K' (KOF:XI): Difference between revisions

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Spike Ride - Near opponent, press back or forward + C or D
Spike Ride - Near opponent, press back or forward + C or D




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One Inch - Press forward + A (unsafe)
One Inch - Press forward + A (unsafe)


*NOTE: On counter hit the opponent wall bounces
*'''''NOTE: On counter hit the opponent wall bounces'''''




Knee Assault - Press down-forward + D (unsafe / made safe after qcf + B)
Knee Assault - Press down-forward + D (unsafe / made safe after qcf + B)


*NOTE: As a stand alone move on a crouching opponent it connects as an    overhead, otherwise it won't, eg: ''Senario 1 (Crouching opponent trying to block low): df + D, qcb + B / D'' & ''Senario 2 (Crouching opponent trying to block low): d + A, d + B, df + D, qcb + B / D''.  The first Senario will be successful, but the second won't, because df + D loses its overhead property when d + A, d + B gets blocked.
*'''''NOTE: As a stand alone move on a crouching opponent it connects as an    overhead, otherwise it won't, eg: Senario 1 (Crouching opponent trying to block low): df + D, qcb + B / D & Senario 2 (Crouching opponent trying to block low): d + A, d + B, df + D, qcb + B / D.  The first Senario will be successful, but the second won't, because df + D loses its overhead property when d + A, d + B gets blocked.'''''




Sniper Slide - Press forward + B (unsafe)
Sniper Slide - Press forward + B (unsafe)




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Iron Trigger - qcf + A or C (both safe)
Iron Trigger - qcf + A or C (both safe)


*NOTE: The A version on its own will knock down the opponent
*'''''NOTE: The A version on its own will knock down the opponent'''''




>Second Shoot - Press forward + B (both safe)
>Second Shoot - Press forward + B (both safe)


*NOTE: The A Iron Trigger is faster than the C Iron Trigger
*'''''NOTE: The A Iron Trigger is faster than the C Iron Trigger'''''




>Second Shell - Press forward + D
>Second Shell - Press forward + D


*NOTE: In the corner the A Iron Trigger will launch higher than the C Iron Trigger
*'''''NOTE: In the corner the A Iron Trigger will launch higher than the C Iron Trigger'''''
 


>Blackout - Press back + B or D
>Blackout - Press back + B or D
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Crow Bites - dp + A or C (SC) (A version safe at max distance / tip of attack)
Crow Bites - dp + A or C (SC) (A version safe at max distance / tip of attack)


*NOTE: The A version is a good wake up anti air
*'''''NOTE: The A version is a good wake up anti air'''''




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>>Minute Spike (aerial) - qcb + B or D
>>Minute Spike (aerial) - qcb + B or D


Blackout - qcf + B or D (unsafe from projectile attacks and DMs)
Blackout - qcf + B or D (unsafe from projectile attacks and DMs)


*NOTE: Useful for mixups
*'''''NOTE: Useful for mixups & tick throws'''''




Air Trigger - In air, qcf + B or D (both safe)
Air Trigger - In air, qcf + B or D (both safe)


*NOTE: B version knocks opponent down, whereas the D version flame stuns
*'''''NOTE: B version knocks opponent down, whereas the D version flame stuns'''''




Minute Spike - qcb + B or D (B version safe at max distance / edge of attack )
Minute Spike - qcb + B or D (B version safe at max distance / edge of attack)




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== Combos ==
== Combos ==


'''BNB's:'''
'''Mid Screen'''


''Mid Screen''
*d + A, d + B
**df + D, qcb + B / D
**qcf + C,
***f + B
***qcb + B / D
****Heat Drive
****Heaven's Drive
****dp + A (SC)
*****--> Heat Drive ''(hold for a sec)''
*****--> Heaven's Drive


*d + A, d + B, qcf + C, f + B


*s.C, f + B
*s.C, f + B
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**Chain Drive
**Chain Drive
**qcb + B / D
**qcb + B / D
**qcb + B / D, qcb + B / D, dp + A (SC)
***-->Heat Drive ''(hold for a sec)''
***-->Heaven's Drive
**qcf + C,
**qcf + C,
****qcb + B / D,
***f + B
****Heat Drive
***qcb + B / D,
****Heat Drive ''or'' dp + A, Heat Drive
****Heaven's Drive
****Heaven's Drive
*j.D, s.C ''(2 hits)'', f + B, qcb + B, qcb + B, dp + A (SC)
**--> Heat Drive ''(hold for a sec)''
*d + D, Chain Drive ''(Arcade Mode only)''
'''Corner'''
*s.C, f + B, qcf + A, f + D
**Heat Drive
**Heaven's Drive
**j.C / j.D, qcb + B / D
**sj.D ''or'' s.C
***Chain Drive


