< UMVC3
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{{UMvC3Header}} | |||
{{UMvC3CharacterHeader|Chun Li|chunli| | |||
TBW | |||
| | |||
TBW}} | |||
{{ UMvC3CharacterDataBox | 850,000 | Stronger++ | yes | yes | 2 | | |||
20 | 35 | 50 | | |||
20 | 35 | 50 | | |||
10.0 | 15.0 | 20.0 | | |||
10 | 10 | 10 | 20 | 45 | | |||
35 | 35 | 35 | 35 | 45 | | |||
35 | 35 | 35 | 35 | 45 | | |||
35 | 35 | 35 | 35 | 45 | | |||
}} | |||
== Move List == | |||
=== Assist Types === | |||
{{UMvC3CharacterAssists | |||
| Kikoken L | shot front | 50,000 | proj | Kikosho | |||
| Tenshokyaku M | direct tiltup | 18,000 X 4 + 50,000 <br> (101,400) | strk | Kikosho | |||
| Hyakuretsukyaku H | direct front | 15,000 X 10 <br> (97,300) | strk | Hoyokusen | |||
}} | |||
=== Normal Moves === | |||
{{UMvC3MoveListHeader}} | |||
{{MoveListRow | Standing Light | l | 35,000 | rpdfire }} | |||
{{MoveListRow | Crouching Light | d + l | 33,000 | rpdfire }} | |||
{{MoveListRow | Standing Medium | m | 50,000 | jcancel }} | |||
{{MoveListRow | Crouching Medium | d + m | 48,000 | low jcancel}} | |||
{{MoveListRow | Standing Heavy | h | 70,000 | jcancel }} | |||
{{MoveListRow | Crouching Heavy | d + h | 60,000 | low <br> softknockdown <br> jcancel}} | |||
{{MoveListRow | Special | s | 70,000 | launch nocancel }} | |||
{{MoveListRow | Kakukyakuraku | f + h | 80,000 | high nocancel }} | |||
{{MoveListRow | Jumping Light | air l | 40,000 | high djcancel}} | |||
{{MoveListRow | Jumping Medium | air m | 55,000 | high djcancel}} | |||
{{MoveListRow | Jumping Heavy | air h | 70,000 | high djcancel}} | |||
{{MoveListRow | Jumping Special | air s | 70,000 | high aircombofinisher }} | |||
{{MoveListRow | Yosokyaku | air d + m | 65,000 | otg ; <br> causes Chun Li to bounce <br> up, off of opponent }} | |||
{{MoveListRow | Taunt | taunt | 10,000 | }} | |||
{{MoveListFooter}} | |||
=== Throws === | |||
{{UMvC3MoveListHeader}} | |||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | |||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | |||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | |||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | |||
{{MoveListFooter}} | |||
=== Special Moves === | |||
{{UMvC3MoveListHeader}} | |||
{{MoveListRow | Tenshokyaku L | dp + l | 20,000 X 2 + 50,000 <br> (78,400) | airok strk }} | |||
{{MoveListRow | Tenshokyaku M | dp + m | 20,000 X 4 + 50,000 <br> (101,400) | airok strk }} | |||
{{MoveListRow | Tenshokyaku H | dp + h | 20,000 X 6 + 50,000 <br> (120,000) | airok strk }} | |||
{{MoveListRow | Kikoken L | hcf + l | 50,000 | proj }} | |||
{{MoveListRow | Kikoken M | hcf + m | 70,000 | proj }} | |||
{{MoveListRow | Kikoken H | hcf + h | 90,000 | proj }} | |||
{{MoveListRow | Kikoanken | hcf + h , h | 100,000 | crumple proj }} | |||
{{MoveListRow | Spinning Bird Kick L | charge d , u + l | 40,000 X 2 <br> (76,000) | airok strk }} | |||
{{MoveListRow | Spinning Bird Kick M | charge d , u + m | 35,000 X 3 <br> (94,800) | airok strk }} | |||
{{MoveListRow | Spinning Bird Kick H | charge d , u + h | 33,000 X 4 <br> (113,400) | airok strk }} | |||
{{MoveListRow | EX Spinning Bird Kick | longer charge d , u + atk | 25,000 X 10 <br> (162,400) | airok strk ; <br> when charge is ready, Chun Li <br> will flash. }} | |||
{{MoveListRow | Hyakuretsukyaku | rapid atk (three times) | 15,000 per hit | airok strk ; <br> strength used determines <br> base duration.}} | |||
{{MoveListFooter}} | |||
===Hyper Moves=== | |||
{{UMvC3MoveListHeader}} | |||
{{MoveListRow | Kikosho | qcf + atk + atk | 28,000 per hit (14 ~ 27 hits) <br> (286,300 ~ 340,700) | strk proj <br> Mashable }} | |||
{{MoveListRow | Hoyokusen | qcb + atk + atk | 20,000 X 13 + 70,000 <br> (230,000) | launch on final hit }} | |||
{{MoveListRow | Shichisei Ranka | dp + atk + atk | 410,000 | hardknockdown <br> Level 3 Hyper. | level3 }} | |||
{{MoveListFooter}} | |||
== Frame Data == | |||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! align="left" | Move Name | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | Adv. On Guard | |||
