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{{ InjusticeCharacterDataBox | ? | | {{ InjusticeCharacterDataBox | ? | Gadget | ? | ? }} | ||
== Move List == | == Move List == | ||
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{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Palm Strike | l | 2.00 | High}} | ||
{{ MoveListRow | | {{ MoveListRow | Hammer Fist | m | 3.00 | Mid}} | ||
{{ MoveListRow | | {{ MoveListRow | Roundhouse | h | 7.00 | Mid}} | ||
{{ MoveListRow | | {{ MoveListRow | Crusader Kick | b + l | 2.00 | Low}} | ||
{{ MoveListRow | | {{ MoveListRow | Batarang Swipe | b + m | 5.00 | Mid}} | ||
{{ MoveListRow | | {{ MoveListRow | Flying Kick | b + h | 11.00 | Mid wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards}} | ||
{{ MoveListRow | | {{ MoveListRow | Caped Crusade| f + m | 3.00 | Mid}} | ||
{{ MoveListRow | | {{ MoveListRow | Wheel Kicks | f + h | 11.00 | Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards}} | ||
{{ MoveListRow | | {{ MoveListRow | Low Jab | d + l | 2.00 | Mid}} | ||
{{ MoveListRow | Uppercut | d + m | 2.00 | Mid, launches opponent into air on hit.}} | |||
{{ MoveListRow | Low Hammerfist | d + h | 7.00 | Low knockdown}} | |||
{{ MoveListRow | Flying Knee | l aironly | 5.00 | Overhead}} | |||
{{ MoveListRow | Straight Kick | m aironly | 7.00 | Overhead}} | |||
{{ MoveListRow | Flip Kick | h aironly | 11.00 | Overhead knockdown}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Combo Attacks === | === Combo Attacks === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Showdown | l , l | 1.90 | High , Mid}} | ||
{{ MoveListRow | Injustice | l , l , m | 6.32 | High , Mid , Mid}} | |||
{{ MoveListRow | Vengeance | l , l , h | 4.51 | High , Mid , Overhead}} | |||
{{ MoveListRow | Tricky Bat | l , m , m | 6.32 | High , Mid , Mid knockdown leaves opponent half screen away}} | |||
{{ MoveListRow | Intimidation | l , m | 1.90 |High , Mid}} | |||
{{ MoveListRow | Mind Games | l , m , h | 4.51 | Mid , Mid , Low launches opponent into air}} | |||
{{ MoveListRow | Millionaire | b + l , l | 1.90 | Low , Mid}} | |||
{{ MoveListRow | High Tech | b + l , l , m | 8.12 | Low , Mid , Overhead knockdown leaves opponent half screen away}} | |||
{{ MoveListRow | Darkness| b + l , l , h | 4.51 | Low , Mid , Mid launches opponent into air}} | |||
{{ MoveListRow | Tragic | m , m | 1.90 | Mid , High}} | |||
{{ MoveListRow | Caped Crusader | m , m , h | 6.32 | Mid, High , Mid launches opponent into air}} | |||
{{ MoveListRow | Stay Down | b + m , h | 10.97 | Mid , Overhead , Mid knockdown leaves opponent full screen away}} | |||
{{ MoveListRow | Winged Avenger | f + m , h | 8.22 | Mid , Mid , Mid , forward moving combo that ends in knockdown}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Bounce Cancels === | |||
{{InjusticeMoveListHeader}} | |||
{{ MoveListRow | Wheel Kicks | f , f , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}} | |||
{{ MoveListRow | Flying Kick| b , b , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}} | |||
{{MoveListFooter}} | |||
=== Character Powers === | === Character Powers === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Double Jump | u + b or u + f | 5.00 (Divekick) or 9.00 (Elbow) | aironly double jump, during forward double jump press m for a Mid Divekick or h for an Overhead Diving Elbow that causes knockdown}} | ||
{{ MoveListRow | Mechanical Bats | Trait | | call a group of three mechanical bats to hover around Batman}} | |||
{{ MoveListRow | Release The Bats | Trait | 5.80 | send mechanical bats at opponent as loose tracking projectiles, can be used to set up combos}} | |||
{{ MoveListRow | Bat Swarm | d + Trait | | form a shield of bats around Batman that damages opponent and destroys bats if they're physically hit, all three mechanical bats must be active}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw leaves opponent full screen away}} | ||
