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[[Image:mayu-efz.png|center]] | [[Image:mayu-efz.png|center]] | ||
'''Mayu''' is a small, agile character, and uses her animal-like abilities to fight. She is considered to be one of the highest tier characters in ''Eternal Fighter ZERO''. Her special moves give her a huge amount of mobility and versatility. She can either escape with them, attack you at weird angles, or set you up for throws, which can lead to combos or advantages over the opponent. Mayu is well-suited to a pressuring play style. | '''Shiina Mayu''' (椎名 繭) is a small, agile character, and uses her animal-like abilities to fight. She is considered to be one of the highest tier characters in ''Eternal Fighter ZERO''. Her special moves give her a huge amount of mobility and versatility. She can either escape with them, attack you at weird angles, or set you up for throws, which can lead to combos or advantages over the opponent. Mayu is well-suited to a pressuring play style. | ||
Mayu is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998. Mayu first met Kouhei soon after losing her only friend, her ferret Myu. She quickly becomes attached to Kouhei, but acts on instinct all of the time. Mayu becomes a problem child who starts to say the name of her ferret all the time. However, Kouhei believes that Mayu will eventually learn to cope with her loss. Although Myu died, Mayu's journey to adulthood started from that point. During ''ONE'', Kouhei starts to "look after" Mayu before he realizes it, to at least prevent her from getting into trouble... | Mayu is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998. Mayu first met Kouhei soon after losing her only friend, her ferret Myu. She quickly becomes attached to Kouhei, but acts on instinct all of the time. Mayu becomes a problem child who starts to say the name of her ferret all the time. However, Kouhei believes that Mayu will eventually learn to cope with her loss. Although Myu died, Mayu's journey to adulthood started from that point. During ''ONE'', Kouhei starts to "look after" Mayu before he realizes it, to at least prevent her from getting into trouble... | ||
'''Stage:''' | '''Stage:''' Behind the School (学校裏) | ||
'''BGM:''' White as the snow (雪のように白く) | |||
== Character-Specific Notes == | |||
* Mayu is able to air jump once, and air dash/backstep once. Once Kano has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers. | |||
* Mayu's ground dash is actually a long leap off the ground. The length of the leap can be shortened by pressing back. Mayu can only dash-attack during a shortened leap. | |||
* Mayu's crouch is the shortest in the entire game. | |||
== Normal Moves == | == Normal Moves == | ||
Line 17: | Line 25: | ||
! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel | ! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel | ||
|- | |- | ||
| 5A || 1 || | | 5A || 1 || 170 || Ground || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2A || 1 || | | 2A || 1 || 175 || Low || Yes || Yes || Yes | ||
|- | |- | ||
| j.A || 1 || | | j.A || 1 || 190 || High/Air || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 664A || 1 || | | 664A || 1 || 150 || Any || Yes || Yes || Yes | ||
|- | |- | ||
| 5B || 1 || | | 5B || 1 || 370 || Any || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5B (close) || 1 || | | 5B (close) || 1 || 370 || Ground || Yes || Yes || Yes | ||
|- | |- | ||
| 2B || 1 || | | 2B || 1 || 360 || Low || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.B || 1 || | | j.B || 1 || 350 || High/Air || Yes || Yes || Yes | ||
|- | |- | ||
| 664B || 1 || | | 664B || 1 || 400 || Any || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5C || 1 || | | 5C || 1 || 570 || Ground || Yes || No || Yes | ||
|- | |- | ||
| 2C || 1 || | | 2C || 1 || 550 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.C || 1 || | | j.C || 1 || 540 || High/Air || Yes || Yes || Yes | ||
