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Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her counter attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.}} | Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her counter attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.}} | ||
=== Players to Watch === | |||
Luffy, FilipinoMan | |||
== Moves == | == Moves == |
Revision as of 15:08, 31 October 2013


Rose
A fortune teller from Europe, Rose has a mastery of "Soul Power," the spiritual opposite of M. Bison's "Psycho Power." Thus, Rose has taken it upon herself to put an end to M. Bison and the last remaining source of Psycho Power. However, in an encounter in which Rose felt she had defeated M. Bison, it turned out that Bison inhabited her body at "death" and survived through using her as a vessel. Once Bison found a new body, Rose awoke and vowed to recover and make sure to finish the job next time they meet.
In a nutshell
Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her counter attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.
Players to Watch
Luffy, FilipinoMan
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Soul Satellite
Changed startup from 7F to 5F. Fixed issue whereby EX Soul Reflect could be triggered accidentally.
Near Standing Medium Kick
Extended hit stun by 1F, giving the attacker a possible +4F advantage on a hit.
Soul Spark
Changed Super Meter build-up from 20 to 30 for light, medium, and heavy versions.
Soul Piede
Changed total action frames from 33F to 29F. Increased reach by moving hitbox forward. Shrunk active period hurtbox.
Crouching Medium Kick
Fixed issue whereby counter-hit damage was taken when attacked in any frame after hit detection started.
EX Soul Reflect
Made invincible to projectiles from start until 7th frame. Activated projectile return hitbox from 5th frame onward.
EX Soul Spiral
Changed damage from 100 to 120.
AE Changes
- Her Super will no longer work when there is a Soul Spark on the screen. It is still possible to Cancel into Super from a Soul Spark, though.
- Soul Satellite has no startup invincibility.
- Soul Spark meter building has been adjusted.
- Crouching MP has a 4 Frame start-up, and the hitbox sticks out in front of the hurtbox, making it easy to use for pokes, combos, and such.
The Basics
Combos
Strategy
Matchups
Frame Data