]




'''Dashing Medium''' (664B)
'''Dashing Medium''' (664B)
*  
* [description]
* [usefulness]


=== Strong Attacks ===
=== Strong Attacks ===


'''Standing Strong''' (5C)
'''Standing Strong''' (5C)
*  
* [description]
* [usefulness]




'''Crouching Strong''' (2C)
'''Crouching Strong''' (2C)
*  
* [description]
* [usefulness]




'''Jumping Strong''' (j.C)
'''Jumping Strong''' (j.C)
*  
* [description]
* [usefulness]




'''Dashing Strong''' (664C)
'''Dashing Strong''' (664C)
*  
* [description]
* [usefulness]


=== Throws ===
=== Throws ===


'''Standing Throw'''
'''Standing Throw'''
*  
* [description]
* [usefulness]




'''Air Throw'''
'''Air Throw'''
*  
* [description]
* [usefulness]


=== Command Normals ===
=== Command Normals ===


'''High-Angle Heel Drop (はいあんぐるかかとおとし)'''
'''High-Angle Heel Drop (はいあんぐるかかとおとし)'''
*  
* [description]
* [usefulness]




'''Short Leg Kick (しょーとすねキツク)'''
'''Short Leg Kick (しょーとすねキツク)'''
*  
* [description]
* [usefulness]


