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{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Flounder Fist | | {{ MoveListRow | Flounder Fist | inj1 | 2.00 | High}} | ||
{{ MoveListRow | Trident Push | | {{ MoveListRow | Trident Push | inj2 | 3.00 | Med}} | ||
{{ MoveListRow | Trident Spin | | {{ MoveListRow | Trident Spin | inj3 | 9.00 | Med knocks opponent half screen away}} | ||
{{ MoveListRow | Mera's Fury | b + | {{ MoveListRow | Mera's Fury | b + inj1 | 2.00 | Low}} | ||
{{ MoveListRow | Trident Slam | b + | {{ MoveListRow | Trident Slam | b + inj2 | 5.00 | ovrhd small bounce to combo into specials}} | ||
{{ MoveListRow | Whirl Pool | b + | {{ MoveListRow | Whirl Pool | b + inj3 | 11.00 | Med wallbounce hold inj3 to charge attack, pressing mburn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards}} | ||
{{ MoveListRow | Surface Dwellers | f + | {{ MoveListRow | Surface Dwellers | f + inj1 | 3.00 | Med}} | ||
{{ MoveListRow | Stingray Sweep | f + | {{ MoveListRow | Stingray Sweep | f + inj2 | 6.75 | Low , launches opponent into air on hit}} | ||
{{ MoveListRow | For Neptune | f + | {{ MoveListRow | For Neptune | f + inj3 | 11.00 | ovrhd groundbounce hold inj3 to charge attack, pressing mburn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards}} | ||
{{ MoveListRow | Shark Strike | d + | {{ MoveListRow | Shark Strike | d + inj1 | 2.00 | Med}} | ||
{{ MoveListRow | Rising Trident | d + | {{ MoveListRow | Rising Trident | d + inj2 | 5.00 | Med , launches opponent into air on hit}} | ||
{{ MoveListRow | Sea Sweep | d + | {{ MoveListRow | Sea Sweep | d + inj3 | 7.00 | Low knockdown}} | ||
{{ MoveListRow | Urchin Kick | | {{ MoveListRow | Urchin Kick | inj1 aironly | 5.00 | ovrhd }} | ||
{{ MoveListRow | Air Stab | | {{ MoveListRow | Air Stab | inj2 aironly | 7.00 | ovrhd }} | ||
{{ MoveListRow | Trident Jab | | {{ MoveListRow | Trident Jab | inj3 aironly | 11.00 | ovrhd knockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Combo Attacks == | == Combo Attacks == | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Seven Seas | | {{ MoveListRow | Seven Seas | inj1 , inj1 | 4.85 | High , Med}} | ||
{{ MoveListRow | Aquatic Ace | | {{ MoveListRow | Aquatic Ace | inj1 , inj1 , inj2 , inj3 | 15.36 | High , Med , Med , Med <br> knockdown 1/4th screen away}} | ||
{{ MoveListRow | Marine Marvel | f + | {{ MoveListRow | Marine Marvel | f + inj1 , inj3 | 7.25 | Med , ovrhd <br> knockdown half screen away}} | ||
{{ MoveListRow | Tidal Wave | f + | {{ MoveListRow | Tidal Wave | f + inj1 , inj3 , inj2 | 14.14 | Med , ovrhd , Med <br>knocks opponent full screen away}} | ||
{{ MoveListRow | From The Depths | b + | {{ MoveListRow | From The Depths | b + inj1 , inj2 | 4.85 |Low , Med}} | ||
{{ MoveListRow | Huzzah | b + | {{ MoveListRow | Huzzah | b + inj1 , inj2 , inj3 | 9.36 | Low , Med , Med <br> knocks opponent 1/4th screen away}} | ||
{{ MoveListRow | Tsunami Slam | | {{ MoveListRow | Tsunami Slam | inj2 , inj2 | 7.75 | Med , Med}} | ||
{{ MoveListRow | Atlantean Strength | | {{ MoveListRow | Atlantean Strength | inj2 , inj2 , inj3 | 14.07 | Med , Med , ovrhd knockdown}} | ||
{{ MoveListRow | Orin Origin | b + | {{ MoveListRow | Orin Origin | b + inj2 , u + inj3 | 13.55 | ovrhd , Med <br> launches opponent into the air}} | ||
{{ MoveListRow | Deep Sea | f + | {{ MoveListRow | Deep Sea | f + inj2 , inj1 + inj3 | 14.87 | Low , Low , Unblockable grab <br> that throws opponent over Aquaman's head}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Bounce Cancels === | === Bounce Cancels === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | For Neptune | f , f , | {{ MoveListRow | For Neptune | f , f , mburn | n/a | During a combo, burn two bars<br>to cancel the combo and<br>perform a groundbounce}} | ||
