UMVC3/Chun-Li: Difference between revisions

From SuperCombo Wiki
(Blanked the page)
No edit summary
Line 1: Line 1:
{{UMvC3Header}}


{{UMvC3CharacterHeader|Chun Li|chunli|
TBW
|
TBW}}
{{ UMvC3CharacterDataBox | 850,000 | Stronger++ | yes | yes | 2 |
20 | 35 | 50 |
20 | 35 | 50 |
10.0 | 15.0 | 20.0 |
10 | 10 | 10 | 20 | 45 |
35 | 35 | 35 | 35 | 45 |
35 | 35 | 35 | 35 | 45 |
35 | 35 | 35 | 35 | 45 |
}}
== Move List ==
=== Assist Types ===
{{UMvC3CharacterAssists
  | Kikoken L | shot front | 50,000 | proj | Kikosho
  | Tenshokyaku M | direct tiltup | 18,000 X 4 + 50,000 <br> (101,400) | strk | Kikosho
  | Hyakuretsukyaku H | direct front | 15,000 X 10 <br> (97,300) | strk | Hoyokusen
}}
=== Normal Moves ===
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 35,000 | rpdfire }}
{{MoveListRow | Crouching Light | d + l | 33,000 | rpdfire }}
{{MoveListRow | Standing Medium | m | 50,000 | jcancel }}
{{MoveListRow | Crouching Medium | d + m | 48,000 | low jcancel}}
{{MoveListRow | Standing Heavy | h | 70,000 | jcancel }}
{{MoveListRow | Crouching Heavy | d + h | 60,000 | low <br> softknockdown <br> jcancel}}
{{MoveListRow | Special | s | 70,000 | launch nocancel }}
{{MoveListRow | Kakukyakuraku | f + h | 80,000 | high nocancel }}
{{MoveListRow | Jumping Light | air l | 40,000 | high djcancel}}
{{MoveListRow | Jumping Medium | air m | 55,000 | high djcancel}}
{{MoveListRow | Jumping Heavy | air h | 70,000 | high djcancel}}
{{MoveListRow | Jumping Special | air s | 70,000 | high aircombofinisher }}
{{MoveListRow | Yosokyaku | air d + m | 65,000 | otg ; <br> causes Chun Li to bounce <br> up, off of opponent }}
{{MoveListRow | Taunt | taunt | 10,000 |  }}
{{MoveListFooter}}
=== Throws ===
{{UMvC3MoveListHeader}}
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
{{MoveListFooter}}
=== Special Moves ===
{{UMvC3MoveListHeader}}
{{MoveListRow | Tenshokyaku L | dp + l | 20,000 X 2 + 50,000 <br> (78,400) | airok strk }}
{{MoveListRow | Tenshokyaku M | dp + m | 20,000 X 4 + 50,000 <br> (101,400) | airok strk }}
{{MoveListRow | Tenshokyaku H | dp + h | 20,000 X 6 + 50,000 <br> (120,000) | airok strk }}
{{MoveListRow | Kikoken L | hcf + l | 50,000 | proj }}
{{MoveListRow | Kikoken M | hcf + m | 70,000 | proj }}
{{MoveListRow | Kikoken H | hcf + h | 90,000 | proj }}
{{MoveListRow | Kikoanken | hcf + h , h | 100,000 | crumple proj }}
{{MoveListRow | Spinning Bird Kick L | charge d , u + l | 40,000 X 2 <br> (76,000) | airok strk }}
{{MoveListRow | Spinning Bird Kick M | charge d , u + m | 35,000 X 3 <br> (94,800) | airok strk }}
{{MoveListRow | Spinning Bird Kick H | charge d , u + h | 33,000 X 4 <br> (113,400) | airok strk }}
{{MoveListRow | EX Spinning Bird Kick | longer charge d , u + atk | 25,000 X 10 <br> (162,400) | airok strk ; <br> when charge is ready, Chun Li <br> will flash. }}
{{MoveListRow | Hyakuretsukyaku | rapid atk (three times) | 15,000 per hit | airok strk ; <br> strength used determines <br> base duration.}}
{{MoveListFooter}}
===Hyper Moves===
{{UMvC3MoveListHeader}}
{{MoveListRow | Kikosho | qcf + atk + atk | 28,000 per hit (14 ~ 27 hits) <br> (286,300 ~ 340,700) | strk proj <br> Mashable }}
{{MoveListRow | Hoyokusen | qcb + atk + atk | 20,000 X 13 + 70,000 <br> (230,000) | launch on final hit }}
{{MoveListRow | Shichisei Ranka | dp + atk + atk | 410,000 | hardknockdown <br> Level 3 Hyper. | level3 }}
{{MoveListFooter}}
== Frame Data ==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
! align="left"    | Move Name
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | Adv. On Guard
! align="center"  | Adv. On Hit
! align="center"  | Notes
|- 
| align="left"    | [[File:L.png]]
| align="center"  | 4
| align="center"  | 2
| align="center"  | 12
| align="center"  | -2
| align="center"  | -1
| align="center"  |
|- 
| align="left"    | [[File:M.png]]
| align="center"  | 6
| align="center"  | 3
| align="center"  | 16
| align="center"  | -2
| align="center"  | -1
| align="center"  |
|- 