! align="center" | Adv. On Hit | |||
! align="center" | Notes | |||
|- | |||
| align="left" | [[File:L.png]] | |||
| align="center" | 4 | |||
| align="center" | 2 | |||
| align="center" | 12 | |||
| align="center" | -2 | |||
| align="center" | -1 | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:M.png]] | |||
| align="center" | 6 | |||
| align="center" | 3 | |||
| align="center" | 16 | |||
| align="center" | -2 | |||
| align="center" | -1 | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:H.png]] | |||
| align="center" | 10 | |||
| align="center" | 3 | |||
| align="center" | 18 | |||
| align="center" | +1 | |||
| align="center" | +2 | |||
| align="center" | | |||
|- | |||
| align="left" | Crouch [[File:L.png]] | |||
| align="center" | 4 | |||
| align="center" | 2 | |||
| align="center" | 11 | |||
| align="center" | -1 | |||
| align="center" | -0 | |||
| align="center" | | |||
|- | |||
| align="left" | Crouch [[File:M.png]] | |||
| align="center" | 6 | |||
| align="center" | 3 | |||
| align="center" | 14 | |||
| align="center" | -0 | |||
| align="center" | +1 | |||
| align="center" | | |||
|- | |||
| align="left" | Crouch [[File:H.png]] | |||
| align="center" | 8 | |||
| align="center" | 5 | |||
| align="center" | 23 | |||
| align="center" | -6 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:S.png]] | |||
| align="center" | 8 | |||
| align="center" | 5 | |||
| align="center" | 27 | |||
| align="center" | -10 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:L.png]] | |||
| align="center" | 4 | |||
| align="center" | 3 | |||
| align="center" | 16 | |||
| align="center" | +7 | |||
| align="center" | +8 | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:M.png]] | |||
| align="center" | 6 | |||
| align="center" | 6 | |||
| align="center" | 18 | |||
| align="center" | +12 | |||
| align="center" | +13 | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:H.png]] | |||
| align="center" | 8 | |||
| align="center" | 4 | |||
| align="center" | 18 | |||
| align="center" | +12 | |||
| align="center" | +13 | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:S.png]] | |||
| align="center" | 8 | |||
| align="center" | 4 | |||
| align="center" | 18 | |||
| align="center" | +14 | |||
| align="center" | +15 | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:Up.gif]]/ [[File:Left.gif]] / [[File:Right.gif]] / [[File:Down.gif]] + [[File:S.png]] | |||
| align="center" | 8 | |||
| align="center" | 4 | |||
| align="center" | 18 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Kakukyakuraku | |||
| align="center" | 29 | |||
| align="center" | 3 | |||
| align="center" | 8 | |||
| align="center" | +11 | |||
| align="center" | +12 | |||
| align="center" | | |||
|- | |||
| align="left" | Yosakyaku | |||
| align="center" | 4 | |||
| align="center" | 11 | |||
| align="center" | 6 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Taunt | |||
| align="center" | 10 | |||
| align="center" | 5 | |||
| align="center" | 16 | |||
| align="center" | +1 | |||
| align="center" | +2 | |||
| align="center" | | |||
|- | |||
| align="left" | Forward Throw | |||
| align="center" | 1 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Back Throw | |||
| align="center" | 1 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Forward Air Throw | |||
| align="center" | 1 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Back Air Throw | |||
| align="center" | 1 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:Alpha.gif]] Assist | |||
| align="center" | 43 | |||
| align="center" | - | |||
| align="center" | 126 | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:Beta.gif]] Assist | |||
| align="center" | 27 | |||
| align="center" | 1(1)2(3)1(5)1(8)1 | |||
| align="center" | 126 | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:Gamma.gif]] Assist | |||
| align="center" | 31 | |||
| align="center" | 61 | |||
| align="center" | 93 | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Snap Back | |||
| align="center" | 1 | |||
| align="center" | 4 | |||