{{ MoveListRow | Whirl Pool | b , b , | {{ MoveListRow | Whirl Pool | b , b , mburn | n/a | During a combo, burn two bars<br>to cancel the combo and<br>perform a wallbounce}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Character Power === | === Character Power === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Water of Life | | {{ MoveListRow | Water of Life | trt | - | Recovers from combos and attacks more easily<br>Can be activated on reaction<br> Lasts two seconds<br> Recovers in ten seconds}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Forward Throw | f + | {{ MoveListRow | Forward Throw | f + inj1 + inj3 | 11.00 | Throw leaves opponent 3/4ths screen away}} | ||
{{ MoveListRow | Back Throw | | {{ MoveListRow | Back Throw | inj1 + inj3 | 11.00 | Throw leaves opponent 3/4ths screen away}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Special Moves === | === Special Moves === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Trident Rush | d , f + | {{ MoveListRow | Trident Rush | d , f + inj1 <br>Alternate Command: <br> qcb + inj1 | 10.54 | Flurry of trident strikes<br>Can dash forward or back while Trident Rush is active}} | ||
{{ MoveListRow | Trident Rush ( | {{ MoveListRow | Trident Rush (mburn) | mburn during<br>Trident Rush | 10.94 | pressing mburn during Trident Rush increases the number of strikes}} | ||
{{ MoveListRow | From The Deep | d , b + | {{ MoveListRow | From The Deep | d , b + inj2 <br>Alternate Command: <br> qcb + inj2 | 8.00 | Summons a Med hitting trident underneath opponent}} | ||
{{ MoveListRow | From The Deep ( | {{ MoveListRow | From The Deep (mburn) | mburn during<br>From The Deep | 5.40 | Pressing mburn after hit will call down a bolt of lightning that causes groundbounce}} | ||
{{ MoveListRow | Water Shield | d , b + | {{ MoveListRow | Water Shield | d , b + inj2 <br>Alternate Command: - | - | Absorbs attacks and projectiles while holding inj3 <br>Water shield can be dash cancelled}} | ||
{{ MoveListRow | Water Shield ( | {{ MoveListRow | Water Shield (mburn) | mburn during<br>Water Shield | 8.00 | Pressing mburn during Water Shield<br>triggers a short range explosion that knocks the opponent<br>back almost full screen}} | ||
{{ MoveListRow | Trident Scoop | d , b + | {{ MoveListRow | Trident Scoop | d , b + inj1 <br>Alternate Command: <br> qcb + inj1 | 5.80 | Low attack that launches opponent on hit for juggle follow ups}} | ||
{{ MoveListRow | Trident Toss | b , f + | {{ MoveListRow | Trident Toss | b , f + inj2 <br>Alternate Command: <br> hcf + inj2 | 11.00 | Quick projectile that causes knockdown on hit}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Move === | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Atlantean Rage | Super Command | 32.50 | | {{ MoveListRow | Atlantean Rage | Super Command | 32.50 | ovrhd strk <br>If hit, Aquaman summons a tidal wave that engulfs his opponent<br>First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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| align="center" | 1 | | align="center" | 1 | ||
|- | |- | ||
| align="left" | Trident Rush ( | | align="left" | Trident Rush (mburn) | ||
| align="center" | 9 | | align="center" | 9 | ||
| align="center" | 38 | | align="center" | 38 | ||
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| align="center" | 12 | | align="center" | 12 | ||
|- | |- | ||
| align="left" | From The Deep ( | | align="left" | From The Deep (mburn) | ||
| align="center" | 1 | | align="center" | 1 | ||
| align="center" | 20 | | align="center" | 20 | ||
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| align="center" | - | | align="center" | - | ||
|- | |- | ||
| align="left" | Water Shield ( | | align="left" | Water Shield (mburn) | ||
| align="center" | 0 | | align="center" | 0 | ||
| align="center" | 27 | | align="center" | 27 |
Revision as of 23:59, 12 October 2013

Aquaman
Cast out from Atlantis as a baby, Arthur Curry grew up on land, thinking himself a normal human. But when he matured, Atlantis returned, claiming him as their rightful king. Caught between a surface world constantly ravaging the sea and Atlanteans looking to lash out in revolt, he’s committed to protecting the entire globe.
