Injustice: Gods Among Us/Bane: Difference between revisions

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== Frame Data ==
== Frame Data ==


TBW
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
! align="left"    | Move Name
! align="center"  | Startup
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
|- 
| align="left"    | Palm Strike
| align="center"  | 6
| align="center"  | 12
| align="center"  | 4
| align="center"  | 8
|- 
| align="left"    | Hammer Fist
| align="center"  | 10
| align="center"  | 29
| align="center"  | -3
| align="center"  | 7
|- 
| align="left"    | Roundhouse
| align="center"  | 13
| align="center"  | 22
| align="center"  | 1
| align="center"  | 10
|-
| align="left"    | Crusader Kick
| align="center"  | 9
| align="center"  | 16
| align="center"  | 0
| align="center"  | 9
|- 
| align="left"    | Batarang Swipe
| align="center"  | 12
| align="center"  | 24
| align="center"  | -9
| align="center"  | 11
|- 
| align="left"    | Flying Kick
| align="center"  | 29
| align="center"  | 22
| align="center"  | 12
| align="center"  | 81
|-
| align="left"    | Caped Crusade
| align="center"  | 14
| align="center"  | 24
| align="center"  | 1
| align="center"  | 11
|- 
| align="left"    | Wheel Kicks
| align="center"  | 29
| align="center"  | 26
| align="center"  | 8
| align="center"  | 79
|- 
| align="left"    | Low Jab
| align="center"  | 7
| align="center"  | 12
| align="center"  | 0
| align="center"  | 14
|-
| align="left"    | Uppercut
| align="center"  | 7
| align="center"  | 29
| align="center"  | -16
| align="center"  | 62
|- 
| align="left"    | Low Hammerfist
| align="center"  | 15
| align="center"  | 20
| align="center"  | -5
| align="center"  | 42
|- 
| align="left"    | Flying Knee
| align="center"  | 5
| align="center"  | 22
| align="center"  | -8
| align="center"  | 4
|-
| align="left"    | Straight Kick
| align="center"  | 7
| align="center"  | 22
| align="center"  | -4
| align="center"  | 17
|-
| align="left"    | Flip Kick
| align="center"  | 10
| align="center"  | 16
| align="center"  | 10
| align="center"  | 10
|-
|-
| align="left"    | Forward Throw
| align="center"  | 10
| align="center"  | 21
| align="center"  | -
| align="center"  | -
|-
| align="left"    | Back Throw
| align="center"  | 10
| align="center"  | 21
| align="center"  | -
| align="center"  | -
|-
| align="left"    | Showdown
| align="center"  | 9
| align="center"  | 18
| align="center"  | 1
| align="center"  | 16
|-
| align="left"    | Injustice
| align="center"  | 9
| align="center"  | 41
| align="center"  | -6
| align="center"  | -5
|-
| align="left"    | Vengeance
| align="center"  | 21
| align="center"  | 25
| align="center"  | 5
| align="center"  | 67
|-
| align="left"    | Tricky Bat
| align="center"  | 22
| align="center"  | 46
| align="center"  | -23
| align="center"  | 11
|-
| align="left"    | Intimidation
| align="center"  | 13
| align="center"  | 19
| align="center"  | 6
| align="center"  | 16
|-
| align="left"    | Mind Games
| align="center"  | 17
| align="center"  | 18
| align="center"  | -5
| align="center"  | 80
|-
| align="left"    | Millionaire
| align="center"  | 12
| align="center"  | 25
| align="center"  | -4
| align="center"  | 11
|-
| align="left"    | High Tech
| align="center"  | 18
| align="center"  | 17
| align="center"  | -5
| align="center"  | 46
|-
| align="left"    | Darkness
| align="center"  | 18
| align="center"  | 26
| align="center"  | -6
| align="center"  | 67
|-
| align="left"    | Tragic
| align="center"  | 11
| align="center"  | 18
| align="center"  | 8
| align="center"  | 14
|-
| align="left"    | Caped Crusader
| align="center"  | 15
| align="center"  | 14
| align="center"  | -1
| align="center"  | 88
|-
| align="left"    | Stay Down
| align="center"  | 10
| align="center"  | 3
| align="center"  | -15
| align="center"  | 55
|-
| align="left"    | Winged Avenger
| align="center"  | 6
| align="center"  | 25
| align="center"  | -7
| align="center"  | 45
|-
| align="left"    | Straight Grapple
| align="center"  | 20
| align="center"  | 27
| align="center"  | -32
| align="center"  | -11
|-
| align="left"    | Straight Grapple (Meter Burn)
| align="center"  | 0
| align="center"  | 31
| align="center"  | -
| align="center"  | -31
|-
| align="left"    | Sky Grapple
| align="center"  | 14
| align="center"  | 44
| align="center"  | -42
| align="center"  | 57
|-
| align="left"    | Sky Grapple (Meter Burn)
| align="center"  | 0
| align="center"  | 12
| align="center"  | -
| align="center"  | 83
|-
| align="left"    | Batarang
| align="center"  | 20
| align="center"  | -155
| align="center"  | -18
| align="center"  | -7
|-
| align="left"    | Batarang (Meter Burn)
| align="center"  | 8
| align="center"  | 0
| align="center"  | 38
| align="center"  | 65
|-
| align="left"    | Up Batarang
| align="center"  | 19
| align="center"  | -167
| align="center"  | -5
| align="center"  | 6
|-
| align="left"    | Up Batarang (Meter Burn)
| align="center"  | 6
| align="center"  | 0
| align="center"  | 38
| align="center"  | 102
|-
| align="left"    | Side Kick
| align="center"  | 16
| align="center"  | 50
| align="center"  | -35
| align="center"  | -2
|-
| align="left"    | Side Kick (Meter Burn)
| align="center"  | 15
| align="center"  | -125
| align="center"  | -
| align="center"  | 16
|-
| align="left"    | Scatter Bombs
| align="center"  | 8
| align="center"  | 31
| align="center"  | -16
| align="center"  | 7
|-
| align="left"    | Cape Parry
| align="center"  | 1
| align="center"  | 42
| align="center"  | -84
| align="center"  | 14
|-
| align="left"    | The Dark Knight
| align="center"  | 121
| align="center"  | 44
| align="center"  | -14
| align="center"  | 14
|-
| align="left"    | Trait: Mechanical Bats
| align="center"  | 0
| align="center"  | 15
| align="center"  | -15
| align="center"  | -15
|-
| align="left"    | Trait: Release The Bats
| align="center"  | 5
| align="center"  | 0
| align="center"  | 15
| align="center"  | 46
|-
| align="left"    | Trait: Bat Swarm
| align="center"  | 10
| align="center"  | 8
| align="center"  | 12
| align="center"  | 81
|-
|}