|- | |- | ||
| 664C || 1 || | | 664C || 1 || 550 || Any || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| Throw || 2 || 1000 || Throw || No || No || No | | Throw || 2 || 1000 || Throw || No || No || No | ||
Line 49: | Line 57: | ||
| colspan=7 style="background:#D0FFD0" | '''High-Angle Heel Drop''' | | colspan=7 style="background:#D0FFD0" | '''High-Angle Heel Drop''' | ||
|- | |- | ||
| 6B || 1 || | | 6B || 1 || 370 || Any || Yes || No || Yes | ||
|- | |- | ||
| colspan=7 style="background:#D0FFD0" | '''Short Leg Kick''' | | colspan=7 style="background:#D0FFD0" | '''Short Leg Kick''' | ||
|- | |- | ||
| 1B || 1 || | | 1B || 1 || 360 || Low || Yes || Yes || Yes | ||
|} | |} | ||
Line 59: | Line 67: | ||
'''Standing Weak''' (5A) | '''Standing Weak''' (5A) | ||
* | * [description] | ||
* [usefulness] | |||
'''Crouching Weak''' (2A) | '''Crouching Weak''' (2A) | ||
* | * [description] | ||
* [usefulness] | |||
'''Jumping Weak''' (j.A) | '''Jumping Weak''' (j.A) | ||
* | * [description] | ||
* [usefulness] | |||
'''Dashing Weak''' (664A) | '''Dashing Weak''' (664A) | ||
* | * [description] | ||
* [usefulness] | |||
=== Medium Attacks === | === Medium Attacks === | ||
'''Standing Medium''' (5B) | '''Standing Medium''' (5B) | ||
* | * [description] | ||
* [usefulness] | |||
'''Standing Medium (close)''' (5B (close)) | '''Standing Medium (close)''' (5B (close)) | ||
* | * [description] | ||
* [usefulness] | |||
'''Crouching Medium''' (2B) | '''Crouching Medium''' (2B) | ||
* | * [description] | ||
* [usefulness] | |||
'''Jumping Medium''' (j.B) | '''Jumping Medium''' (j.B) | ||
* | * [description] | ||
* [usefulness] | |||
'''Dashing Medium''' (664B) | '''Dashing Medium''' (664B) | ||
* | * [description] | ||
* [usefulness] | |||
=== Strong Attacks === | === Strong Attacks === | ||
'''Standing Strong''' (5C) | '''Standing Strong''' (5C) | ||
* | * [description] | ||
* [usefulness] | |||
'''Crouching Strong''' (2C) | '''Crouching Strong''' (2C) | ||
* | * [description] | ||
* [usefulness] | |||
'''Jumping Strong''' (j.C) | '''Jumping Strong''' (j.C) | ||
* | * [description] | ||
* [usefulness] | |||
'''Dashing Strong''' (664C) | '''Dashing Strong''' (664C) | ||
* | * [description] | ||
* [usefulness] | |||
=== Throws === | === Throws === | ||
'''Standing Throw''' | '''Standing Throw''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Air Throw''' | '''Air Throw''' | ||
* | * [description] | ||
* [usefulness] | |||
=== Command Normals === | === Command Normals === | ||
'''High-Angle Heel Drop (はいあんぐるかかとおとし)''' | '''High-Angle Heel Drop (はいあんぐるかかとおとし)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Short Leg Kick (しょーとすねキツク)''' | '''Short Leg Kick (しょーとすねキツク)''' | ||
* | * [description] | ||
* [usefulness] | |||
== Special Moves == | == Special Moves == | ||
Line 139: | Line 164: | ||
| colspan=5 style="background:#FFFFC0" | '''Roll Roll Roll''' | | colspan=5 style="background:#FFFFC0" | '''Roll Roll Roll''' | ||
|- | |- | ||
| 236A || 1 || | | 236A || 1 || 700 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 236B || 1 || | | 236B || 1 || 700 || Any || Yes | ||
|- | |- | ||
| 236C || 1 || | | 236C || 1 || 1000 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''> Ferret Uppercut''' [During Roll Roll Roll A version] | | colspan=5 style="background:#FFFFC0" | '''> Ferret Uppercut''' [During Roll Roll Roll A version] | ||
|- | |- | ||
| > A || 3 || | | > A || 3 || ≈430 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''> Roll Roll Hop''' [During Roll Roll Roll A version] | | colspan=5 style="background:#FFFFC0" | '''> Roll Roll Hop''' [During Roll Roll Roll A version] | ||
|- | |- | ||
