Raoh/Combos: Difference between revisions

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===Round Trip Sai===
===Round Trip Sai===
Ura Sai followed by Renda Sai. This itself can be repeated forever, and is in fact quite easy to perform on some characters, but has the disadvantage of not recovering any Boost.
Ura Sai followed by Renda Sai. This itself can be repeated forever, and is in fact quite easy to perform on some characters, but has the disadvantage of not recovering any Boost.


==Banishing Strike Combos==
==Banishing Strike Combos==
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'''Jagi'''
'''Jagi'''
{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
| 2Ax2 > 2B > D > CD > 6 >  
| 2Ax2 > 2B > D > CD > 6 > 623C > E > c.C > 2C > air dash j.B > air Sai > 2A > 2B > c.C > CD > 6 > 2C > air dash j.B+E > air Sai >  Ura Sai > Renda Sai > Ura Sai > 2Ax10 > 2B > c.C > AC > j.A > air Sai > 2A > 2B > c.C > C > c.D > AC > j.A > air Sai > 2Axn~
|}
|}


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'''Mr. Heart'''
'''Mr. Heart'''
{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
| 2Ax2 > 2B > D > CD > 6 >  
| 2Ax2 > 2B > D > CD > 6 > D > AC > air 236C+E > 2C > air dash j.B > air Sai > 2Ax11 > 2B > c.C > CD+HSC E > air Sai > {2Ax10 > 2B > c.C > CD+HSC E > air Sai}xn
|}
|}



Revision as of 23:27, 19 January 2013

This page covers Raoh's combos. Before diving right in, be sure to familiarize yourself with Raoh's Special Moves and important Normal Moves.


Glossary of Terms

5-hit Bani

The most basic Banishing Strike combo starter. You can change the normal moves leading into the Banishing Strike, but as the number of hits coming into a Banishing Strike wall combo effects the amount of knockback, you generally do not want to exceed 5 hits.

2Ax2 > 2B > D > CD


Ura Sai

The first discovered and most commonly used method of switching sides with your opponent while near the corner. The exact recipe is:

2Ax9~10 > 2B > c.C > CD+HSC Ex1~2 > (pass through your opponent) air Sai


Renda Sai

Used to go from one corner to the other, usually performed after an Ura Sai. The exact recipe is:

2Ax12 > 2B > c.C > CD+Mash E until you run out of Boost > air Sai


Round Trip Sai

Ura Sai followed by Renda Sai. This itself can be repeated forever, and is in fact quite easy to perform on some characters, but has the disadvantage of not recovering any Boost.


Banishing Strike Combos

Banishing Strike combos are Raoh's forte, and generally speaking you will want to try to link into one from any hit you score. As there are so many different possible routes to take, it is best to think of Raoh's combos as made up of many different parts, which you can mix-and-match to best suit each specific situation.

The basic pattern Raoh's Banishing Strike combos follow is:

2Ax2 > 2B > D > CD > (First Wall Combo) > (Second Wall Combo) > (Switch Sides) > (Double Grave Strike Combo) > (Final Combo > Finish)

Depending on the situation, any of these parts can be removed if necessary.

Optimal character-specific 5-hit Banishing Strike combos, which aim for maximum Boost recovery with the least difficulty in performing, are listed below in the Optimal Banishing Strike Combos section.

First Wall Combo

Second Wall Combo

Switch Sides

Double Grave Strike Combo

Final Combo > Finish

Optimal Banishing Strike Combos

The below are what are generally considered to be the optimal Banishing Strike combos for use on each character. They have been fine-tuned to balance ease of use with Boost recovery. However, as it may not be possible to use them in all situations, an understanding of the fundamentals of Raoh's Banishing Strike combos is essential.


Kenshiro

2Ax2 > 2B > D > CD > 6 > D > 623A > E > c.C > 2C > air dash j.B > air Sai > 2Ax3 > 2B > c.C > CD > 6 > AC > air Sai+Ex2~3 > Ura Sai > Renda Sai > 2Ax10 > 2B > c.C > CD > 6 > (Musou Tensei >) 2B+E > 2Axn~ (Traveling)


Raoh

2Ax2 > 2B > D > CD > 6 > D > 623A > E > c.C > 2C > air dash j.B > air Sai > 2A > 2B > c.C > CD > 6 > 2C > air dash j.B+E > air Sai(+E depending on distance) > Ura Sai > Renda Sai > 2Ax10 > 2B > c.C > CD > 6 > (Musou Tensei >) 2B+E > 2Axn~ (Traveling)


Toki

2Ax2 > 2B > D > CD > 6 > 2C > slight delay 9E > j.A > j.B > j.D > land then jump straight up > j.A (right side only) > air Sai > 2Ax12 > c.D(1 hit) > AC > j.C > air Sai > 2Ax5 > c.D(1 hit) > AC > j.A > air Sai > 2Ax15 > 2B > D > Sai+E > 2Ax14 > 2A+E > 2Ax4 > 2B > D > Sai+E > 2Ax10 > 2B > c.C > CD > 6 > 2B > 2Ax5 > 2A+E > 2Ax14 > Axn~ (Traveling)


Shin

2Ax2 > 2B > D > CD > 6 > 2D > Sai > E > c.C > 2C > air dash j.B > air Sai > 2Ax9 > c.D(1 hit) > AC > Insatsu > air dash j.B > c.D(1 hit) > AC > air Sai > 2A > c.D(1 hit) > AC > j.A > air Sai > 2Ax14 > 2B > D > 623C(3 hits) > E > 2Ax7 > 2B > D > Sai+E > 2Ax14 > 2B > D > CD > 6 > c.B > 2Ax5 > 2A+E > 2Axn~ (Traveling)


Rei

2Ax2 > 2B > D > CD > 6 >


Juda

2Ax2 > 2B > D > CD > 6 > AC > E > AC > air Sai > 2Ax10 > 2B > c.C > CD > HSC 6B+E > E > air Sai > 2Ax13 > 2B > D > AC > j.B > air Sai > 2A > 2B > c.C > C > c.D > AC > j.A > air Sai > 2x15 > 2B > D > Sai+E > 2Ax10 > 2B > c.C > CD > 6 > 2B > 2Ax5 > 2A+E > 2Axn~ (Traveling)


Thouther

2Ax2 > 2B > D > CD > 6 >


Jagi

2Ax2 > 2B > D > CD > 6 > 623C > E > c.C > 2C > air dash j.B > air Sai > 2A > 2B > c.C > CD > 6 > 2C > air dash j.B+E > air Sai > Ura Sai > Renda Sai > Ura Sai > 2Ax10 > 2B > c.C > AC > j.A > air Sai > 2A > 2B > c.C > C > c.D > AC > j.A > air Sai > 2Axn~


Mr. Heart

2Ax2 > 2B > D > CD > 6 > D > AC > air 236C+E > 2C > air dash j.B > air Sai > 2Ax11 > 2B > c.C > CD+HSC E > air Sai > {2Ax10 > 2B > c.C > CD+HSC E > air Sai}xn


Mamiya

2Ax2 > 2B > D > CD > 6 >

Dribble Combos

Throw Combos

Fatal KO Combos

Other Important Combos

FAQ