== Special Moves ==
== Special Moves ==
Line 139: Line 164:
| colspan=5 style="background:#FFFFC0" | '''Roll Roll Roll'''
| colspan=5 style="background:#FFFFC0" | '''Roll Roll Roll'''
|-
|-
| 236A || 1 || ? || Any || Yes
| 236A || 1 || 700 || Any || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 236B || 1 || ? || Any || Yes
| 236B || 1 || 700 || Any || Yes
|-
|-
| 236C || 1 || ? || Any || Yes
| 236C || 1 || 1000 || Any || Yes
|-
|-
| colspan=5 style="background:#FFFFC0" | '''> Ferret Uppercut''' [During Roll Roll Roll A version]
| colspan=5 style="background:#FFFFC0" | '''> Ferret Uppercut''' [During Roll Roll Roll A version]
|-
|-
| > A || 3 || ? || Any || Yes
| > A || 3 || ≈430 || Any || Yes
|-
|-
| colspan=5 style="background:#FFFFC0" | '''> Roll Roll Hop''' [During Roll Roll Roll A version]
| colspan=5 style="background:#FFFFC0" | '''> Roll Roll Hop''' [During Roll Roll Roll A version]
|-
|-
| > B || 1 || ? || Any || Yes
| > B || 1 || 450 || Any || Yes
|-
|-
| colspan=5 style="background:#FFFFC0" | '''>> Slash Down Kick''' [During Roll Roll Roll B version or Roll Roll Hop]
| colspan=5 style="background:#FFFFC0" | '''>> Slash Down Kick''' [During Roll Roll Roll B version or Roll Roll Hop]
|-
|-
| >> A || 1 || ? || Any || Yes
| >> A || 1 || 550 || Any || Yes
|-
|-
| colspan=5 style="background:#FFFFC0" | '''>> Ferret Uppercut''' [After Roll Roll Roll B version or Roll Roll Hop]
| colspan=5 style="background:#FFFFC0" | '''>> Ferret Uppercut''' [After Roll Roll Roll B version or Roll Roll Hop]
|-
|-
| >> 236A || 3 || ? || Any || Yes
| >> 236A || 3 || ≈430 || Any || Yes
|-
|-
| colspan=5 style="background:#FFFFC0" | '''Chain Trampling'''
| colspan=5 style="background:#FFFFC0" | '''Chain Trampling'''
|-
|-
| j.236A || 6 || ? || Any || Yes
| j.236A/B || 6 || ≈810 || Any || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| j.236B || 6 || ? || Any || Yes
| j.236B || 6 || ≈810 || Any || Yes
|-
|-
| j.236C || 6 || ? || Any || Yes
| j.236C || 5 || ≈430 || Any || Yes
|-
|-
| colspan=5 style="background:#FFFFC0" | '''Astro Flying Knee'''
| colspan=5 style="background:#FFFFC0" | '''Astro Flying Knee'''
|-
|-
| 623A || 1 || ? || Ground || Yes
| 623A || 1 || 600 || Ground || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 623B || 1 || ? || Ground || Yes
| 623B || 1 || 600 || Ground || Yes
|-
|-
| 623C || 1 || ? || Ground || Yes
| 623C || 1 || 1300 || Ground || Yes
|-
|-
| colspan=5 style="background:#FFFFC0" | '''I'm Fine!''' [Can be done midair]
| colspan=5 style="background:#FFFFC0" | '''I'm Fine!''' [Can be done midair]
Line 181: Line 206:
| 214A || 0 || N/A || N/A || No
| 214A || 0 || N/A || N/A || No
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 214B || 1 || ? || Any || Yes
| 214B || 1 || 650 || Any || Yes
|-
|-
| 214C || 0 || N/A || N/A || No
| 214C || 0 || N/A || N/A || No
Line 189: Line 214:
| colspan=5 style="background:#FFFFC0" | '''> Slash Down Kick''' [During I'm Fine! A or C version]
| colspan=5 style="background:#FFFFC0" | '''> Slash Down Kick''' [During I'm Fine! A or C version]
|-
|-
| > 4/6A || 1 || ? || High/Air || Yes
| > 4/6 A/B || 1 || 550 || High/Air || Yes
|- style="background:#EEEEEE"
| > 4/6B || 1 || ? || High/Air || Yes
|-
|-
| colspan=5 style="background:#FFFFC0" | '''> Roll Roll Roll''' [During I'm Fine! A or C version]
| colspan=5 style="background:#FFFFC0" | '''> Roll Roll Roll''' [During I'm Fine! A or C version]
|-
|-
| > C || 4 || ? || Ground || Yes
| > C || 4 || ≈880 || Ground || Yes
|-
|-
| colspan=5 style="background:#FFFFC0" | '''> Ferret Uppercut''' [After I'm Fine! A or C version]
| colspan=5 style="background:#FFFFC0" | '''> Ferret Uppercut''' [After I'm Fine! A or C version]
|-
|-
| > 236A || 3 || ? || Any || Yes
| > 236A || 3 || ≈430 || Any || Yes
|-
|-
| colspan=5 style="background:#FFFFC0" | '''Myu~'''
| colspan=5 style="background:#FFFFC0" | '''Myu~'''
|-
|-
| 41236A || 1 || ? || Throw || No
| 41236A || 1 || 500 || Throw || No
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 41236B || 1 || ? || Throw || No
| 41236B || 1 || 500 || Throw || No
|-
|-
| 41236C || 1 || ? || Throw || No
| 41236C || 1 || 1000 || Throw || No
|-
|-
| colspan=5 style="background:#FFFFC0" | '''Leap Frog'''
| colspan=5 style="background:#FFFFC0" | '''Leap Frog'''
Line 215: Line 238:
| colspan=8 style="background:#FFE0E0" | '''Myu Myu Hurricane'''
| colspan=8 style="background:#FFE0E0" | '''Myu Myu Hurricane'''
|-
|-
| 214214A || 10 || 1500 || Ground || Yes
| 214214A || 10 || ≈1540 || Ground || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 214214B || 16 || 2500 || Ground || Yes
| 214214B || 16 || ≈2380 || Ground || Yes
|-
|-
| 214214C || 26 || 3500 || Ground || Yes
| 214214C || 26 || ≈3380 || Ground || Yes
|-
|-
| colspan=5 style="background:#FFE0E0" | '''Myuuuuuuu'''
| colspan=5 style="background:#FFE0E0" | '''Myuuuuuuu'''
Line 225: Line 248:
| 641236A || 2 || 2350 || Air Throw || No
| 641236A || 2 || 2350 || Air Throw || No
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 641236B || 3 || 2950 || Air Throw || No
| 641236B || 3 || ≈2940 || Air Throw || No
|-
|-
| 641236C || 3 || 4550 || Air Throw || No
| 641236C || 3 || ≈4520 || Air Throw || No
|-
|-
| colspan=5 style="background:#FFE0E0" | '''Multiple Punch'''
| colspan=5 style="background:#FFE0E0" | '''Multiple Punch'''
|-
|-
| 2141236A || 8 || 2170 || Any || Yes
| 2141236A || 8 || ≈2165 || Any || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 2141236B || 12 || 2770 || Any || Yes
| 2141236B || 12 || ≈2770 || Any || Yes
|-
|-
| 2141236C || 35 || 4070 || Any || Yes
| 2141236C || 35 || ≈4020 || Any || Yes
|-
|-
| colspan=5 style="background:#FFE0FF" | '''I'm Not Alone'''
| colspan=5 style="background:#FFE0FF" | '''I'm Not Alone'''
|-
|-
| 23693S || 21 || 4700 || Throw || No
| 23693S || 21 || ≈4700 || Throw || No
|}
|}