| align="left"    | [[File:H.png]]
| align="center"  | 10
| align="center"  | 3
| align="center"  | 18
| align="center"  | +1
| align="center"  | +2
| align="center"  |
|- 
| align="left"    | Crouch [[File:L.png]]
| align="center"  | 4
| align="center"  | 2
| align="center"  | 11
| align="center"  | -1
| align="center"  | -0
| align="center"  |
|- 
| align="left"    | Crouch [[File:M.png]]
| align="center"  | 6
| align="center"  | 3
| align="center"  | 14
| align="center"  | -0
| align="center"  | +1
| align="center"  |
|- 
| align="left"    | Crouch [[File:H.png]]
| align="center"  | 8
| align="center"  | 5
| align="center"  | 23
| align="center"  | -6
| align="center"  | -
| align="center"  |
|-
| align="left"    | [[File:S.png]]
| align="center"  | 8
| align="center"  | 5
| align="center"  | 27
| align="center"  | -10
| align="center"  | -
| align="center"  |
|-
| align="left"    | Jump [[File:L.png]]
| align="center"  | 4
| align="center"  | 3
| align="center"  | 16
| align="center"  | +7
| align="center"  | +8
| align="center"  |
|- 
| align="left"    | Jump [[File:M.png]]
| align="center"  | 6
| align="center"  | 6
| align="center"  | 18
| align="center"  | +12
| align="center"  | +13
| align="center"  |
|- 
| align="left"    | Jump [[File:H.png]]
| align="center"  | 8
| align="center"  | 4
| align="center"  | 18
| align="center"  | +12
| align="center"  | +13
| align="center"  |
|- 
| align="left"    | Jump [[File:S.png]]
| align="center"  | 8
| align="center"  | 4
| align="center"  | 18
| align="center"  | +14
| align="center"  | +15
| align="center"  |
|-
| align="left"    | Jump  [[File:Up.gif]]/ [[File:Left.gif]] / [[File:Right.gif]] / [[File:Down.gif]] + [[File:S.png]]
| align="center"  | 8
| align="center"  | 4
| align="center"  | 18
| align="center"  | -
| align="center"  | -
| align="center"  |
|-
| align="left"    | Kakukyakuraku
| align="center"  | 29
| align="center"  | 3
| align="center"  | 8
| align="center"  | +11
| align="center"  | +12
| align="center"  |
|-
| align="left"    | Yosakyaku
| align="center"  | 4
| align="center"  | 11
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  |
|- 
| align="left"    | Taunt
| align="center"  | 10
| align="center"  | 5
| align="center"  | 16
| align="center"  | +1
| align="center"  | +2
| align="center"  |
|- 
| align="left"    | Forward Throw
| align="center"  | 1
| align="center"  | 1
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |
|- 
| align="left"    | Back Throw
| align="center"  | 1
| align="center"  | 1
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |
|- 
| align="left"    | Forward Air Throw
| align="center"  | 1
| align="center"  | 1
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |
|- 
| align="left"    | Back Air Throw
| align="center"  | 1
| align="center"  | 1
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |
|- 
| align="left"    | [[File:Alpha.gif]] Assist
| align="center"  | 43
| align="center"  | -
| align="center"  | 126
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | [[File:Beta.gif]] Assist
| align="center"  | 27
| align="center"  | 1(1)2(3)1(5)1(8)1
| align="center"  | 126
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | [[File:Gamma.gif]] Assist
| align="center"  | 31
| align="center"  | 61
| align="center"  | 93
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | Snap Back
| align="center"  | 1
| align="center"  | 4
| align="center"  | 17
| align="center"  | +1
| align="center"  | -
| align="center"  |
|-
| align="left"    | Kikoken [[File:L.png]]
| align="center"  | 19
| align="center"  | -
| align="center"  | 26
| align="center"  | -3
| align="center"  | -2
| align="center"  |
|-
| align="left"    | Kikoken [[File:M.png]]
| align="center"  | 19
| align="center"  | -
| align="center"  | 26
| align="center"  | -1
| align="center"  | 0
| align="center"  |
|-
| align="left"    | Kikoken [[File:H.png]]
| align="center"  | 19
| align="center"  | -
| align="center"  | 26
