Street Fighter X Tekken/Cole: Difference between revisions

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== Moves ==
== Moves ==
==== Normal Attacks ====
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low speccancel }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low hardknockdown }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }}
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk |  }}
{{MoveListFooter}}
==== Unique Attacks ====
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Roll Attack | f + hp | high <br> Forces Standing <br> groundbounce on airborne or counterhit }}
{{SFxTMoveListRow | Slide | df + mk | low }}
{{SFxTMoveListRow | Sliding Combo | df + mk --- hp | causes Float }}
{{MoveListFooter}}
==== Throws ====
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Psychokinesis | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Amp Throw | b + lp + lk | throw }}
{{MoveListFooter}}
==== Special Moves ====
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Amp Combo | qcf + p | Can follow up twice on each version with qcf + p <br> lp 2nd follow up: knockdown <br> mp 2nd follow up: hardknockdown <br> hp and ex 2nd follow up: groundbounce <br>  ex invul. 1-12f }}
{{SFxTMoveListRow | Thunder Drop | hcf + k | causes float <br> Throw and projectile invul. 1-17f (1-18f for hk) <br> ex full invul 1-8f, throw and projectile invul. 9-17f <br> tracks opponent }}
{{SFxTMoveListRow | Shock Grenade | qcb + p | Explosion floats on hit <br> ex throws two grenades }}
{{SFxTMoveListRow | Lightning Hook | dp + p | throw <br> hardknockdown <br> whiffs grounded opponents <br> ex throw/projectile invul. 3-20f }}
{{SFxTMoveListRow | Shock Wave | hcb + k | ex chrg <br> knockdown and nullifies one projectile hit <br> ex wallbounce }}
{{MoveListFooter}}
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Ionic Vortex | hcb + 3p | Shoots tornado on whiff or block<br> hardknockdown }}
{{MoveListFooter}}
== Move Analysis ==
=== Normal Moves ===
N/A
=== Unique Attacks ===
N/A
=== Normal Throws ===
N/A
=== Special Moves ===
N/A
=== Super Combos ===
N/A
== The Basics ==
N/A
== Advanced Strategy ==
N/A
== Combos ==
=== Bread and Butters ===
* N/A
=== Hit Confirm Combos ===
* N/A
=== Advanced Combos ===
* N/A
=== Combos Into Supers ===
* N/A
=== Frame Data ===
[https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&f=true&noheader=true&gid=57 zUkUu's Frame Data Guide for Cole]


[[Category: Street Fighter X Tekken]]
[[Category: Street Fighter X Tekken]]

Revision as of 10:56, 4 February 2014

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Cole

Sfxt Cole face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
speccancel
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
Standing Hard Kick
hk
Standing (close) Medium Kick
mk
speccancel
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
low speccancel
Crouching Medium Kick
d + mk
low speccancel
Crouching Hard Kick
d + hk
low hardknockdown
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
Angled Jump Hard Punch
uf / u / ub + hp
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk

Unique Attacks

Name
Command
Notes
Roll Attack
f + hp
high
Forces Standing
groundbounce on airborne or counterhit
Slide
df + mk
low
Sliding Combo
df + mk --- hp
causes Float

Throws

Name
Command
Notes
Psychokinesis
f or n + lp + lk
throw
Amp Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Amp Combo
qcf + p
Can follow up twice on each version with qcf + p
lp 2nd follow up: knockdown
mp 2nd follow up: hardknockdown
hp and ex 2nd follow up: groundbounce
ex invul. 1-12f
Thunder Drop
hcf + k
causes float
Throw and projectile invul. 1-17f (1-18f for hk)
ex full invul 1-8f, throw and projectile invul. 9-17f
tracks opponent
Shock Grenade
qcb + p
Explosion floats on hit
ex throws two grenades
Lightning Hook
dp + p
throw
hardknockdown
whiffs grounded opponents
ex throw/projectile invul. 3-20f
Shock Wave
hcb + k
ex chrg
knockdown and nullifies one projectile hit
ex wallbounce

Super Combo

Name
Command
Notes
Ionic Vortex
hcb + 3p
Shoots tornado on whiff or block
hardknockdown


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A

The Basics

N/A

Advanced Strategy

N/A

Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Frame Data

zUkUu's Frame Data Guide for Cole