== PS2 Arranged Mode Differences ==
== PS2 Arranged Mode Differences ==

Revision as of 16:43, 10 July 2006

http://www.shoryuken.com/wiki/images/b/bc/K-stance1.gif


Body Tosses

Spike Ride - Near opponent, press back or forward + C or D


Unique Moves

One Inch - Press forward + A (unsafe)

  • NOTE: On counter hit the opponent wall bounces


Knee Assault - Press down-forward + D (unsafe / made safe after qcf + B)

  • NOTE: As a stand alone move on a crouching opponent it connects as an overhead, otherwise it won't, eg: Senario 1 (Crouching opponent trying to block low): df + D, qcb + B / D & Senario 2 (Crouching opponent trying to block low): d + A, d + B, df + D, qcb + B / D. The first Senario will be successful, but the second won't, because df + D loses its overhead property when d + A, d + B gets blocked.


Sniper Slide - Press forward + B (unsafe)


Special Moves

Iron Trigger - qcf + A or C (both safe)

  • NOTE: The A version on its own will knock down the opponent


>Second Shoot - Press forward + B (both safe)

  • NOTE: The A Iron Trigger is faster than the C Iron Trigger


>Second Shell - Press forward + D

  • NOTE: In the corner the A Iron Trigger will launch higher than the C Iron Trigger

>Blackout - Press back + B or D


>Minute Spike - qcb + B or D (both only safe at max distance / tip of attack)


Crow Bites - dp + A or C (SC) (A version safe at max distance / tip of attack)

  • NOTE: The A version is a good wake up anti air


>Crow Bites Plus - Press f + B or D (During C version)

>>Minute Spike (aerial) - qcb + B or D

Blackout - qcf + B or D (unsafe from projectile attacks and DMs)

  • NOTE: Useful for mixups & tick throws


Air Trigger - In air, qcf + B or D (both safe)

  • NOTE: B version knocks opponent down, whereas the D version flame stuns


Minute Spike - qcb + B or D (B version safe at max distance / edge of attack)


>Narrow Spike - qcb + B or D (both unsafe if Minute Spike blocked)


>Air Trigger - qcf + B or D


Minute Spike (aerial) - In air, qcb + B or D


Super Desperation Moves

Heat Drive - qcfx2 + A or C (DC) (hold to delay)


Heaven's Drive - qcfx2 + B or D (DC)


Leader Desperation Move

Chain Drive - qcf, hcb + E


Combos

Mid Screen

  • d + A, d + B
    • df + D, qcb + B / D
    • qcf + C,
      • f + B
      • qcb + B / D
        • Heat Drive
        • Heaven's Drive
        • dp + A (SC)
          • --> Heat Drive (hold for a sec)
          • --> Heaven's Drive


  • s.C, f + B
    • Heat Drive
    • Heaven's Drive
    • Chain Drive
    • qcb + B / D
    • qcb + B / D, qcb + B / D, dp + A (SC)
      • -->Heat Drive (hold for a sec)
      • -->Heaven's Drive
    • qcf + C,
      • f + B
      • qcb + B / D,
        • Heat Drive or dp + A, Heat Drive
        • Heaven's Drive


  • j.D, s.C (2 hits), f + B, qcb + B, qcb + B, dp + A (SC)
    • --> Heat Drive (hold for a sec)


  • d + D, Chain Drive (Arcade Mode only)


Corner

  • s.C, f + B, qcf + A, f + D
    • Heat Drive
    • Heaven's Drive
    • j.C / j.D, qcb + B / D
    • sj.D or s.C
      • Chain Drive


PS2 Arranged Mode Differences

Heat Drive suffers from longer start-up & recovery. And due to this he cannot do the following combo...Standing close C (2 hits), Sniper Slide, Iron Trigger (C), Black Out (B), Heat Drive.

He cannot combo a Iron Trigger (A), from crouching B, link crouching A. However you can combo into a Iron Trigger (C).