| align="center"  | +1
| align="center"  | +2
| align="center"  |
|-
| align="left"    | Kikoanken
| align="center"  | 19
| align="center"  | 5
| align="center"  | 18
| align="center"  | +4
| align="center"  | -
| align="center"  |
|-
| align="left"    | Spinning Bird Kick [[File:L.png]]
| align="center"  | 9
| align="center"  | 20
| align="center"  | 27 (in air, Until Grounded)
| align="center"  | -15
| align="center"  | -6
| align="center"  |
|-
| align="left"    | Spinning Bird Kick [[File:M.png]]
| align="center"  | 9
| align="center"  | 30
| align="center"  | 24 (in air, Until Grounded)
| align="center"  | -12
| align="center"  | +3
| align="center"  |
|-
| align="left"    | Spinning Bird Kick [[File:H.png]]
| align="center"  | 9
| align="center"  | 40
| align="center"  | 21 (in air, Until Grounded)
| align="center"  | +19
| align="center"  | -
| align="center"  |
|-
| align="left"    | EX Spinning Bird Kick
| align="center"  | 9
| align="center"  | 35
| align="center"  | 26 (in air, Until Grounded)
| align="center"  | -6
| align="center"  | +7
| align="center"  |
|-
| align="left"    | Hyakuretsukyaku [[File:L.png]]
| align="center"  | 7
| align="center"  | 22
| align="center"  | 1
| align="center"  | +15
| align="center"  | +24
| align="center"  |
|-
| align="left"    | Hyakuretsukyaku [[File:M.png]]
| align="center"  | 7
| align="center"  | 22
| align="center"  | 1
| align="center"  | +14
| align="center"  | +24
| align="center"  |
|-
| align="left"    | Hyakuretsukyaku [[File:H.png]]
| align="center"  | 7
| align="center"  | 22
| align="center"  | 1
| align="center"  | +12
| align="center"  | +24
| align="center"  |
|-
| align="left"    | Tenshokyaku [[File:L.png]]
| align="center"  | 2
| align="center"  | 2(1)2(4)3
| align="center"  | 19
| align="center"  | 0
| align="center"  | +22
| align="center"  |
|-
| align="left"    | Air Tenshokyaku [[File:L.png]]
| align="center"  | 2
| align="center"  | 4(6)3
| align="center"  | 18
| align="center"  | 0
| align="center"  | +25
| align="center"  |
|-
| align="left"    | Tenshokyaku [[File:M.png]]
| align="center"  | 2
| align="center"  | 2(1)2(3)1(5)1(8)1
| align="center"  | 22
| align="center"  | -25
| align="center"  | +27
| align="center"  |
|-
| align="left"    | Air Tenshokyaku [[File:M.png]]
| align="center"  | 2
| align="center"  | 4(5)2(4)2(7)3
| align="center"  | 21
| align="center"  | -22
| align="center"  | +26
| align="center"  |
|-
| align="left"    | Tenshokyaku [[File:H.png]]
| align="center"  | 2
| align="center"  | 2(1)1(5)1(5)1(8)3
| align="center"  | 13
| align="center"  | -38
| align="center"  | +42
| align="center"  |
|-
| align="left"    | Air Tenshokyaku [[File:H.png]]
| align="center"  | 2
| align="center"  | 4(5)2(4)2(7)2(4)2(7)3
| align="center"  | 13
| align="center"  | -33
| align="center"  | +44
| align="center"  |
|-
| align="left"    | Kikosho
| align="center"  | 8+1
| align="center"  | 88
| align="center"  | 38
| align="center"  | -32
| align="center"  | -
| align="center"  |
|-
| align="left"    | Hoyokusen
| align="center"  | 10+3
| align="center"  | 38(7)34(7)6
| align="center"  | 42
| align="center"  | -26
| align="center"  | -
| align="center"  |
|-
| align="left"    | Shichisei Ranka
| align="center"  | 10+3
| align="center"  | 2(2)2(2)2(2)2(20)3
| align="center"  | 27
| align="center"  | -8
| align="center"  | -
| align="center"  |
|}
== Mission Mode ==
<youtube>w44mru0BFp8</youtube>
== Strategy ==
=== Tips and Tricks ===
* Activating a spinning bird kick very close to the ground makes for a very fast overhead that recovers very quickly if blocked.  If it connects and you correctly timed the input, Chun-Li will recover fast enough to start a ground chain into a combo.
* Since Chun-Li's normals are jump cancellable, you can also use this technique to extend combos.
=== Combos ===
=== Basic Strategy ===
=== Advanced Strategy ===
== Strategy vs. Chun Li ==
[[Category: Ultimate Marvel vs Capcom 3]]