| > B || 1 || | | > B || 1 || 450 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''>> Slash Down Kick''' [During Roll Roll Roll B version or Roll Roll Hop] | | colspan=5 style="background:#FFFFC0" | '''>> Slash Down Kick''' [During Roll Roll Roll B version or Roll Roll Hop] | ||
|- | |- | ||
| >> A || 1 || | | >> A || 1 || 550 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''>> Ferret Uppercut''' [After Roll Roll Roll B version or Roll Roll Hop] | | colspan=5 style="background:#FFFFC0" | '''>> Ferret Uppercut''' [After Roll Roll Roll B version or Roll Roll Hop] | ||
|- | |- | ||
| >> 236A || 3 || | | >> 236A || 3 || ≈430 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Chain Trampling''' | | colspan=5 style="background:#FFFFC0" | '''Chain Trampling''' | ||
|- | |- | ||
| j.236A || 6 || | | j.236A/B || 6 || ≈810 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.236B || 6 || | | j.236B || 6 || ≈810 || Any || Yes | ||
|- | |- | ||
| j.236C || | | j.236C || 5 || ≈430 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Astro Flying Knee''' | | colspan=5 style="background:#FFFFC0" | '''Astro Flying Knee''' | ||
|- | |- | ||
| 623A || 1 || | | 623A || 1 || 600 || Ground || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 623B || 1 || | | 623B || 1 || 600 || Ground || Yes | ||
|- | |- | ||
| 623C || 1 || | | 623C || 1 || 1300 || Ground || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''I'm Fine!''' [Can be done midair] | | colspan=5 style="background:#FFFFC0" | '''I'm Fine!''' [Can be done midair] | ||
Line 181: | Line 206: | ||
| 214A || 0 || N/A || N/A || No | | 214A || 0 || N/A || N/A || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 214B || 1 || | | 214B || 1 || 650 || Any || Yes | ||
|- | |- | ||
| 214C || 0 || N/A || N/A || No | | 214C || 0 || N/A || N/A || No | ||
Line 189: | Line 214: | ||
| colspan=5 style="background:#FFFFC0" | '''> Slash Down Kick''' [During I'm Fine! A or C version] | | colspan=5 style="background:#FFFFC0" | '''> Slash Down Kick''' [During I'm Fine! A or C version] | ||
|- | |- | ||
| > 4/ | | > 4/6 A/B || 1 || 550 || High/Air || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''> Roll Roll Roll''' [During I'm Fine! A or C version] | | colspan=5 style="background:#FFFFC0" | '''> Roll Roll Roll''' [During I'm Fine! A or C version] | ||
|- | |- | ||
| > C || 4 || | | > C || 4 || ≈880 || Ground || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''> Ferret Uppercut''' [After I'm Fine! A or C version] | | colspan=5 style="background:#FFFFC0" | '''> Ferret Uppercut''' [After I'm Fine! A or C version] | ||
|- | |- | ||
| > 236A || 3 || | | > 236A || 3 || ≈430 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Myu~''' | | colspan=5 style="background:#FFFFC0" | '''Myu~''' | ||
|- | |- | ||
| 41236A || 1 || | | 41236A || 1 || 500 || Throw || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 41236B || 1 || | | 41236B || 1 || 500 || Throw || No | ||
|- | |- | ||
| 41236C || 1 || | | 41236C || 1 || 1000 || Throw || No | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Leap Frog''' | | colspan=5 style="background:#FFFFC0" | '''Leap Frog''' | ||
Line 215: | Line 238: | ||
| colspan=8 style="background:#FFE0E0" | '''Myu Myu Hurricane''' | | colspan=8 style="background:#FFE0E0" | '''Myu Myu Hurricane''' | ||
|- | |- | ||
| 214214A || 10 || | | 214214A || 10 || ≈1540 || Ground || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 214214B || 16 || | | 214214B || 16 || ≈2380 || Ground || Yes | ||
|- | |- | ||
| 214214C || 26 || | | 214214C || 26 || ≈3380 || Ground || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Myuuuuuuu''' | | colspan=5 style="background:#FFE0E0" | '''Myuuuuuuu''' | ||
Line 225: | Line 248: | ||
| 641236A || 2 || 2350 || Air Throw || No | | 641236A || 2 || 2350 || Air Throw || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 641236B || 3 || | | 641236B || 3 || ≈2940 || Air Throw || No | ||
|- | |- | ||