Line 245: Line 268:


'''Roll Roll Roll (ごろごろごろ)'''
'''Roll Roll Roll (ごろごろごろ)'''
*  
* [description]
* [usefulness]




'''Ferret Uppercut (フェレットアッパーカット)'''
'''Ferret Uppercut (フェレットアッパーカット)'''
*  
* [description]
* [usefulness]




'''Roll Roll Hop (ごろごろほつぷ)'''
'''Roll Roll Hop (ごろごろほつぷ)'''
*  
* [description]
* [usefulness]




'''Slash Down Kick (すらっしゅだうんきっく)'''
'''Slash Down Kick (すらっしゅだうんきっく)'''
*  
* [description]
* [usefulness]




'''Chain Trampling (れんぞくふみつけ)'''
'''Chain Trampling (れんぞくふみつけ)'''
*  
* [description]
* [usefulness]




'''Astro Flying Knee (しんくうとびひざげり)'''
'''Astro Flying Knee (しんくうとびひざげり)'''
*  
* [description]
* [usefulness]




'''I'm Fine! (だいじゃーんぷ!)'''
'''I'm Fine! (だいじゃーんぷ!)'''
*  
* [description]
* [usefulness]




'''Myu~ (みゅ~)'''
'''Myu~ (みゅ~)'''
*  
* [description]
* [usefulness]




'''Leap Frog (うまとび)'''
'''Leap Frog (うまとび)'''
*  
* [description]
* [usefulness]


=== Eterny Specials ===
=== Eterny Specials ===


'''Myu Myu Hurricane (みゅーみゅーはりけーん)'''
'''Myu Myu Hurricane (みゅーみゅーはりけーん)'''
*  
* [description]
* [usefulness]




'''Myuuuuuuu (みゅぅぅぅぅぅぅ)'''
'''Myuuuuuuu (みゅぅぅぅぅぅぅ)'''
*  
* [description]
* [usefulness]




'''Multiple Punch (まるちぷるぱんち)'''
'''Multiple Punch (まるちぷるぱんち)'''
*  
* [description]
* [usefulness]


=== Final Memory ===
=== Final Memory ===


'''I'm Not Alone (ひとりじゃないもぅん)'''
'''I'm Not Alone (ひとりじゃないもぅん)'''
*  
* [description]
* [usefulness]


== Strategy, Tactics, and Combos ==
== Strategy, Tactics, and Combos ==
Line 416: Line 452:
| 6 || Dark yellow hair, red coat, red pants, tanned skin.
| 6 || Dark yellow hair, red coat, red pants, tanned skin.
|}
|}
== In–game References ==
'''ONE References'''
* The ferret that can be seen in some of Mayu's moves is a reference to the ferret that Mayu used to own in the game.
* The word "Myu" that is used in many of Mayu's movenames and winquotes is a reference to her ferret's name.


== Discussion ==
== Discussion ==

Revision as of 16:56, 26 November 2006

Introduction

Mayu-efz.png

Shiina Mayu (椎名 繭) is a small, agile character, and uses her animal-like abilities to fight. She is considered to be one of the highest tier characters in Eternal Fighter ZERO. Her special moves give her a huge amount of mobility and versatility. She can either escape with them, attack you at weird angles, or set you up for throws, which can lead to combos or advantages over the opponent. Mayu is well-suited to a pressuring play style.