Revision as of 15:01, 11 August 2013

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Chun Li

Umvc3 chunli face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
850,000
Double Jump:
yes
Air Dash:
yes
Air Dash/Jump count:
2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 %
35 %
50 %
X-Factor Speed Boost:
20 %
35 %
50 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
45 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
45 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
45 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
45 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Kikoken L
shot front
50,000
proj
Kikosho
Beta2.png Hyakuretsukyaku H
direct front
15,000 X 10
(97,300)
strk
Hoyokusen
Gamma2.png Tenshokyaku M
direct tiltup
18,000 X 4 + 50,000
(101,400)
strk
Kikosho

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
35,000
rpdfire
Crouching Light
d + l
33,000
rpdfire
Standing Medium
m
50,000
jcancel
Crouching Medium
d + m
48,000
low jcancel
Standing Heavy
h
70,000
jcancel
Crouching Heavy
d + h
60,000
low
softknockdown
jcancel
Special
s
70,000
launch nocancel
Kakukyakuraku
f + h
80,000
high nocancel
Jumping Light
air l
40,000
high djcancel
Jumping Medium
air m
55,000
high djcancel
Jumping Heavy
air h
70,000
high djcancel
Jumping Special
air s
70,000
high aircombofinisher
Yosokyaku
air d + m
65,000
otg ;
causes Chun Li to bounce
up, off of opponent
Taunt
taunt
10,000

