No edit summary |
|||
Line 12: | Line 12: | ||
{{ InjusticeCharacterDataBox | ? | | {{ InjusticeCharacterDataBox | ? | Power | ? | ? }} | ||
== Move List == | == Move List == | ||
Line 19: | Line 19: | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Microchip | l | 2.00 | High}} | ||
{{ MoveListRow | | {{ MoveListRow | Power Knee | m | 7.00 | Mid knocks opponent back outside of sweep range}} | ||
{{ MoveListRow | | {{ MoveListRow | Jaw Smash | h | 9.00 | Mid}} | ||
{{ MoveListRow | | {{ MoveListRow | Cross Swipe | b + l | 3.00 | Mid}} | ||
{{ MoveListRow | | {{ MoveListRow | Drone Kick | b + m | 5.00 | Low}} | ||
{{ MoveListRow | | {{ MoveListRow | Left Field | b + h | 11.00 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | | {{ MoveListRow | Cyber Kick | f + m | 5.00 | Mid knocks opponent back outside of sweep range}} | ||
{{ MoveListRow | | {{ MoveListRow | Touchdown | f + h | 11.00 | Overhead groundbounce Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | | {{ MoveListRow | Quick Jab | d + l | 2.00 | Mid}} | ||
{{ MoveListRow | Rising Fist | d + m | 5.00 | Med launches opponent into air on hit}} | |||
{{ MoveListRow | Cyber Trip | d + h | 7.00 | Low knockdown}} | |||
{{ MoveListRow | Knee Drop | l aironly | 5.00 | Overhead}} | |||
{{ MoveListRow | Photon Kick | m aironly | 7.00 | Overhead}} | |||
{{ MoveListRow | Multiprocessor Slam | h aironly | 11.00 | Overhead knockdown}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Combo Attacks == | == Combo Attacks == | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Android | l , l | 1.90 | High , Mid}} | ||
{{ MoveListRow | Humanity | l , l , m | 8.12 | High , Mid , Overhead}} | |||
{{ MoveListRow | Comeback | l , l , h | 4.51 | High , Mid , Mid launches opponent in the air and back for a softknockdown}} | |||
{{ MoveListRow | Chrome Plated | l , m | 2.85 | High , Low}} | |||
{{ MoveListRow | Man Within | l , m , b + m | 6.32 | High , Low , Mid}} | |||
{{ MoveListRow | Solid Metal | b + l , m | 1.90 | Mid , Mid}} | |||
{{ MoveListRow | Blowout | b + l , m , h | 6.32 | Mid , Mid , Mid ends in knockdown}} | |||
{{ MoveListRow | Sideline | f + m , m | 6.65 | Mid , Mid ends in knockdown}} | |||
{{ MoveListRow | Lost Faith | b + m , h , l | 8.22 | Low , Mid , Mid must be done quickly}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Bounce Cancels === | |||
{{InjusticeMoveListHeader}} | |||
{{ MoveListRow | Touchdown | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}} | |||
{{ MoveListRow | Left Field| b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}} | |||
{{MoveListFooter}} | |||
=== Character Powers === | === Character Powers === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Repair Circuit | Trait | - | Holding Trait restores health, can cancel by<br>dashing forward or backwards or performing a special move}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw ; leaves opponent full<br>screen away}} | ||
{{ MoveListRow | Back Throw | l + h | 11.00 | Throw ; leaves opponent full<br>screen away}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{ | {{InjusticeMoveListHeader}} | ||
{{ | {{ MoveListRow | Nova Blaster | b , f + m <br>Alternate Command: <br> hcf + m | 8.00 | Long range projectile, holding l will delay shot, cancel by dashing forward or backwards }} | ||
{{ | {{ MoveListRow | Nova Blaster<br>(Meter Burn) | Meter Burn during Nova Blaster | 8.00 | Fires an additional projectile 45 degrees upward}} | ||
{{ | {{ MoveListRow | Air Nova Blaster | b , f + m aironly<br>Alternate Command: <br> hcf + m aironly | 8.00 | Fires projectile horizontally in the air }} | ||
{{ | {{ MoveListRow | Air Nova Blaster<br>(Meter Burn) | Meter Burn during Air Nova Blaster | 8.00 | Fires an additional projectile 45 degrees downward}} | ||
{{ | {{ MoveListRow | Power Fist | d , b + m <br>Alternate Command: <br> qcb + m | 12.00 | Anti-air knockdown}} | ||
{{ | {{ MoveListRow | Power Fist<br>(Meter Burn) | Meter Burn during Power Fist | 8.00 | Fires an upward Sonic Disruptor that pushes opponent further away}} | ||
{{ | {{ MoveListRow | Techno Tackle | d , b , f + m <br>Alternate Command: <br> ? | 9.00 | Unblockable tackle }} | ||
