(→Frame Data: AE 2012 changes) |
(→Frame Data: Additional 2012 changes and notes) |
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Line 196: | Line 196: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Unthrowable for duration | ||
| | | | | | ||
|- | |- | ||
Line 210: | Line 210: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 280: | Line 280: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |4~18f lower body strike and projectile invincible | ||
| | | | | | ||
|- | |- | ||
Line 294: | Line 294: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |7f~ lower body strike and projectile invincible | ||
| | | | | | ||
|- | |- | ||
Line 336: | Line 336: | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 378: | Line 378: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 574: | Line 574: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |[Air hit] Limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 630: | Line 630: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 644: | Line 644: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 651: | Line 651: | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |30/ | | align="center" |30/20 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |52 | | align="center" |Total 52 | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" | | | align="center" |16~17f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 665: | Line 665: | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |30/ | | align="center" |30/20 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |52 | | align="center" |Total 52 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |24~25f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 679: | Line 679: | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |30/ | | align="center" |30/20 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |53 | | align="center" |Total 53 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |31~32f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 697: | Line 697: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |48 | | align="center" |Total 48 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |16~17f cancellable, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 714: | Line 714: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break | ||
| | | | | | ||
|- | |- | ||
Line 728: | Line 728: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break | ||
| | | | | | ||
|- | |- | ||
Line 742: | Line 742: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break | ||
| | | | | | ||
|- | |- | ||
Line 756: | Line 756: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, Armor break | ||
| | | | | | ||
|- | |- | ||
Line 770: | Line 770: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |12~27f absorbs projectiles and gains 100 meter, increases Soul Spark and Super damage by 5% up to 7 times (35%) | ||
| | | | | | ||
|- | |- | ||
Line 784: | Line 784: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10~23f reflects projectiles | ||
| | | | | | ||
|- | |- | ||
Line 798: | Line 798: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |11~21f reflects projectiles upwards | ||
| | | | | | ||
|- | |- | ||
Line 812: | Line 812: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f projectile invincible, 5~16f reflects projectiles, Can reflect EX projectiles | ||
| | | | | | ||
|- | |- | ||
Line 826: | Line 826: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents | ||
| | | | | | ||
|- | |- | ||
Line 840: | Line 840: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents | ||
| | | | | | ||
|- | |- | ||
Line 854: | Line 854: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents | ||
| | | | | | ||
|- | |- | ||
Line 868: | Line 868: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents | ||
| | | | | | ||
|- | |- | ||
Line 879: | Line 879: | ||
| align="center" |1+8 | | align="center" |1+8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |53 | | align="center" |Total 53 | ||
| align="center" |+16 | | align="center" |+16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, pursuit property, cannot use when a Soul Spark is active | ||
| | | | | | ||
|- | |- | ||
Line 896: | Line 896: | ||
| align="center" |-37 | | align="center" |-37 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, hard knockdown, armor break, active frames 6~14 reach further, goes into animation on hit | ||
| | | | | | ||
|- | |- | ||
Line 907: | Line 907: | ||
| align="center" |0+5 | | align="center" |0+5 | ||
| align="center" |600 | | align="center" |600 | ||
| align="center" | | | align="center" |2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] Limited Juggle knockdown, armor break, projectile hitbox, orbs disappear if Rose takes damage | ||
| | | | | | ||
|- | |- |
Revision as of 15:10, 2 November 2012


Rose
A fortune teller from Europe, Rose has a mastery of "Soul Power," the spiritual opposite of M. Bison's "Psycho Power." Thus, Rose has taken it upon herself to put an end to M. Bison and the last remaining source of Psycho Power. However, in an encounter in which Rose felt she had defeated M. Bison, it turned out that Bison inhabited her body at "death" and survived through using her as a vessel. Once Bison found a new body, Rose awoke and vowed to recover and make sure to finish the job next time they meet.
In a nutshell
Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her counter attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Soul Satellite
Changed startup from 7F to 5F. Fixed issue whereby EX Soul Reflect could be triggered accidentally.
Near Standing Medium Kick
Extended hit stun by 1F, giving the attacker a possible +4F advantage on a hit.
Soul Spark
Changed Super Meter build-up from 20 to 30 for light, medium, and heavy versions.
Soul Piede
Changed total action frames from 33F to 29F. Increased reach by moving hitbox forward. Shrunk active period hurtbox.
Crouching Medium Kick
Fixed issue whereby counter-hit damage was taken when attacked in any frame after hit detection started.
EX Soul Reflect
Made invincible to projectiles from start until 7th frame. Activated projectile return hitbox from 5th frame onward.
EX Soul Spiral
Changed damage from 100 to 120.
AE Changes
- Her Super will no longer work when there is a Soul Spark on the screen. It is still possible to Cancel into Super from a Soul Spark, though.
- Soul Satellite has no startup invincibility.
- Soul Spark meter building has been adjusted.
- Crouching MP has a 4 Frame start-up, and the hitbox sticks out in front of the hurtbox, making it easy to use for pokes, combos, and such.
The Basics
Combos
Strategy
Matchups
Frame Data