| 641236C || 3 || | | 641236C || 3 || ≈4520 || Air Throw || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Multiple Punch''' | | colspan=5 style="background:#FFE0E0" | '''Multiple Punch''' | ||
|- | |- | ||
| 2141236A || 8 || | | 2141236A || 8 || ≈2165 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2141236B || 12 || | | 2141236B || 12 || ≈2770 || Any || Yes | ||
|- | |- | ||
| 2141236C || 35 || | | 2141236C || 35 || ≈4020 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFE0FF" | '''I'm Not Alone''' | | colspan=5 style="background:#FFE0FF" | '''I'm Not Alone''' | ||
|- | |- | ||
| 23693S || 21 || | | 23693S || 21 || ≈4700 || Throw || No | ||
|} | |} | ||
Line 245: | Line 268: | ||
'''Roll Roll Roll (ごろごろごろ)''' | '''Roll Roll Roll (ごろごろごろ)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Ferret Uppercut (フェレットアッパーカット)''' | '''Ferret Uppercut (フェレットアッパーカット)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Roll Roll Hop (ごろごろほつぷ)''' | '''Roll Roll Hop (ごろごろほつぷ)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Slash Down Kick (すらっしゅだうんきっく)''' | '''Slash Down Kick (すらっしゅだうんきっく)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Chain Trampling (れんぞくふみつけ)''' | '''Chain Trampling (れんぞくふみつけ)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Astro Flying Knee (しんくうとびひざげり)''' | '''Astro Flying Knee (しんくうとびひざげり)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''I'm Fine! (だいじゃーんぷ!)''' | '''I'm Fine! (だいじゃーんぷ!)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Myu~ (みゅ~)''' | '''Myu~ (みゅ~)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Leap Frog (うまとび)''' | '''Leap Frog (うまとび)''' | ||
* | * [description] | ||
* [usefulness] | |||
=== Eterny Specials === | === Eterny Specials === | ||
'''Myu Myu Hurricane (みゅーみゅーはりけーん)''' | '''Myu Myu Hurricane (みゅーみゅーはりけーん)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Myuuuuuuu (みゅぅぅぅぅぅぅ)''' | '''Myuuuuuuu (みゅぅぅぅぅぅぅ)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Multiple Punch (まるちぷるぱんち)''' | '''Multiple Punch (まるちぷるぱんち)''' | ||
* | * [description] | ||
* [usefulness] | |||
=== Final Memory === | === Final Memory === | ||
'''I'm Not Alone (ひとりじゃないもぅん)''' | '''I'm Not Alone (ひとりじゃないもぅん)''' | ||
* | * [description] | ||
* [usefulness] | |||
== Strategy, Tactics, and Combos == | == Strategy, Tactics, and Combos == | ||
Line 416: | Line 452: | ||
| 6 || Dark yellow hair, red coat, red pants, tanned skin. | | 6 || Dark yellow hair, red coat, red pants, tanned skin. | ||
|} | |} | ||
== In–game References == | |||
'''ONE References''' | |||
* The ferret that can be seen in some of Mayu's moves is a reference to the ferret that Mayu used to own in the game. | |||
* The word "Myu" that is used in many of Mayu's movenames and winquotes is a reference to her ferret's name. | |||
== Discussion == | == Discussion == |
Revision as of 16:56, 26 November 2006
Introduction
Shiina Mayu (椎名 繭) is a small, agile character, and uses her animal-like abilities to fight. She is considered to be one of the highest tier characters in Eternal Fighter ZERO. Her special moves give her a huge amount of mobility and versatility. She can either escape with them, attack you at weird angles, or set you up for throws, which can lead to combos or advantages over the opponent. Mayu is well-suited to a pressuring play style.
Mayu is actually one of the heroines of ONE, a visual novel produced by Tactics in 1998. Mayu first met Kouhei soon after losing her only friend, her ferret Myu. She quickly becomes attached to Kouhei, but acts on instinct all of the time. Mayu becomes a problem child who starts to say the name of her ferret all the time. However, Kouhei believes that Mayu will eventually learn to cope with her loss. Although Myu died, Mayu's journey to adulthood started from that point. During ONE, Kouhei starts to "look after" Mayu before he realizes it, to at least prevent her from getting into trouble...