[[Category: Injustice: Gods Among Us]]
[[Category: Injustice: Gods Among Us]]

Revision as of 18:34, 13 July 2013

Injustice: Gods Among UsInjusticeLogo.png


Bane

Injustice bane small.png

An orphaned boy imprisoned by tyrants and used as a lab rat for high-risk experiments, Bane broke free from his shackles and grew to become one of the most powerful super-villains in Gotham City. His epic battle with Batman in the historic "Knightfall" storyline where he broke Batman's back and his subsequent appearances in comics, film and animation have made him one of the Dark Knight's most popular and enduring adversaries.

Fueled by the uber-steroid serum known as Venom, Bane's strength is matched only by his intelligence. A master planner and strategist, he devoted his life to proving himself as the best. However, his quest for supremacy puts him directly at odds with the Dark Knight, whom Bane sees as the human embodiment of the law and order responsible for his captivity and torture as a child. Intriguingly, despite this hatred, Bane holds a much greater sense of respect for Gotham's guardian than most of his fellow villains, seeing Batman as his only real equal.

In a nutshell



Character Info

Type:
Power
Real Name:
Dorrance
Debut:
Batman: Vengeance of Bane #1 (January 1993)
Voice Actor:
Fred Tatasciore

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Brute Jab
l
3.00
High
Brute Hammerfist
m
3.00
Med
Brute Kick
h
7.00
Med
Shin Splint
b + l
2.00
Low
Earthquake Stomp
b + m
3.00
Low
Thundering Dropkick
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Shattering Cross
f + l
7.00
Med
Lucho Powerpunch
f + m
14.00
Med
knockdown half screen
Fist Slam
f + m , d
7.00
Overhead
groundbounce
Devastator
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Quick Kick
d + l
2.00
Low
Rising Double Fist
d + m
2.00
Med launches opponent into air on hit
Fist Trip
d + h
7.00
Low knockdown
Demolish
l aironly
5.00
Overhead
Crushing
m aironly
7.00
Overhead
Pulverize
h aironly
11.00
Overhead knockdown
Body Splash
d + h aironly
11.00
Overhead

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Punching Bag
l , l
5.85
High , Med
Juiced
l , l , m
15.78
High , Med , Med
knockdown half screen away
Feel The Pain
l , l , h
12.17
High , Med , Overhead
knockdown 1/4th screen away
Bring It
b + l , l
3.90
Low , Low
Bitter Taste
b + l , l , m
10.22
Low , Low , Med
launches opponent into the air
Dead One
l , m
7.75
High , Med
groundbounce
Final Strike
l , m , h
14.07
High , Med , Med
launches opponent into the air
Secret Six
m , m
5.85
Med, Med
knockdown sweep range
Venom Strength
m , m , h
12.17
Med , Med , Med
knockdown half screen away
Knightfall
b + m , l
9.65
Low , Overhead
knockdown 1/4th screen away
Master of Disguise
b + m , h
9.65
Low , Med
launches opponent into air
Veritas Liberat
f + m , d + m
13.30
Overhead , Med
knockdown 1/4th screen away
Infinite Crisis
f + m , d + h
13.30
Overhead , Med
knockdown 3/4th screen away