| align="center" | 17 | |||
| align="center" | +1 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Kikoken [[File:L.png]] | |||
| align="center" | 19 | |||
| align="center" | - | |||
| align="center" | 26 | |||
| align="center" | -3 | |||
| align="center" | -2 | |||
| align="center" | | |||
|- | |||
| align="left" | Kikoken [[File:M.png]] | |||
| align="center" | 19 | |||
| align="center" | - | |||
| align="center" | 26 | |||
| align="center" | -1 | |||
| align="center" | 0 | |||
| align="center" | | |||
|- | |||
| align="left" | Kikoken [[File:H.png]] | |||
| align="center" | 19 | |||
| align="center" | - | |||
| align="center" | 26 | |||
| align="center" | +1 | |||
| align="center" | +2 | |||
| align="center" | | |||
|- | |||
| align="left" | Kikoanken | |||
| align="center" | 19 | |||
| align="center" | 5 | |||
| align="center" | 18 | |||
| align="center" | +4 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Spinning Bird Kick [[File:L.png]] | |||
| align="center" | 9 | |||
| align="center" | 20 | |||
| align="center" | 27 (in air, Until Grounded) | |||
| align="center" | -15 | |||
| align="center" | -6 | |||
| align="center" | | |||
|- | |||
| align="left" | Spinning Bird Kick [[File:M.png]] | |||
| align="center" | 9 | |||
| align="center" | 30 | |||
| align="center" | 24 (in air, Until Grounded) | |||
| align="center" | -12 | |||
| align="center" | +3 | |||
| align="center" | | |||
|- | |||
| align="left" | Spinning Bird Kick [[File:H.png]] | |||
| align="center" | 9 | |||
| align="center" | 40 | |||
| align="center" | 21 (in air, Until Grounded) | |||
| align="center" | +19 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | EX Spinning Bird Kick | |||
| align="center" | 9 | |||
| align="center" | 35 | |||
| align="center" | 26 (in air, Until Grounded) | |||
| align="center" | -6 | |||
| align="center" | +7 | |||
| align="center" | | |||
|- | |||
| align="left" | Hyakuretsukyaku [[File:L.png]] | |||
| align="center" | 7 | |||
| align="center" | 22 | |||
| align="center" | 1 | |||
| align="center" | +15 | |||
| align="center" | +24 | |||
| align="center" | | |||
|- | |||
| align="left" | Hyakuretsukyaku [[File:M.png]] | |||
| align="center" | 7 | |||
| align="center" | 22 | |||
| align="center" | 1 | |||
| align="center" | +14 | |||
| align="center" | +24 | |||
| align="center" | | |||
|- | |||
| align="left" | Hyakuretsukyaku [[File:H.png]] | |||
| align="center" | 7 | |||
| align="center" | 22 | |||
| align="center" | 1 | |||
| align="center" | +12 | |||
| align="center" | +24 | |||
| align="center" | | |||
|- | |||
| align="left" | Tenshokyaku [[File:L.png]] | |||
| align="center" | 2 | |||
| align="center" | 2(1)2(4)3 | |||
| align="center" | 19 | |||
| align="center" | 0 | |||
| align="center" | +22 | |||
| align="center" | | |||
|- | |||
| align="left" | Air Tenshokyaku [[File:L.png]] | |||
| align="center" | 2 | |||
| align="center" | 4(6)3 | |||
| align="center" | 18 | |||
| align="center" | 0 | |||
| align="center" | +25 | |||
| align="center" | | |||
|- | |||
| align="left" | Tenshokyaku [[File:M.png]] | |||
| align="center" | 2 | |||
| align="center" | 2(1)2(3)1(5)1(8)1 | |||
| align="center" | 22 | |||
| align="center" | -25 | |||
| align="center" | +27 | |||
| align="center" | | |||
|- | |||
| align="left" | Air Tenshokyaku [[File:M.png]] | |||
| align="center" | 2 | |||
| align="center" | 4(5)2(4)2(7)3 | |||
| align="center" | 21 | |||
| align="center" | -22 | |||
| align="center" | +26 | |||
| align="center" | | |||
|- | |||
| align="left" | Tenshokyaku [[File:H.png]] | |||
| align="center" | 2 | |||
| align="center" | 2(1)1(5)1(5)1(8)3 | |||
| align="center" | 13 | |||
| align="center" | -38 | |||
| align="center" | +42 | |||
| align="center" | | |||
|- | |||
| align="left" | Air Tenshokyaku [[File:H.png]] | |||
| align="center" | 2 | |||
| align="center" | 4(5)2(4)2(7)2(4)2(7)3 | |||
| align="center" | 13 | |||
| align="center" | -33 | |||
| align="center" | +44 | |||
| align="center" | | |||
|- | |||
| align="left" | Kikosho | |||