Aquaman can breathe underwater, swim at tremendous speeds, and telepathically communicate with sea life. Being able to withstand ocean depths has given him on land superhuman strength, enhanced senses, and nearly impenetrable skin. And although his courage and decisive nature have proven him a true heir to Atlantis’s throne, the continual conflict between land and sea makes him a citizen of both—and at home in neither.
In a nutshell
Character Info
Move List
Normal Moves
Combo Attacks
knockdown 1/4th screen away
knockdown half screen away
knocks opponent full screen away
knocks opponent 1/4th screen away
launches opponent into the air
that throws opponent over Aquaman's head
Bounce Cancels
to cancel the combo and
perform a groundbounce
to cancel the combo and
perform a wallbounce
Character Power
Can be activated on reaction
Lasts two seconds
Recovers in ten seconds
Throws
Special Moves
Alternate Command:
qcb + inj1
Can dash forward or back while Trident Rush is active
Trident Rush
Alternate Command:
qcb + inj2
From The Deep
Alternate Command: -
Water shield can be dash cancelled
Water Shield
triggers a short range explosion that knocks the opponent
back almost full screen
Alternate Command:
qcb + inj1
Alternate Command:
hcf + inj2
Super Move
If hit, Aquaman summons a tidal wave that engulfs his opponent
First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
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Unlocking
- Flashpoint- Season Pass
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
Flounder Fist | 9 | 11 | 0 | 9 |
Trident Push | 13 | 14 | 0 | 22 |
Trident Spin | 12 | 28 | 4 | 20 |
Mera's Fury | 9 | 19 | -4 | 16 |
Trident Slam | 25 | 29 | -10 | 30 |
Whirl Pool | 29 | 27 | 6 | 53 |
Surface Dwellers | 7 | 22 | 3 | 21 |
Stingray Sweep | 10 | 27 | -13 | 48 |
For Neptune | 29 | 27 | 7 | 63 |
Shark Strike | 6 | 20 | -3 | 7 |
Rising Trident | 7 | 25 | -3 | 52 |
Sea Sweep | 10 | 32 | -15 | 33 |
Urchin Kick | 8 | 24 | -10 | 2 |
Air Stab | 10 | 24 | -6 | 15 |
Trident Jab | 13 | 24 | -2 | 53 |
Back Throw | 10 | 21 | - | - |
Seven Seas | 13 | 19 | -5 | 16 |
Aquatic Ace | 8 | 34 | 5 | 19 |
Marine Marvel | 21 | 25 | 0 | 48 |
Tidal Wave | 28 | 26 | 8 | 54 |
From The Depths | 16 | 19 | -6 | 5 |
Huzzah | 10 | 33 | -3 | 27 |
Tsunami Slam | 17 | 32 | -6 | 4 |
Atlantean Strength | 17 | 34 | -1 | 2 |
Orin Origin | 14 | 37 | -22 | 56 |
Deep Sea | 19 | 22 | - | 14 |
Trident Rush | 14 | 37 | -11 | 1 |
Trident Rush (mburn) | 9 | 38 | -11 | 2 |
From The Deep | 19 | 46 | -20 | 12 |
From The Deep (mburn) | 1 | 20 | - | 40 |
Water Shield | 0 | 45 | - | - |
Water Shield (mburn) | 0 | 27 | 6 | 55 |
Trident Scoop | 14 | 39 | -23 | 42 |
Trident Toss | 17 | -27 | -27 | 7 |
Atlantean Rage | 9 | 46 | -24 | 14 |
Trait: Water Of Life | 0 | 21 | - | - |