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Devastator
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
Thundering Dropkick
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Venom Boost
Trait
-
Bane can does himself with one, two, or three levels of Venom (even while attacking) increasing his overall damage per dose and adding armor to his specials
Each level lasts seven seconds, increasing the dose resets the duration timer

After Venom Boost has expired, Bane inflicts less damage, takes more damage, and moves slower
The weakness is intensified based on the level of Venom used
The withdrawl lasts four, six, and eight seconds depending on level of dosage

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw
leaves opponent outside sweep range
Back Throw
b + l + h
11.00
Throw
leaves opponent half screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Body Press
d , b , f + h
Alternate Command:
 ?
16.00
Command throw
Outside Sweep range
Body Press (Meter Burn)
Meter Burn during
Body Press
16.00
Pressing Meter Burn after successful grab will add a backbreaker for increased damage
Raging Charge
b , f + l
Alternate Command:
hcf + l
15.00
Full screen shoulder charge
Raging Charge (Meter Burn)
Meter Burn during
Raging Charge
6.65
Pressing Meter Burn after successful hit will follow up with an elbow drop for extra damage
Double Punch
b , f + m
Alternate Command:
hcf + m
6.75
Two punches that launch the opponent into the air
Double Punch (Meter Burn)
Meter Burn during
Double Punch
6.32
Pressing Meter Burn after landing Double Punch throws a 3rd leaping punch that provides a half screen knockdown
Venom Uppercut
d , b + m
Alternate Command:
qcb + m
10.00
Slow startup launcher used to end combos
Venom Uppercut (Meter Burn)
Meter Burn during
Venom Uppercut
8.55
Pressing Meter Burn after landing Venom Uppercut will deliver a dropkick that provides a full screen knockdown
Ring Slam
d , b + l
Alternate Command:
qcb + l
13.00
Snatches airborne opponents and does the following depending on their positioning in the air:
Face up: Bane tosses the opponent towards the opposite side of the screen
Face down: Bane slams the opponent into the ground then slides them to the opposite side of the screen
Feet Facing Up: Bane grabs the opponent's leg and slams them to the ground
Feet Facing Down: Bane flips the opponent over to the other side of the screen

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Break The Bat
Super Command
36.00
1/4th screen running Throw
If successfully grabbed, Bane breaks the opponent's back and makes him humble
First hit: 10.00, then 3.00, 4.00, 7.00, 10.00, 2.00

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

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Tips and Tricks

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Combos

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Alternate Costumes

Bane-regime.jpg
Regime
Bane-knightfall.jpg
Knightfall
Bane-lucha.jpg
Luchador


Unlocking

  • Regime- 1 Armory Key in Hall of Justice Archives
  • Knightfall- iOS Version Unlock
  • Luchador- Included in Batgirl compatibility pack

Match Ups

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Frame Data

Move Name Startup Recovery On Guard On Hit
Palm Strike 6 12 4 8
Hammer Fist 10 29 -3 7
Roundhouse 13 22 1 10
Crusader Kick 9 16 0 9
Batarang Swipe 12 24 -9 11
Flying Kick 29 22 12 81
Caped Crusade 14 24 1 11
Wheel Kicks 29 26 8 79
Low Jab 7 12 0 14
Uppercut 7 29 -16 62
Low Hammerfist 15 20 -5 42
Flying Knee 5 22 -8 4
Straight Kick 7 22 -4 17
Flip Kick 10 16 10 10
Forward Throw 10 21 - -
Back Throw 10 21 - -
Showdown 9 18 1 16
Injustice 9 41 -6 -5
Vengeance 21 25 5 67
Tricky Bat 22 46 -23 11
Intimidation 13 19 6 16
Mind Games 17 18 -5 80
Millionaire 12 25 -4 11
High Tech 18 17 -5 46
Darkness 18 26 -6 67
Tragic 11 18 8 14
Caped Crusader 15 14 -1 88
Stay Down 10 3 -15 55
Winged Avenger 6 25 -7 45
Straight Grapple 20 27 -32 -11
Straight Grapple (Meter Burn) 0 31 - -31
Sky Grapple 14 44 -42 57
Sky Grapple (Meter Burn) 0 12 - 83
Batarang 20 -155 -18 -7
Batarang (Meter Burn) 8 0 38 65
Up Batarang 19 -167 -5 6
Up Batarang (Meter Burn) 6 0 38 102
Side Kick 16 50 -35 -2
Side Kick (Meter Burn) 15 -125 - 16
Scatter Bombs 8 31 -16 7
Cape Parry 1 42 -84 14
The Dark Knight 121 44 -14 14
Trait: Mechanical Bats 0 15 -15 -15
Trait: Release The Bats 5 0 15 46
Trait: Bat Swarm 10 8 12 81