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==== Normal Attacks ==== | ==== Normal Attacks ==== | ||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | |||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | |||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | |||
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }} | |||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | |||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | |||
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel }} | |||
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel forces Standing }} | |||
{{SFxTMoveListRow | Standing (close) Light Kick | lk | speccancel }} | |||
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | speccancel }} | |||
{{SFxTMoveListRow | Standing (close) Hard Kick | hk | }} | |||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel forces Standing }} | |||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | hardknockdown }} | |||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }} | |||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }} | |||
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | groundbounce on airborne opponent or counterhit }} | |||
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | groundbounce on airborne opponent or counterhit }} | |||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }} | |||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | }} | |||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | }} | |||
{{MoveListFooter}} | |||
==== Unique Attacks ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Chopping Elbow | f + mp | high forces Standing }} | |||
{{SFxTMoveListRow | Mid Kick to Rush | f + mk mp lp mp | Causes float <br> can cancel lp into Mach Breaker }} | |||
{{SFxTMoveListRow | Gatling Combination | f + mk mp lp mk | hardknockdown }} | |||
{{SFxTMoveListRow | Double Back Knuckle | (far) hp lp | speccancel }} | |||
{{SFxTMoveListRow | One Two Body Blow | lp mp lp | speccancel }} | |||
{{SFxTMoveListRow | One Two Low Kick | lp mp lk | low hardknockdown }} | |||
{{SFxTMoveListRow | One Two High Kick| lp mp mk | }} | |||
{{MoveListFooter}} | |||
==== Throws ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Knee Blast | f or n + lp + lk | throw }} | |||
{{SFxTMoveListRow | Anaconda Assasin | b + lp + lk | throw }} | |||
{{SFxTMoveListRow | Air Throw | air lp + lk | airthrow }} | |||
{{MoveListFooter}} | |||
==== Special Moves ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Snake Pit | hcf + p | knockdown <br> lp Upper Body Projectile Invul (1-17f), Strike Invul (32-51f) | |||
<br> mp Upper Body Projectile Invul (1-19f), Strike Invul (32-51f) <br> hp Upper Body Projectile Invul (1-22f), Strike Invul (32-51f) <br> ex Fully Invul (1-5f), Strike Invul (32-51f) }} | |||
{{SFxTMoveListRow | Mach Breaker | f f + mp | hardknockdown <br> exwallbounce - 1 point of armor }} | |||
{{SFxTMoveListRow | Fisherman’s Suplex | dp + p | knockdown <br> lp air crush (1-11f) <br> mp / hp whiffs on airborne opponents <br> ex Strike/projectile invul (1-11f) }} | |||
{{SFxTMoveListRow | Atomic Throw | p p during Fisherman’s Slam <br> mp, hp or ex | groundbounce }} | |||
{{SFxTMoveListRow | Right Left to Spin Kick (RLSK) | qcb + p | Can follow up with “Left” or “Spin Kick” <br> ex 1 point of armor (1-15f) }} | |||
{{SFxTMoveListRow | “Left” | qcb + p during RLSK | float ex}} | |||
{{SFxTMoveListRow | “Spin Kick” | qcb + p during “Left” | knockdown <br> groundbounce on ex }} | |||
{{SFxTMoveListRow | Flying Knee | qcb + k | ex chrg }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Face Crusher | qcb + 3k | }} | |||
{{MoveListFooter}} | |||
== Move Analysis == | |||
=== Normal Moves === | |||
N/A | |||
=== Unique Attacks === | |||
N/A | |||
=== Normal Throws === | |||
N/A | |||
=== Special Moves === | |||
N/A | |||
=== Super Combos === | |||
N/A | |||
== The Basics == | |||
N/A | |||
== Advanced Strategy == | |||
N/A | |||
== Combos == | |||
=== Bread and Butters === | |||
* N/A | |||
=== Hit Confirm Combos === | |||
* N/A | |||
=== Advanced Combos === | |||
* N/A | |||
=== Combos Into Supers === | |||
* N/A | |||
=== Frame Data === | |||
[https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&f=true&noheader=false&gid=47 zUkUu's Frame Data Guide for Lei] | |||
[[Category: Street Fighter X Tekken]] | [[Category: Street Fighter X Tekken]] |
Revision as of 23:36, 22 January 2014


Bryan
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
Standing Hard Kick
hk
Standing (close) Medium Punch
mp
speccancel
Standing (close) Hard Punch
hp
speccancel forces Standing
Standing (close) Light Kick
lk
speccancel
Standing (close) Medium Kick
mk
speccancel
Standing (close) Hard Kick
hk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel forces Standing
Crouching Light Kick
d + lk
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
hardknockdown
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
Neutral Jump Hard Punch
uf / u / ub + hp
groundbounce on airborne opponent or counterhit
Angled Jump Hard Punch
uf / u / ub + hp
groundbounce on airborne opponent or counterhit
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk
Unique Attacks
Name
Command
Notes
Chopping Elbow
f + mp
high forces Standing
Mid Kick to Rush
f + mk mp lp mp
Causes float
can cancel lp into Mach Breaker
can cancel lp into Mach Breaker
Gatling Combination
f + mk mp lp mk
hardknockdown
Double Back Knuckle
(far) hp lp
speccancel
One Two Body Blow
lp mp lp
speccancel
One Two Low Kick
lp mp lk
low hardknockdown
One Two High Kick
lp mp mk
Throws
Name
Command
Notes
Knee Blast
f or n + lp + lk
throw
Anaconda Assasin
b + lp + lk
throw
Air Throw
air lp + lk
airthrow
Special Moves
Name
Command
Notes
Snake Pit
hcf + p
knockdown
lp Upper Body Projectile Invul (1-17f), Strike Invul (32-51f)
mp Upper Body Projectile Invul (1-19f), Strike Invul (32-51f)
hp Upper Body Projectile Invul (1-22f), Strike Invul (32-51f)
ex Fully Invul (1-5f), Strike Invul (32-51f)
lp Upper Body Projectile Invul (1-17f), Strike Invul (32-51f)
mp Upper Body Projectile Invul (1-19f), Strike Invul (32-51f)
hp Upper Body Projectile Invul (1-22f), Strike Invul (32-51f)
ex Fully Invul (1-5f), Strike Invul (32-51f)
Mach Breaker
f f + mp
hardknockdown
exwallbounce - 1 point of armor
exwallbounce - 1 point of armor
Fisherman’s Suplex
dp + p
knockdown
lp air crush (1-11f)
mp / hp whiffs on airborne opponents
ex Strike/projectile invul (1-11f)
lp air crush (1-11f)
mp / hp whiffs on airborne opponents
ex Strike/projectile invul (1-11f)
Atomic Throw
p p during Fisherman’s Slam
mp, hp or ex
mp, hp or ex
groundbounce
Right Left to Spin Kick (RLSK)
qcb + p
Can follow up with “Left” or “Spin Kick”
ex 1 point of armor (1-15f)
ex 1 point of armor (1-15f)
“Left”
qcb + p during RLSK
float ex
“Spin Kick”
qcb + p during “Left”
knockdown
groundbounce on ex
groundbounce on ex
Flying Knee
qcb + k
ex chrg
Super Combo
Name
Command
Notes
Face Crusher
qcb + 3k
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A