K' (KOF:XI): Difference between revisions

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== Special Moves ==
== Special Moves ==


'''Iron Trigger - qcf + A or C (both safe)'''
Iron Trigger - qcf + A or C (both safe)


*NOTE: The A version on its own will knock down the opponent
*NOTE: The A version on its own will knock down the opponent




'''>Second Shoot - Press forward + B (both safe)'''
>Second Shoot - Press forward + B (both safe)


*NOTE: The A Iron Trigger is faster than the C Iron Trigger
*NOTE: The A Iron Trigger is faster than the C Iron Trigger




'''>Second Shell - Press forward + D'''
>Second Shell - Press forward + D


*NOTE: In the corner the A Iron Trigger will launch higher than the C Iron Trigger
*NOTE: In the corner the A Iron Trigger will launch higher than the C Iron Trigger




'''>Blackout - Press back + B or D'''
>Blackout - Press back + B or D




'''>Minute Spike - qcb + B or D (both only safe at max distance / tip of attack)'''
>Minute Spike - qcb + B or D (both only safe at max distance / tip of attack)




'''Crow Bites - dp + A or C (SC) (A version safe at max distance / tip of attack)'''
Crow Bites - dp + A or C (SC) (A version safe at max distance / tip of attack)


*NOTE: The A version is a good wake up anti air
*NOTE: The A version is a good wake up anti air




'''>Crow Bites Plus - Press f + B or D (During C version)'''
>Crow Bites Plus - Press f + B or D (During C version)


'''>>Minute Spike (aerial) - qcb + B or D'''
>>Minute Spike (aerial) - qcb + B or D




'''Blackout - qcf + B or D (unsafe from projectile attacks and DMs)'''
Blackout - qcf + B or D (unsafe from projectile attacks and DMs)


*NOTE: Useful for mixups
*NOTE: Useful for mixups




'''Air Trigger - In air, qcf + B or D (both safe)'''
Air Trigger - In air, qcf + B or D (both safe)


*NOTE: B version knocks opponent down, whereas the D version flame stuns
*NOTE: B version knocks opponent down, whereas the D version flame stuns




'''Minute Spike - qcb + B or D (B version safe at max distance / edge of attack )'''
Minute Spike - qcb + B or D (B version safe at max distance / edge of attack )




'''>Narrow Spike - qcb + B or D (both unsafe if Minute Spike blocked)'''
>Narrow Spike - qcb + B or D (both unsafe if Minute Spike blocked)




'''>Air Trigger - qcf + B or D'''
>Air Trigger - qcf + B or D




'''Minute Spike (aerial) - In air, qcb + B or D'''
Minute Spike (aerial) - In air, qcb + B or D


== Super Desperation Moves ==
== Super Desperation Moves ==

Revision as of 15:24, 10 July 2006

http://www.shoryuken.com/wiki/images/b/bc/K-stance1.gif


Body Tosses

Spike Ride - Near opponent, press back or forward + C or D


Unique Moves

One Inch - Press forward + A (unsafe)

  • NOTE: On counter hit the opponent wall bounces


Knee Assault - Press down-forward + D (unsafe / made safe after qcf + B)

  • NOTE: As a stand alone move on a crouching opponent it connects as an overhead, otherwise it won't, eg: Senario 1 (Crouching opponent trying to block low): df + D, qcb + B / D & Senario 2 (Crouching opponent trying to block low): d + A, d + B, df + D, qcb + B / D. The first Senario will be successful, but the second won't, because df + D loses its overhead property when d + A, d + B gets blocked.


Sniper Slide - Press forward + B (unsafe)


Special Moves

Iron Trigger - qcf + A or C (both safe)

  • NOTE: The A version on its own will knock down the opponent


>Second Shoot - Press forward + B (both safe)

  • NOTE: The A Iron Trigger is faster than the C Iron Trigger


>Second Shell - Press forward + D

  • NOTE: In the corner the A Iron Trigger will launch higher than the C Iron Trigger


>Blackout - Press back + B or D


>Minute Spike - qcb + B or D (both only safe at max distance / tip of attack)


Crow Bites - dp + A or C (SC) (A version safe at max distance / tip of attack)

  • NOTE: The A version is a good wake up anti air


>Crow Bites Plus - Press f + B or D (During C version)

>>Minute Spike (aerial) - qcb + B or D


Blackout - qcf + B or D (unsafe from projectile attacks and DMs)

  • NOTE: Useful for mixups


Air Trigger - In air, qcf + B or D (both safe)

  • NOTE: B version knocks opponent down, whereas the D version flame stuns


Minute Spike - qcb + B or D (B version safe at max distance / edge of attack )


>Narrow Spike - qcb + B or D (both unsafe if Minute Spike blocked)


>Air Trigger - qcf + B or D


Minute Spike (aerial) - In air, qcb + B or D

Super Desperation Moves

Heat Drive - qcfx2 + A or C (DC) (hold to delay)


Heaven's Drive - qcfx2 + B or D (DC)


Leader Desperation Move

Chain Drive - qcf, hcb + E


Combos

PS2 Arranged Mode Differences

Heat Drive suffers from longer start-up & recovery. And due to this he cannot do the following combo...Standing close C (2 hits), Sniper Slide, Iron Trigger (C), Black Out (B), Heat Drive.

He cannot combo a Iron Trigger (A), from crouching B, link crouching A. However you can combo into a Iron Trigger (C).