No edit summary |
|||
Line 121: | Line 121: | ||
=== Advanced Combos === | === Advanced Combos === | ||
<youtube>oL7jNspETpM</youtube> | |||
<youtube>JMGBy0rXxqE</youtube> | |||
=== Combos Into Supers === | === Combos Into Supers === |
Revision as of 13:32, 24 January 2014


Steve
Ideal Team Position: TBW
Steve eats meter. Without meter, Steve is garbage but with meter, Steve becomes much, much better. His fireballs get more range and become safe, his Sonic Fang does more damage, his duck gets a lot of invincibility, and everything about him becomes way better. His two stances are mainly for combos since they both reduce his mobility greatly, but they both have some followups that are very useful in combos (Peekaboo mainly for starting combos, Flicker mainly for ending/ extending combos). His weaves help him avoid attacks (like Tekken sidesteps) and help him get in close. If you've got a great meter building point character/ a ton of meter gems and you can switch stances and use lots of EX smartly in combos, then give Steve a try.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
speccancel
knockdown
speccancel
hardknockdown
crossup
Unique Attacks
chcrumple
hardknockdown
knockdown vs airborne
mp or hp
Throws
Special Moves
l hits low
ex knockdown on 2nd hit
knockdown vs airborne
knockdown vs airborne
(slightly floaty)
evades projectiles
ex gains invincibility
(slightly floaty)
knockdown
counter vs mid and high attacks
knockdown on ex
knockdown vs airborne
Super Combo
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Combos Into Supers
- N/A