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==== Normal Attacks ==== | ==== Normal Attacks ==== | ||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | |||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel <br> Attacking arm crushes airborne attacks 7-11f }} | |||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | |||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | |||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | |||
{{SFxTMoveListRow | Standing Hard Kick | hk | speccancel }} | |||
{{SFxTMoveListRow | Standing (close) Light Punch | lp | speccancel }} | |||
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel }} | |||
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel }} | |||
{{SFxTMoveListRow | Standing (close) Light Kick | lk | speccancel }} | |||
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | speccancel }} | |||
{{SFxTMoveListRow | Standing (close) Hard Kick | hk | }} | |||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low hardknockdown }} | |||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }} | |||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }} | |||
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | }} | |||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }} | |||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | }} | |||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | }} | |||
{{MoveListFooter}} | |||
==== Unique Attacks ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Storm Axle | f + mk | high groundbounce against airborne opponents <br> hits crouchers on 19f }} | |||
{{MoveListFooter}} | |||
==== Throws ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | SHB | f or n + lp + lk | throw }} | |||
{{SFxTMoveListRow | Raging Thunder | b + lp + lk | throw }} | |||
{{MoveListFooter}} | |||
==== Special Moves ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Silent Entry | qcf + k | lk version throw and projectile invulnerability 1-22f <br> mk version throw and projectile invulnerability 1-25f <br> hk version throw and projectile invulnerability 1-25f <br> can cancel HK into Silent Entry 8f before end <br> ex can pass through opponent, Invul. 1-5f <br> ex throw and projectile invul. 1-25f }} | |||
{{SFxTMoveListRow | Lightning Thrust | p during Silent Entry | knockdown <br> throw and projectile invul. 1-6f <br> ex crumples, throw and projectile invul. 1-19f}} | |||
{{SFxTMoveListRow | Rising Storm | k during Silent Entry | causes float <br> airborne 11-28f <br> ex airborne 15-32f }} | |||
{{SFxTMoveListRow | Avalanche Stomp | qcb + k | high <br> ex groundboucne Invul. 1-8f }} | |||
{{SFxTMoveListRow | Avalanche Flip | lp during Avalanche Stomp | cancels Avalanche Stomp’s attack }} | |||
{{SFxTMoveListRow | Avalanche Spike | mp or hp during Avalanche Stomp | hardknockdown }} | |||
{{SFxTMoveListRow | Lightning Screw | hcf + k | lk Invul. 1-5f <br> mk Invul. 1-6f <br> hk Invul. 1-8f <br> ex Invul. 1-8f }} | |||
{{SFxTMoveListRow | Dynamic Entry | qcf + p | ex chrg }} | |||
{{SFxTMoveListRow | Mjolnir | d + p during Dynamic Entry | high groundbounce }} | |||
{{SFxTMoveListRow | Lock and Load | p during Dynamic Entry | causes float }} | |||
{{SFxTMoveListRow | Double Barrel | p during Lock and Load | knockdown <br> ex causes wallbounce }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Zeus | qcf + 3p | Invul. 1-14f }} | |||
{{MoveListFooter}} | |||
== Move Analysis == | |||
=== Normal Moves === | |||
N/A | |||
=== Unique Attacks === | |||
N/A | |||
=== Normal Throws === | |||
N/A | |||
=== Special Moves === | |||
N/A | |||
=== Super Combos === | |||
N/A | |||
== The Basics == | |||
N/A | |||
== Advanced Strategy == | |||
N/A | |||
== Combos == | |||
=== Bread and Butters === | |||
* N/A | |||
=== Hit Confirm Combos === | |||
* N/A | |||
=== Advanced Combos === | |||
* N/A | |||
=== Combos Into Supers === | |||
* N/A | |||
=== Frame Data === | |||
[https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&f=true&noheader=false&gid=45 zUkUu's Frame Data Guide for Lars] | |||
[[Category: Street Fighter X Tekken]] | [[Category: Street Fighter X Tekken]] |
Revision as of 06:13, 25 January 2014


Lars
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Attacking arm crushes airborne attacks 7-11f
Attacking arm crushes airborne attacks 7-11f
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
speccancel
Standing (close) Light Punch
lp
speccancel
Standing (close) Medium Punch
mp
speccancel
Standing (close) Hard Punch
hp
speccancel
Standing (close) Light Kick
lk
speccancel
Standing (close) Medium Kick
mk
speccancel
Standing (close) Hard Kick
hk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
low speccancel
Crouching Medium Kick
d + mk
low speccancel
Crouching Hard Kick
d + hk
low hardknockdown
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
Angled Jump Hard Punch
uf / u / ub + hp
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk
Unique Attacks
Name
Command
Notes
Storm Axle
f + mk
high groundbounce against airborne opponents
hits crouchers on 19f
hits crouchers on 19f
Throws
Name
Command
Notes
SHB
f or n + lp + lk
throw
Raging Thunder
b + lp + lk
throw
Special Moves
Name
Command
Notes
Silent Entry
qcf + k
lk version throw and projectile invulnerability 1-22f
mk version throw and projectile invulnerability 1-25f
hk version throw and projectile invulnerability 1-25f
can cancel HK into Silent Entry 8f before end
ex can pass through opponent, Invul. 1-5f
ex throw and projectile invul. 1-25f
mk version throw and projectile invulnerability 1-25f
hk version throw and projectile invulnerability 1-25f
can cancel HK into Silent Entry 8f before end
ex can pass through opponent, Invul. 1-5f
ex throw and projectile invul. 1-25f
Lightning Thrust
p during Silent Entry
knockdown
throw and projectile invul. 1-6f
ex crumples, throw and projectile invul. 1-19f
throw and projectile invul. 1-6f
ex crumples, throw and projectile invul. 1-19f
Rising Storm
k during Silent Entry
causes float
airborne 11-28f
ex airborne 15-32f
airborne 11-28f
ex airborne 15-32f
Avalanche Stomp
qcb + k
high
ex groundboucne Invul. 1-8f
ex groundboucne Invul. 1-8f
Avalanche Flip
lp during Avalanche Stomp
cancels Avalanche Stomp’s attack
Avalanche Spike
mp or hp during Avalanche Stomp
hardknockdown
Lightning Screw
hcf + k
lk Invul. 1-5f
mk Invul. 1-6f
hk Invul. 1-8f
ex Invul. 1-8f
mk Invul. 1-6f
hk Invul. 1-8f
ex Invul. 1-8f
Dynamic Entry
qcf + p
ex chrg
Mjolnir
d + p during Dynamic Entry
high groundbounce
Lock and Load
p during Dynamic Entry
causes float
Double Barrel
p during Lock and Load
knockdown
ex causes wallbounce
ex causes wallbounce
Super Combo
Name
Command
Notes
Zeus
qcf + 3p
Invul. 1-14f
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A