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== Move List == | == Move List == | ||
=== Normal Moves === | === Normal Moves: Escrima === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Straight Snap Strike | l | 2.00 | High}} | ||
{{ MoveListRow | | {{ MoveListRow | Circular Strike | m | 3.00 | Mid}} | ||
{{ MoveListRow | | {{ MoveListRow | Sissors Swipe | h | 5.00 | Mid}} | ||
{{ MoveListRow | | {{ MoveListRow | Quick Sissor | b + l | 3.00 | Mid}} | ||
{{ MoveListRow | | {{ MoveListRow | Overhead Strike | b + m | 7.00 | Overhead}} | ||
{{ MoveListRow | | {{ MoveListRow | Spinning Blast | b + h | 11.00 | Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.}} | ||
{{ MoveListRow | | {{ MoveListRow | Stick Smash | b + m | 5.00 | Mid}} | ||
{{ MoveListRow | | {{ MoveListRow | Circular Power | f + h | 11.00 | Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.}} | ||
{{ MoveListRow | | {{ MoveListRow | Spinning Heel Kick | u + h | 9.00 | Overhead knockdown}} | ||
{{ MoveListRow | Bird's Nest | u + h , d + h | 7.00 | Fakes the Spinning Heel Kick and ends with a Low knockdown}} | |||
{{ MoveListRow | Escrima Strike | d + l | 2.00 | Mid}} | |||
{{ MoveListRow | Escrima Uppercut | d + m | 5.00 | Mid. Launches opponent into air on hit.}} | |||
{{ MoveListRow | Cross Overhead Strike | d + h | 7.00 | Low}} | |||
{{ MoveListRow | Escrima Drop | l (air) | 5.00 | Overhead}} | |||
{{ MoveListRow | Flying Escrimas | m (air) | 7.00 | Overhead}} | |||
{{ MoveListRow | Extended Kick | h (air) | 11.00 | Overhead}} | |||
{{MoveListFooter}} | |||
=== Normal Moves: Staff === | |||
{{InjusticeMoveListHeader}} | |||
{{ MoveListRow | Face Poke | l | 5.00 | Mid}} | |||
{{ MoveListRow | Overhead Strike | m | 7.00 | Overhead}} | |||
{{ MoveListRow | Lifting Wind | h | 9.00 | Mid}} | |||
{{ MoveListRow | One Handed Poke | f + l | 9.00 | High}} | |||
{{ MoveListRow | Smashing Tiger | f + h | 11.00 | Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.}} | |||
{{ MoveListRow | Big Show | b + h | 11.00 | Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.}} | |||
{{ MoveListRow | Crouching Talon | d + l | 2.00 | Mid}} | |||
{{ MoveListRow | Hidden Baston | d + m | 5.00 | Mid}} | |||
{{ MoveListRow | Hawkeye | d + h | 7.00 | Low knockdown}} | |||
{{ MoveListRow | Air Poke | l (air) | 5.00 | Overhead}} | |||
{{ MoveListRow | Flying Staff | m (air) | 7.00 | Overhead}} | |||
{{ MoveListRow | Staff Smack | h (air) | 11.00 | Overhead}} | |||
{{MoveListFooter}} | |||
=== Combo Attacks: Escrima === | |||
{{InjusticeMoveListHeader}} | |||
{{ MoveListRow | ? | ? | ? | ?}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Combo Attacks === | === Combo Attacks: Staff === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | ? | ? | ? | ?}} | {{ MoveListRow | ? | ? | ? | ?}} | ||
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=== Character Power === | === Character Power === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Style Change | | {{ MoveListRow | Style Change | Trait | | Switch between Escrima and Staff. Can switch during some combos and specials. }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 01:03, 22 April 2013

Nightwing
When his circus acrobat family was brutally murdered, Dick Grayson was taken in by billionaire and bat-friendly super hero Bruce Wayne. Bruce shared his secret life as Batman with the young boy and eventually molded him into Robin—the Dark Knight’s partner in Gotham. But as Dick grew older, playing second fiddle to the sternest hero in the Justice League began to wear on him, and eventually he struck out on his own, staying true to what he learned as Robin while coming into his own as a respected member of the super hero pantheon. His code, like his mentor’s, is simple—if you’re breaking the law on his turf, watch out. Anyone who doesn’t can expect a short and most assuredly painful trip to Arkham.
Yet, while he may share methods and motivation with Batman, Dick knows what being Batman can do. He doesn’t want to become as dark, controlling and lonely as Bruce. But for all the good he’s accomplished while avoiding it, one question is unavoidable—without going as far as Batman, can Nightwing be as effective as he ultimately wants to be?
In a nutshell
Character Info
Move List
Normal Moves: Escrima
Normal Moves: Staff
Combo Attacks: Escrima
Combo Attacks: Staff
Character Power
Throws
Special Moves: Escrima
Template:InjusticeMoveListHeader2
Special Moves: Staff
Template:InjusticeMoveListHeader2
Super Move
Move Analysis
Normal Moves
N/A
Character Trait
- Style Change ()- Changes Stances. Nightwing can use his Escrima sticks or his staff. Escrima sticks offer more mobility but less range, while the staff has less mobility but more range. Certain moves can be stance canceled as well.
Throws
N/A
Special Moves: Escrima
N/A
Special Moves: Staff
N/A
Super Move
N/A
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
TBW