Mayu is actually one of the heroines of ONE, a visual novel produced by Tactics in 1998. Mayu first met Kouhei soon after losing her only friend, her ferret Myu. She quickly becomes attached to Kouhei, but acts on instinct all of the time. Mayu becomes a problem child who starts to say the name of her ferret all the time. However, Kouhei believes that Mayu will eventually learn to cope with her loss. Although Myu died, Mayu's journey to adulthood started from that point. During ONE, Kouhei starts to "look after" Mayu before he realizes it, to at least prevent her from getting into trouble...

Stage: Behind the School (学校裏)

BGM: White as the snow (雪のように白く)

Character-Specific Notes

  • Mayu is able to air jump once, and air dash/backstep once. Once Kano has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
  • Mayu's ground dash is actually a long leap off the ground. The length of the leap can be shortened by pressing back. Mayu can only dash-attack during a shortened leap.
  • Mayu's crouch is the shortest in the entire game.

Normal Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A 1 170 Ground Yes Yes Yes
2A 1 175 Low Yes Yes Yes
j.A 1 190 High/Air Yes Yes Yes
664A 1 150 Any Yes Yes Yes
5B 1 370 Any Yes No Yes
5B (close) 1 370 Ground Yes Yes Yes
2B 1 360 Low Yes Yes Yes
j.B 1 350 High/Air Yes Yes Yes
664B 1 400 Any Yes Yes Yes
5C 1 570 Ground Yes No Yes
2C 1 550 Low Yes No Yes
j.C 1 540 High/Air Yes Yes Yes
664C 1 550 Any Yes Yes Yes
Throw 2 1000 Throw No No No
j.Throw 2 1000 Air Throw No No No
High-Angle Heel Drop
6B 1 370 Any Yes No Yes
Short Leg Kick
1B 1 360 Low Yes Yes Yes

Weak Attacks

Standing Weak (5A)

  • [description]
  • [usefulness]


Crouching Weak (2A)

  • [description]
  • [usefulness]


Jumping Weak (j.A)

  • [description]
  • [usefulness]


Dashing Weak (664A)

  • [description]
  • [usefulness]

Medium Attacks

Standing Medium (5B)

  • [description]
  • [usefulness]


Standing Medium (close) (5B (close))

  • [description]
  • [usefulness]


Crouching Medium (2B)

  • [description]
  • [usefulness]


Jumping Medium (j.B)

  • [description]
  • [usefulness]


Dashing Medium (664B)

  • [description]
  • [usefulness]

Strong Attacks

Standing Strong (5C)

  • [description]
  • [usefulness]


Crouching Strong (2C)

  • [description]
  • [usefulness]


Jumping Strong (j.C)

  • [description]
  • [usefulness]


Dashing Strong (664C)

  • [description]
  • [usefulness]

Throws

Standing Throw

  • [description]
  • [usefulness]


Air Throw

  • [description]
  • [usefulness]

Command Normals

High-Angle Heel Drop (はいあんぐるかかとおとし)

  • [description]
  • [usefulness]


Short Leg Kick (しょーとすねキツク)

  • [description]
  • [usefulness]

Special Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard IC
Cancel
Roll Roll Roll
236A 1 700 Any Yes
236B 1 700 Any Yes
236C 1 1000 Any Yes
> Ferret Uppercut [During Roll Roll Roll A version]
> A 3 ≈430 Any Yes
> Roll Roll Hop [During Roll Roll Roll A version]
> B 1 450 Any Yes
>> Slash Down Kick [During Roll Roll Roll B version or Roll Roll Hop]
>> A 1 550 Any Yes
>> Ferret Uppercut [After Roll Roll Roll B version or Roll Roll Hop]
>> 236A 3 ≈430 Any Yes
Chain Trampling
j.236A/B 6 ≈810 Any Yes
j.236B 6 ≈810 Any Yes
j.236C 5 ≈430 Any Yes
Astro Flying Knee
623A 1 600 Ground Yes
623B 1 600 Ground Yes
623C 1 1300 Ground Yes
I'm Fine! [Can be done midair]
214A 0 N/A N/A No
214B 1 650 Any Yes
214C 0 N/A N/A No
214S 2 1200 Throw No
> Slash Down Kick [During I'm Fine! A or C version]
> 4/6 A/B 1 550 High/Air Yes
> Roll Roll Roll [During I'm Fine! A or C version]
> C 4 ≈880 Ground Yes
> Ferret Uppercut [After I'm Fine! A or C version]
> 236A 3 ≈430 Any Yes
Myu~
41236A 1 500 Throw No
41236B 1 500 Throw No
41236C 1 1000 Throw No
Leap Frog
41236D 1 0 Throw No
Myu Myu Hurricane
214214A 10 ≈1540 Ground Yes
214214B 16 ≈2380 Ground Yes
214214C 26 ≈3380 Ground Yes
Myuuuuuuu
641236A 2 2350 Air Throw No
641236B 3 ≈2940 Air Throw No
641236C 3 ≈4520 Air Throw No
Multiple Punch
2141236A 8 ≈2165 Any Yes
2141236B 12 ≈2770 Any Yes
2141236C 35 ≈4020 Any Yes
I'm Not Alone
23693S 21 ≈4700 Throw No