{{ | {{ MoveListRow | Techno Tackle<br>(Meter Burn) | Meter Burn during Techno Tackle | 14.00 | Pressing Meter Burn upon contact will add an additional hit and blast the opponent away}} | ||
{{ | {{ MoveListRow | Sonic Disruptor | d f + h <br>Alternate Command: <br> qcf + h | 8.00 | Short range burst that causes knockdown, holding m will delay Sonic Disruptor, cancel by<br>dashing forward or backwards, cancel into Up Sonic Disruptor by holding m and pressing u , u}} | ||
{{ | {{ MoveListRow | Up Sonic Disruptor | d , b + h <br>Alternate Command: <br> qcb + h | ? | Short range burst directly above Cyborg that causes knockdown, holding m will delay Sonic Disruptor, cancel by<br>dashing forward or backwards, cancel into Sonic Disruptor by holding m and pressing d , d }} | ||
{{ MoveListRow | Target Acquired| d , d + h <br>Alternate Command: <br> ? | 5.00 | Launches two slow missiles that explode upon contact with the ground at medium range, launches opponents, hold h to delay Target Acquired, cancel by<br>dashing forward or backwards }} | |||
{{ MoveListRow | Close Target Acquired| d , d + h , b <br>Alternate Command: <br> ? | 5.00 | Launches two slow missiles that explode upon contact with the ground at close range, launches opponents, hold h to delay Target Acquired, cancel by<br>dashing forward or backwards }} | |||
{{ MoveListRow | Far Target Acquired | d , d + h , f <br>Alternate Command: <br> ? | 5.00 | Launches two slow missiles that explode upon contact with the ground at far range, launches opponents, hold h to delay Target Acquired, cancel by<br>dashing forward or backwards }} | |||
{{ MoveListRow | Foward Grapple | d , uf <br>Alternate Command: <br> ? | - | Fires a Grappling hook in the upper forward corner, sending Cyborg in that direction, does not attack opponent }} | |||
{{ MoveListRow | Back Grapple | d , ub <br>Alternate Command: <br> ? | - | Fires a Grappling hook in the upper back corner, sending Cyborg in that direction, does not attack opponent }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Move === | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Target Lock | Super Command | 34.70 | Straight punch on the ground that travels 3/4th of the screen. If hit Cyborg releases a laser blast. First hit: 10.00 then .95 , .95 , .95 , .95 , .95 , .95 , .95 , 5.7 , .95 , .95 , .95 , .95 , .95 , .95 , .95 , 1.90 , 1.90 , 1.90}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 00:10, 25 April 2013

Cyborg
Although a star athlete, Vic Stone only yearned for his father’s approval. But Dad was too focused on his scientific career to notice… until the day Vic became his greatest experiment. After Vic suffered a grave injury, his father saved him by replacing over half his body with cybernetic parts.
Now Cyborg is plugged into every computer on Earth, and no firewall—or brick wall—can keep him out. While his cybernetic enhancements provide superhuman strength, speed, and endurance, that same technology destroys his chances to live as a professional athlete. Now flourishing in the digital realm, Vic is desperately alone in the physical world—and still longs for his father’s affection. Hungry to find purpose again, he fights alongside the World’s Greatest Super Heroes.
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
wallbounce
Character Powers
dashing forward or backwards or performing a special move
Throws
screen away
screen away
Special Moves
Alternate Command:
hcf + m
(Meter Burn)
Alternate Command:
hcf + m aironly
(Meter Burn)
Alternate Command:
qcb + m
(Meter Burn)
Alternate Command:
?
(Meter Burn)
Alternate Command:
qcf + h
dashing forward or backwards, cancel into Up Sonic Disruptor by holding m and pressing u , u
Alternate Command:
qcb + h
dashing forward or backwards, cancel into Sonic Disruptor by holding m and pressing d , d
Alternate Command:
?
dashing forward or backwards
Alternate Command:
?
dashing forward or backwards
Alternate Command:
?
dashing forward or backwards
Alternate Command:
?
Alternate Command:
?
Super Move
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
TBW