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw leaves opponent full screen away}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{InjusticeMoveListHeader2}} | {{InjusticeMoveListHeader2}} | ||
{{ MoveListRow2 | Straight Grapple | d f + l | qcf + l | | {{ MoveListRow2 | Straight Grapple | d , f + l | qcf + l | 8.80 | fires grappling hook full screen, if hit Batman pulls himself toward the opponent and delivers a flying kick resulting in knockdown}} | ||
{{ MoveListRow2 | | {{ MoveListRow | Straight Grapple (Meter Burn)| Meter Burn during Straight Grapple | | pressing Meter Burn after successful hit, Batman stops in front of stunned opponent allowing time to attack or combo}} | ||
{{ MoveListRow2 | | {{ MoveListRow2 | Sky Grapple | d , b + l | qcb + l | 10.00 | fires grappling hook upwards in a 45 degree angle, if hit Batman pulls opponent to the ground landing full screen away}} | ||
{{ | {{ MoveListRow | Sky Grapple (Meter Burn)| Meter Burn during Sky Grapple | 4.25 | pressing Meter Burn after successful hit, gives groundbounce half screen away}} | ||
{{ MoveListRow2 | Up Batarang | d b + m | qcb + m | | {{ MoveListRow2 | Batarang | b , f + m | hcf + m | 6.80 | throws two Batarangs causing 3.40 damage a piece}} | ||
{{ MoveListRow2 | | {{ MoveListRow | Batarang (Meter Burn)| Meter Burn during Batarang | 8.75 | pressing Meter Burn detonates the Batarangs causing knockdown if hit, Batarangs can be detonated at any time even after block or hit}} | ||
{{ MoveListRow2 | Air Scatter Bombs | d b + m | qcb + m | | {{ MoveListRow2 | Up Batarang | d , b + m | qcb + m | 6.00 | throws one Batarang at a 45 degree angle, causes knockdown }} | ||
{{ MoveListRow | Batarang (Meter Burn)| Meter Burn during Batarang | 8.75 | pressing Meter Burn detonates the Batarangs causing very high groundbounce if hit, Batarangs can be detonated at any time even after block or hit}} | |||
{{ MoveListRow2 | Slide Kick | b , f + h | hcf + h | 7.00 | fast low attack that causes knockdown, slides under most high projectiles}} | |||
{{ MoveListRow | Slide Kick (Meter Burn)| Meter Burn during Slide Kick | 4.75 | pressing Meter Burn after successful hit causes Batman to throw a Batarang for additional damage}} | |||
{{ MoveListRow2 | Air Scatter Bombs | d , b + m | qcb + m | 9.00 | aironly bombs explode in front of Batman, knockdown air opponents and stuns ground opponents}} | |||
{{ MoveListRow2 | Cape Parry | d , b + h | qcb + h | 12.00 | counters most High and Overhead attacks, ends in knockdown}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Move === | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | The Dark Knight | Super Command | 33.35 | Smoke attack at sweep range from ground to midcharacter height. If hit, Batman commits a hit and run. First hit: 2.00 then 1.90, 1.90, 1.90, 1.90, 1.90, 1.90, 7.60, 2.85, 9.50}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 16:34, 22 April 2013

Batman
Millionaire Bruce Wayne was just a kid when he watched his parents get gunned down during a mugging in Gotham City. The crime would define his life, as he dedicated himself to becoming the world’s greatest weapon against crime—the Batman.
Batman is the most feared superhero of all, because he’s pushed himself to the absolute pinnacle of human achievement. He’s a brilliant detective who’s mastered fighting techniques the world’s barely heard of. An Olympic-caliber athlete with a plan for every occasion, Batman’s seemingly always five steps ahead of his foes. But in his crusade against injustice, two questions always loom: How far will he go to protect the innocent, and will he sacrifice his humanity along the way?
In a nutshell
Character Info
Move List
Normal Moves
Combo Attacks
Bounce Cancels
Character Powers
Throws
Special Moves
Template:InjusticeMoveListHeader2
Super Move
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
TBW