Specials

Roll Roll Roll (ごろごろごろ)

  • [description]
  • [usefulness]


Ferret Uppercut (フェレットアッパーカット)

  • [description]
  • [usefulness]


Roll Roll Hop (ごろごろほつぷ)

  • [description]
  • [usefulness]


Slash Down Kick (すらっしゅだうんきっく)

  • [description]
  • [usefulness]


Chain Trampling (れんぞくふみつけ)

  • [description]
  • [usefulness]


Astro Flying Knee (しんくうとびひざげり)

  • [description]
  • [usefulness]


I'm Fine! (だいじゃーんぷ!)

  • [description]
  • [usefulness]


Myu~ (みゅ~)

  • [description]
  • [usefulness]


Leap Frog (うまとび)

  • [description]
  • [usefulness]

Eterny Specials

Myu Myu Hurricane (みゅーみゅーはりけーん)

  • [description]
  • [usefulness]


Myuuuuuuu (みゅぅぅぅぅぅぅ)

  • [description]
  • [usefulness]


Multiple Punch (まるちぷるぱんち)

  • [description]
  • [usefulness]

Final Memory

I'm Not Alone (ひとりじゃないもぅん)

  • [description]
  • [usefulness]

Strategy, Tactics, and Combos

Basic Strategy

Links

Launchers

Chains/Loops

Example Combos

Win Quotes

Japanese English

みゅ?

Myu?

みゅーっ!

Myuu-!

はぇー…

Haee...

みゅ
みゅぅぅぅ…

Myu
Myuuuu...

みゅ~♪
勝ったらてりやきてりやきぃ♪

Myu~♪
If I win, teriyaki, teriyaki♪

これもみゅーっ
わーいっ♪
(ぐいぐい)

This is also Myu-
Wa-i♪
(grab grab)

(To Mizuka)
みずかーっ!
みゅーっ!!

(To Mizuka)
Mizuka-!
Myu-!!

(To Akane)
みゅ……
ちょっとちがう…

(To Akane)
Myu......
Wait, that's not right...

(To Rumi)
ななせーっ!
みゅーっ!!
(ぐいぐい)

(To Rumi)
Nanase-!
Myu-!!
(grab grab)

(To Mayu)
わーいっ!
そっくり
そっくり
そっくりーっ!
みゅぅぅぅ~♪

(To Mayu)
Waai!
You're like me
You're like me
You're like meee!
Myuuuu~♪

Colors

Palette Appearance
1 (Default) Dark red hair, brown coat, blue pants, fair skin.
2 Blonde hair, pink coat, grey pants, fair skin.
3 Green hair, yellow coat, yellow pants, fair skin.
4 Blue hair, white coat, white pants, fair skin.
5 White hair, dark blue coat, dark blue pants, fair skin.
6 Dark yellow hair, red coat, red pants, tanned skin.

In–game References

ONE References

  • The ferret that can be seen in some of Mayu's moves is a reference to the ferret that Mayu used to own in the game.
  • The word "Myu" that is used in many of Mayu's movenames and winquotes is a reference to her ferret's name.

Discussion

Shoryuken Eternal Fighter Zero Forum