Injustice: Gods Among Us/Aquaman: Difference between revisions

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=== Character Powers ===
=== Bounce Cancels ===
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{{ MoveListRow | ? | ? | ? | ?}}
{{ MoveListRow | For Neptune | f , f , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}}
{{ MoveListRow | Whirl Pool | b , b , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}}
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=== Character Power ===
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{{ MoveListRow | Water of Life | Trait | - | Recovers from combos and attacks more easily<br>can be activated on reaction}}
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=== Throws ===
=== Throws ===
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{{ MoveListRow | ? | ? | ? | ?}}
{{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw leaves opponent 3/4ths screen away}}
{{ MoveListRow | Back Throw | l + h | 11.00 | Throw leaves opponent 3/4ths screen away}}
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=== Special Moves ===
=== Special Moves ===
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{{ MoveListRow | ? | ? | ? | ?}}
{{ MoveListRow | Trident Rush | d , f + l <br>Alternate Command: <br> qcb + l | 19.54 | Flurry of trident strikes<br>Can dash forward or back while Trident Rush is active}}
{{ MoveListRow | Trident Rush (Meter Burn) | Meter Burn during<br>Trident Rush | 10.94 | pressing Meter Burn during Trident Rush increases the number of strikes}}
{{ MoveListRow | From The Deep | d , b + m <br>Alternate Command: <br> qcb + m | 8.00 | Summons a Mid hitting trident underneath opponent}}
{{ MoveListRow | From The Deep (Meter Burn) | Meter Burn during<br>From The Deep | 5.40 | Pressing Meter Burn after hit will call down a bolt of lightning that causes groundbounce}}
{{ MoveListRow | Water Shield | d , b + m <br>Alternate Command: - | - | Absorbs attacks and projectiles while holding h <br>Water shield can be dash cancelled}}
{{ MoveListRow | Water Shield (Meter Burn) | Meter Burn during<br>Water Shield | 8.00 | Pressing Meter Burn during Water Shield<br>triggers a short range explosion that knocks the opponent<br>back almost full screen}}
{{ MoveListRow | Trident Scoop | d , b + l <br>Alternate Command: <br> qcb + l | 5.80 | Low attack that launches opponent on hit for juggle follow ups}}
{{ MoveListRow | Trident Toss | b , f + m <br>Alternate Command: <br> hcf + m | 11.00 | Quick projectile that causes knockdown on hit}}
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=== Super Move ===
=== Super Move ===
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{{ MoveListRow | ? | ? | ? | ?}}
{{ MoveListRow | Atlantean Rage | Super Command | 32.50 | Overhead strk <br>If hit, Aquaman summons a tidal wave that engulfs his opponent<br>First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10}}
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== Move Analysis ==
== Move Analysis ==

Revision as of 06:38, 2 May 2013

Injustice: Gods Among UsInjusticeLogo.png


Aquaman

Injustice aquaman small.png

Cast out from Atlantis as a baby, Arthur Curry grew up on land, thinking himself a normal human. But when he matured, Atlantis returned, claiming him as their rightful king. Caught between a surface world constantly ravaging the sea and Atlanteans looking to lash out in revolt, he’s committed to protecting the entire globe.

Aquaman can breathe underwater, swim at tremendous speeds, and telepathically communicate with sea life. Being able to withstand ocean depths has given him on land superhuman strength, enhanced senses, and nearly impenetrable skin. And although his courage and decisive nature have proven him a true heir to Atlantis’s throne, the continual conflict between land and sea makes him a citizen of both—and at home in neither.

In a nutshell



Character Info

Type:
Power
Real Name:
{{{2}}}
Debut:
{{{3}}}
Voice Actor:
{{{4}}}

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Flounder Fist
l
2.00
High
Trident Push
m
3.00
Mid
Trident Spin
h
9.00
Mid knocks opponent half screen away
Mera's Fury
b + l
2.00
Low
Trident Slam
b + m
5.00
Overhead small bounce to combo into specials
Whirl Pool
b + h
11.00
Mid wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Surface Dwellers
f + l
3.00
Mid
Stingray Sweep
f + m
6.75
Low , launches opponent into air on hit
For Neptune
f + h
11.00
Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Shark Strike
d + l
2.00
Mid
Rising Trident
d + m
5.00
Mid , launches opponent into air on hit
Sea Sweep
d + h
7.00
Low knockdown
Urchin Kick
l aironly
5.00
Overhead
Air Stab
m aironly
7.00
Overhead
Trident Jab
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
For Neptune
f , f , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a groundbounce
Whirl Pool
b , b , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a groundbounce


Character Power

Name
Command
Damage
Notes
SU
RC
OG
OH
Water of Life
Trait
-
Recovers from combos and attacks more easily
can be activated on reaction


Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw leaves opponent 3/4ths screen away
Back Throw
l + h
11.00
Throw leaves opponent 3/4ths screen away


Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Trident Rush
d , f + l
Alternate Command:
qcb + l
19.54
Flurry of trident strikes
Can dash forward or back while Trident Rush is active
Trident Rush (Meter Burn)
Meter Burn during
Trident Rush
10.94
pressing Meter Burn during Trident Rush increases the number of strikes
From The Deep
d , b + m
Alternate Command:
qcb + m
8.00
Summons a Mid hitting trident underneath opponent
From The Deep (Meter Burn)
Meter Burn during
From The Deep
5.40
Pressing Meter Burn after hit will call down a bolt of lightning that causes groundbounce
Water Shield
d , b + m
Alternate Command: -
-
Absorbs attacks and projectiles while holding h
Water shield can be dash cancelled
Water Shield (Meter Burn)
Meter Burn during
Water Shield
8.00
Pressing Meter Burn during Water Shield
triggers a short range explosion that knocks the opponent
back almost full screen
Trident Scoop
d , b + l
Alternate Command:
qcb + l
5.80
Low attack that launches opponent on hit for juggle follow ups
Trident Toss
b , f + m
Alternate Command:
hcf + m
11.00
Quick projectile that causes knockdown on hit

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Atlantean Rage
Super Command
32.50
Overhead strk
If hit, Aquaman summons a tidal wave that engulfs his opponent
First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10


Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

TBW

Match Ups

TBW

Frame Data

TBW