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Tenshokyaku L
dp + l
20,000 X 2 + 50,000
(78,400)
airok strk
Tenshokyaku M
dp + m
20,000 X 4 + 50,000
(101,400)
airok strk
Tenshokyaku H
dp + h
20,000 X 6 + 50,000
(120,000)
airok strk
Kikoken L
hcf + l
50,000
proj
Kikoken M
hcf + m
70,000
proj
Kikoken H
hcf + h
90,000
proj
Kikoanken
hcf + h , h
100,000
crumple proj
Spinning Bird Kick L
charge d , u + l
40,000 X 2
(76,000)
airok strk
Spinning Bird Kick M
charge d , u + m
35,000 X 3
(94,800)
airok strk
Spinning Bird Kick H
charge d , u + h
33,000 X 4
(113,400)
airok strk
EX Spinning Bird Kick
longer charge d , u + atk
25,000 X 10
(162,400)
airok strk ;
when charge is ready, Chun Li
will flash.
Hyakuretsukyaku
rapid atk (three times)
15,000 per hit
airok strk ;
strength used determines
base duration.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Kikosho
qcf + atk + atk
28,000 per hit (14 ~ 27 hits)
(286,300 ~ 340,700)
strk proj
Mashable
Hoyokusen
qcb + atk + atk
20,000 X 13 + 70,000
(230,000)
launch on final hit
Shichisei Ranka
dp + atk + atk
410,000
hardknockdown
Level 3 Hyper.

Frame Data

Move Name Startup Active Recovery Adv. On Guard Adv. On Hit Notes
L.png 4 2 12 -2 -1
M.png 6 3 16 -2 -1
H.png 10 3 18 +1 +2
Crouch L.png 4 2 11 -1 -0
Crouch M.png 6 3 14 -0 +1
Crouch H.png 8 5 23 -6 -
S.png 8 5 27 -10 -
Jump L.png 4 3 16 +7 +8
Jump M.png 6 6 18 +12 +13
Jump H.png 8 4 18 +12 +13
Jump S.png 8 4 18 +14 +15
Jump Up.gif/ Left.gif / Right.gif / Down.gif + S.png 8 4 18 - -
Kakukyakuraku 29 3 8 +11 +12
Yosakyaku 4 11 6 - -
Taunt 10 5 16 +1 +2
Forward Throw 1 1 - - -
Back Throw 1 1 - - -
Forward Air Throw 1 1 - - -
Back Air Throw 1 1 - - -
Alpha.gif Assist 43 - 126
Beta.gif Assist 27 1(1)2(3)1(5)1(8)1 126
Gamma.gif Assist 31 61 93
Snap Back 1 4 17 +1 -
Kikoken L.png 19 - 26 -3 -2
Kikoken M.png 19 - 26 -1 0
Kikoken H.png 19 - 26 +1 +2
Kikoanken 19 5 18 +4 -
Spinning Bird Kick L.png 9 20 27 (in air, Until Grounded) -15 -6
Spinning Bird Kick M.png 9 30 24 (in air, Until Grounded) -12 +3
Spinning Bird Kick H.png 9 40 21 (in air, Until Grounded) +19 -
EX Spinning Bird Kick 9 35 26 (in air, Until Grounded) -6 +7
Hyakuretsukyaku L.png 7 22 1 +15 +24
Hyakuretsukyaku M.png 7 22 1 +14 +24
Hyakuretsukyaku H.png 7 22 1 +12 +24
Tenshokyaku L.png 2 2(1)2(4)3 19 0 +22
Air Tenshokyaku L.png 2 4(6)3 18 0 +25
Tenshokyaku M.png 2 2(1)2(3)1(5)1(8)1 22 -25 +27
Air Tenshokyaku M.png 2 4(5)2(4)2(7)3 21 -22 +26
Tenshokyaku H.png 2 2(1)1(5)1(5)1(8)3 13 -38 +42
Air Tenshokyaku H.png 2 4(5)2(4)2(7)2(4)2(7)3 13 -33 +44
Kikosho 8+1 88 38 -32 -
Hoyokusen 10+3 38(7)34(7)6 42 -26 -
Shichisei Ranka 10+3 2(2)2(2)2(2)2(20)3 27 -8 -

Mission Mode

Strategy

Tips and Tricks

  • Activating a spinning bird kick very close to the ground makes for a very fast overhead that recovers very quickly if blocked. If it connects and you correctly timed the input, Chun-Li will recover fast enough to start a ground chain into a combo.
  • Since Chun-Li's normals are jump cancellable, you can also use this technique to extend combos.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Chun Li