| align="center" | 8+1 | |||
| align="center" | 88 | |||
| align="center" | 38 | |||
| align="center" | -32 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Hoyokusen | |||
| align="center" | 10+3 | |||
| align="center" | 38(7)34(7)6 | |||
| align="center" | 42 | |||
| align="center" | -26 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Shichisei Ranka | |||
| align="center" | 10+3 | |||
| align="center" | 2(2)2(2)2(2)2(20)3 | |||
| align="center" | 27 | |||
| align="center" | -8 | |||
| align="center" | - | |||
| align="center" | | |||
|} | |||
== Mission Mode == | |||
<youtube>w44mru0BFp8</youtube> | |||
== Strategy == | |||
=== Tips and Tricks === | |||
* Activating a spinning bird kick very close to the ground makes for a very fast overhead that recovers very quickly if blocked. If it connects and you correctly timed the input, Chun-Li will recover fast enough to start a ground chain into a combo. | |||
* Since Chun-Li's normals are jump cancellable, you can also use this technique to extend combos. | |||
=== Combos === | |||
=== Basic Strategy === | |||
=== Advanced Strategy === | |||
== Strategy vs. Chun Li == | |||
[[Category: Ultimate Marvel vs Capcom 3]] |
Revision as of 15:01, 11 August 2013


Chun Li
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
850,000
Stronger++
Double Jump:
yes
Air Dash:
yes
Air Dash/Jump count:
2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 %
35 %
50 %
X-Factor Speed Boost:
20 %
35 %
50 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
45 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
45 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
45 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
45 %
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
35,000
rpdfire
Crouching Light
d + l
33,000
rpdfire
Standing Medium
m
50,000
jcancel
Crouching Medium
d + m
48,000
low jcancel
Standing Heavy
h
70,000
jcancel
Crouching Heavy
d + h
60,000
low
softknockdown
jcancel
softknockdown
jcancel
Special
s
70,000
launch nocancel
Kakukyakuraku
f + h
80,000
high nocancel
Jumping Light
air l
40,000
high djcancel
Jumping Medium
air m
55,000
high djcancel
Jumping Heavy
air h
70,000
high djcancel
Jumping Special
air s
70,000
high aircombofinisher
Yosokyaku
air d + m
65,000
otg ;
causes Chun Li to bounce
up, off of opponent
causes Chun Li to bounce
up, off of opponent
Taunt
taunt
10,000
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Tenshokyaku L
dp + l
20,000 X 2 + 50,000
(78,400)
(78,400)
airok strk
Tenshokyaku M
dp + m
20,000 X 4 + 50,000
(101,400)
(101,400)
airok strk
Tenshokyaku H
dp + h
20,000 X 6 + 50,000
(120,000)
(120,000)
airok strk
Kikoken L
hcf + l
50,000
proj
Kikoken M
hcf + m
70,000
proj
Kikoken H
hcf + h
90,000
proj
Kikoanken
hcf + h , h
100,000
crumple proj
Spinning Bird Kick L
charge d , u + l
40,000 X 2
(76,000)
(76,000)
airok strk
Spinning Bird Kick M
charge d , u + m
35,000 X 3
(94,800)
(94,800)
airok strk
Spinning Bird Kick H
charge d , u + h
33,000 X 4
(113,400)
(113,400)
airok strk
EX Spinning Bird Kick
longer charge d , u + atk
25,000 X 10
(162,400)
(162,400)
airok strk ;
when charge is ready, Chun Li
will flash.
when charge is ready, Chun Li
will flash.
Hyakuretsukyaku
rapid atk (three times)
15,000 per hit
airok strk ;
strength used determines
base duration.
strength used determines
base duration.
Hyper Moves
Kikosho
qcf + atk + atk
28,000 per hit (14 ~ 27 hits)
(286,300 ~ 340,700)
(286,300 ~ 340,700)
strk proj
Mashable
Mashable
Hoyokusen
qcb + atk + atk
20,000 X 13 + 70,000
(230,000)
(230,000)
launch on final hit
Shichisei Ranka
dp + atk + atk
410,000
hardknockdown
Level 3 Hyper.
Level 3 Hyper.
Frame Data
Mission Mode
Strategy
Tips and Tricks
- Activating a spinning bird kick very close to the ground makes for a very fast overhead that recovers very quickly if blocked. If it connects and you correctly timed the input, Chun-Li will recover fast enough to start a ground chain into a combo.
- Since Chun-Li's normals are jump cancellable, you can also use this technique to extend combos.