(→Frame Data: Updated to 2012 and notes) |
(→Frame Data: Updated format for FA startup.) |
||
Line 588: | Line 588: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+16 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |40 | | align="center" |40 | ||
Line 602: | Line 602: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+16 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |40 | | align="center" |40 |
Revision as of 05:12, 28 July 2013


C. Viper
C. Viper works in the S.I.N. organization, carrying out many missions for Seth as his personal lackey. However, unbeknownst to Seth, Viper is secretly working for the CIA and has managed to work her way into Seth's trust. She is actually investigating the BLECE project and aims to take down Seth, S.I.N., and the Living Incubator project being secretly funded by S.I.N. However, despite her rise in the ranks, Seth's trust of Viper has wavered of late as he has begun suspecting that Viper is not quite who he originally thought she was.
In a nutshell
Widely considered the most technical characters in the game, Viper requires high levels of manual dexterity and mindgames to be effective. Diligent players, however, are rewarded for their efforts with some of the most potent offensive tools in the game. Her mix-up is absolutely devastating, being able to cross up with Aerial Burn Kicks mixed in with safe Overheads and super jump cancels, which she can use to combo into her Ultras for well over 50% of the opponent's health bar. However, as great as Viper is in mixing up opponents, her wake-up options are not strong so she can easily be mixed up herself. The key to winning with Viper: constant offense and never letting the opponent get a chance to think.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Burst Time
Changed damage from 480 to 441. Moved position of hitbox to make the move easier to hook in combos.
Burning Dance
Changed damage from 380 to 410.
Thunder Knuckle
Changed EX version’s startup from 27F to 25F. Lengthened Viper’s stun by 2F on an EX version hit. Changed medium version damage from 120 to 110. Made throw-invincible until first active frame for heavy version.
EX Seismic Hammer
Changed damage from 120 to 100. Eliminated throw invincibility.
Aerial Burning Kick
Changed normal damage from 100 to 90. Made follow-ups with Heavy Thunder Knuckle or Burst Time possible after EX version fully hits.
AE Changes
- Ultra 2 hit box buffed