Stage: Behind the School (学校裏)
BGM: White as the snow (雪のように白く)
Character-Specific Notes
- Mayu is able to air jump once, and air dash/backstep once. Once Kano has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
- Mayu's ground dash is actually a long leap off the ground. The length of the leap can be shortened by pressing back. Mayu can only dash-attack during a shortened leap.
- Mayu's crouch is the shortest in the entire game.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 170 | Ground | Yes | Yes | Yes |
2A | 1 | 175 | Low | Yes | Yes | Yes |
j.A | 1 | 190 | High/Air | Yes | Yes | Yes |
664A | 1 | 150 | Any | Yes | Yes | Yes |
5B | 1 | 370 | Any | Yes | No | Yes |
5B (close) | 1 | 370 | Ground | Yes | Yes | Yes |
2B | 1 | 360 | Low | Yes | Yes | Yes |
j.B | 1 | 350 | High/Air | Yes | Yes | Yes |
664B | 1 | 400 | Any | Yes | Yes | Yes |
5C | 1 | 570 | Ground | Yes | No | Yes |
2C | 1 | 550 | Low | Yes | No | Yes |
j.C | 1 | 540 | High/Air | Yes | Yes | Yes |
664C | 1 | 550 | Any | Yes | Yes | Yes |
Throw | 2 | 1000 | Throw | No | No | No |
j.Throw | 2 | 1000 | Air Throw | No | No | No |
High-Angle Heel Drop | ||||||
6B | 1 | 370 | Any | Yes | No | Yes |
Short Leg Kick | ||||||
1B | 1 | 360 | Low | Yes | Yes | Yes |
Weak Attacks
Standing Weak (5A)
- [description]
- [usefulness]
Crouching Weak (2A)
- [description]
- [usefulness]
Jumping Weak (j.A)
- [description]
- [usefulness]
Dashing Weak (664A)
- [description]
- [usefulness]
Medium Attacks
Standing Medium (5B)
- [description]
- [usefulness]
Standing Medium (close) (5B (close))
- [description]
- [usefulness]
Crouching Medium (2B)
- [description]
- [usefulness]
Jumping Medium (j.B)
- [description]
- [usefulness]
Dashing Medium (664B)
- [description]
- [usefulness]
Strong Attacks
Standing Strong (5C)
- [description]
- [usefulness]
Crouching Strong (2C)
- [description]
- [usefulness]
Jumping Strong (j.C)
- [description]
- [usefulness]
Dashing Strong (664C)
- [description]
- [usefulness]
Throws
Standing Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Command Normals
High-Angle Heel Drop (はいあんぐるかかとおとし)
- [description]
- [usefulness]
Short Leg Kick (しょーとすねキツク)
- [description]
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel | |||
---|---|---|---|---|---|---|---|
Roll Roll Roll | |||||||
236A | 1 | 700 | Any | Yes | |||
236B | 1 | 700 | Any | Yes | |||
236C | 1 | 1000 | Any | Yes | |||
> Ferret Uppercut [During Roll Roll Roll A version] | |||||||
> A | 3 | ≈430 | Any | Yes | |||
> Roll Roll Hop [During Roll Roll Roll A version] | |||||||
> B | 1 | 450 | Any | Yes | |||
>> Slash Down Kick [During Roll Roll Roll B version or Roll Roll Hop] | |||||||
>> A | 1 | 550 | Any | Yes | |||
>> Ferret Uppercut [After Roll Roll Roll B version or Roll Roll Hop] | |||||||
>> 236A | 3 | ≈430 | Any | Yes | |||
Chain Trampling | |||||||
j.236A/B | 6 | ≈810 | Any | Yes | |||
j.236B | 6 | ≈810 | Any | Yes | |||
j.236C | 5 | ≈430 | Any | Yes | |||
Astro Flying Knee | |||||||
