No edit summary |
|||
Line 41: | Line 41: | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== | === Bounce Cancels === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | For Neptune | f , f , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}} | ||
{{ MoveListRow | Whirl Pool | b , b , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Character Power === | |||
{{InjusticeMoveListHeader}} | |||
{{ MoveListRow | Water of Life | Trait | - | Recovers from combos and attacks more easily<br>can be activated on reaction}} | |||
{{MoveListFooter}} | |||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw leaves opponent 3/4ths screen away}} | ||
{{ MoveListRow | Back Throw | l + h | 11.00 | Throw leaves opponent 3/4ths screen away}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Trident Rush | d , f + l <br>Alternate Command: <br> qcb + l | 19.54 | Flurry of trident strikes<br>Can dash forward or back while Trident Rush is active}} | ||
{{ MoveListRow | Trident Rush (Meter Burn) | Meter Burn during<br>Trident Rush | 10.94 | pressing Meter Burn during Trident Rush increases the number of strikes}} | |||
{{ MoveListRow | From The Deep | d , b + m <br>Alternate Command: <br> qcb + m | 8.00 | Summons a Mid hitting trident underneath opponent}} | |||
{{ MoveListRow | From The Deep (Meter Burn) | Meter Burn during<br>From The Deep | 5.40 | Pressing Meter Burn after hit will call down a bolt of lightning that causes groundbounce}} | |||
{{ MoveListRow | Water Shield | d , b + m <br>Alternate Command: - | - | Absorbs attacks and projectiles while holding h <br>Water shield can be dash cancelled}} | |||
{{ MoveListRow | Water Shield (Meter Burn) | Meter Burn during<br>Water Shield | 8.00 | Pressing Meter Burn during Water Shield<br>triggers a short range explosion that knocks the opponent<br>back almost full screen}} | |||
{{ MoveListRow | Trident Scoop | d , b + l <br>Alternate Command: <br> qcb + l | 5.80 | Low attack that launches opponent on hit for juggle follow ups}} | |||
{{ MoveListRow | Trident Toss | b , f + m <br>Alternate Command: <br> hcf + m | 11.00 | Quick projectile that causes knockdown on hit}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Move === | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Atlantean Rage | Super Command | 32.50 | Overhead strk <br>If hit, Aquaman summons a tidal wave that engulfs his opponent<br>First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Move Analysis == | == Move Analysis == |
Revision as of 06:38, 2 May 2013

Aquaman
Cast out from Atlantis as a baby, Arthur Curry grew up on land, thinking himself a normal human. But when he matured, Atlantis returned, claiming him as their rightful king. Caught between a surface world constantly ravaging the sea and Atlanteans looking to lash out in revolt, he’s committed to protecting the entire globe.
Aquaman can breathe underwater, swim at tremendous speeds, and telepathically communicate with sea life. Being able to withstand ocean depths has given him on land superhuman strength, enhanced senses, and nearly impenetrable skin. And although his courage and decisive nature have proven him a true heir to Atlantis’s throne, the continual conflict between land and sea makes him a citizen of both—and at home in neither.
In a nutshell
Character Info
Move List
Normal Moves
Combo Attacks
Bounce Cancels
Character Power
can be activated on reaction
Throws
Special Moves
Alternate Command:
qcb + l
Can dash forward or back while Trident Rush is active
Trident Rush
Alternate Command:
qcb + m
From The Deep
Alternate Command: -
Water shield can be dash cancelled
Water Shield
triggers a short range explosion that knocks the opponent
back almost full screen
Alternate Command:
qcb + l
Alternate Command:
hcf + m
Super Move
If hit, Aquaman summons a tidal wave that engulfs his opponent
First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
TBW