623A | 1 | 600 | Ground | Yes | |||
623B | 1 | 600 | Ground | Yes | |||
623C | 1 | 1300 | Ground | Yes | |||
I'm Fine! [Can be done midair] | |||||||
214A | 0 | N/A | N/A | No | |||
214B | 1 | 650 | Any | Yes | |||
214C | 0 | N/A | N/A | No | |||
214S | 2 | 1200 | Throw | No | |||
> Slash Down Kick [During I'm Fine! A or C version] | |||||||
> 4/6 A/B | 1 | 550 | High/Air | Yes | |||
> Roll Roll Roll [During I'm Fine! A or C version] | |||||||
> C | 4 | ≈880 | Ground | Yes | |||
> Ferret Uppercut [After I'm Fine! A or C version] | |||||||
> 236A | 3 | ≈430 | Any | Yes | |||
Myu~ | |||||||
41236A | 1 | 500 | Throw | No | |||
41236B | 1 | 500 | Throw | No | |||
41236C | 1 | 1000 | Throw | No | |||
Leap Frog | |||||||
41236D | 1 | 0 | Throw | No | |||
Myu Myu Hurricane | |||||||
214214A | 10 | ≈1540 | Ground | Yes | |||
214214B | 16 | ≈2380 | Ground | Yes | |||
214214C | 26 | ≈3380 | Ground | Yes | |||
Myuuuuuuu | |||||||
641236A | 2 | 2350 | Air Throw | No | |||
641236B | 3 | ≈2940 | Air Throw | No | |||
641236C | 3 | ≈4520 | Air Throw | No | |||
Multiple Punch | |||||||
2141236A | 8 | ≈2165 | Any | Yes | |||
2141236B | 12 | ≈2770 | Any | Yes | |||
2141236C | 35 | ≈4020 | Any | Yes | |||
I'm Not Alone | |||||||
23693S | 21 | ≈4700 | Throw | No |
Specials
Roll Roll Roll (ごろごろごろ)
- [description]
- [usefulness]
Ferret Uppercut (フェレットアッパーカット)
- [description]
- [usefulness]
Roll Roll Hop (ごろごろほつぷ)
- [description]
- [usefulness]
Slash Down Kick (すらっしゅだうんきっく)
- [description]
- [usefulness]
Chain Trampling (れんぞくふみつけ)
- [description]
- [usefulness]
Astro Flying Knee (しんくうとびひざげり)
- [description]
- [usefulness]
I'm Fine! (だいじゃーんぷ!)
- [description]
- [usefulness]
Myu~ (みゅ~)
- [description]
- [usefulness]
Leap Frog (うまとび)
- [description]
- [usefulness]
Eterny Specials
Myu Myu Hurricane (みゅーみゅーはりけーん)
- [description]
- [usefulness]
Myuuuuuuu (みゅぅぅぅぅぅぅ)
- [description]
- [usefulness]
Multiple Punch (まるちぷるぱんち)
- [description]
- [usefulness]
Final Memory
I'm Not Alone (ひとりじゃないもぅん)
- [description]
- [usefulness]
Strategy, Tactics, and Combos
Basic Strategy
Links
Launchers
Chains/Loops
Example Combos
Win Quotes
Japanese | English |
---|---|
みゅ? |
Myu? |
みゅーっ! |
Myuu-! |
はぇー… |
Haee... |
みゅ |
Myu |
みゅ~♪ |
Myu~♪ |
これもみゅーっ |
This is also Myu- |
(To Mizuka) |
(To Mizuka) |
(To Akane) |
(To Akane) |
(To Rumi) |
(To Rumi) |
(To Mayu) |
(To Mayu) |
Colors
Palette | Appearance |
---|---|
1 (Default) | Dark red hair, brown coat, blue pants, fair skin. |
2 | Blonde hair, pink coat, grey pants, fair skin. |
3 | Green hair, yellow coat, yellow pants, fair skin. |
4 | Blue hair, white coat, white pants, fair skin. |
5 | White hair, dark blue coat, dark blue pants, fair skin. |
6 | Dark yellow hair, red coat, red pants, tanned skin. |
In–game References
ONE References
- The ferret that can be seen in some of Mayu's moves is a reference to the ferret that Mayu used to own in the game.
- The word "Myu" that is used in many of Mayu's movenames and winquotes is a reference to her ferret's name.