Street Fighter X Tekken/Chun Li: Difference between revisions

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=== Combos Into Supers ===
=== Combos Into Supers ===


[[Category: Street Fighter X Tekken]]
[[Category:Chun-Li]]
[[Category:Street Fighter X Tekken]]

Revision as of 07:39, 8 December 2018

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Chun Li

Sfxt chunli face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
rpdfire
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Light Kick
(near opponent) lk
Close Medium Kick
(near opponent) mk
speccancel on 1st hit
Close Hard Kick
(near opponent) hk
speccancel
jcancel
Crouching Light Punch
d + lp
rpdfire ;
boost chains ok from rpdfire
Crouching Medium Punch
d + mp
Crouching Hard Punch
d + hp
speccancel on 1st hit
Crouching Light Kick
d + lk
rpdfire
low
speccancel ;
boost chains ok from rpdfire
Crouching Medium Kick
d + mk
low
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
Angled Jump Hard Punch
ub / uf + hp
high
knockdown vs airborne
Angled Jump Light Kick
ub / uf + lk
high
crossup
Angled Jump Medium Kick
ub / uf + mk
high
crossup
Angled Jump Hard Kick
ub / uf + hk
high


Unique Attacks

Name
Command
Notes
Kakukyakuraku
df + hk
high
crossup
knockdown vs airborne
Rear Spin Kick
df + lk
knockdown vs airborne
Kakusenshu
f + mk
knockdown vs airborne
Kintekishu
b + mk
knockdown vs airborne
    Tenkukyaku
Kintekishu --- mk
jcancel
knockdown
       Tenshokyaku
Tenkukyaku ---
d , u + mk
knockdown
Yosokyaku
air d + mk
knockdown vs airborne
can chain 3 times
Wall Jump
air uf
near screen edge
Target Combo
uf / ub + hp --- hp
knockdown vs airborne

Throws

Name
Command
Notes
Koshuto
f or n + lp + lk
throw
Kirinshu
b + lp + lk
throw
Ryuseiraku
air lp + lk
airthrow

Special Moves

Name
Command
Notes
Kikoken
hcf + p
ex
knockdown vs airborne
Hazanshu
hcb + k
high on m / h versions
hardknockdown on h version
knockdown vs airborne
groundbounce on ex
Spinning Bird Kick
d (charge) u + k
ex
knockdown on ex
knockdown vs airborne
Hyakuretsukyaku
hcf + k
ex chrg
mashable
knockdown vs airborne
knockdown on ex

Super Combo

Name
Command
Notes
Senretsukyaku
hcf + 3k


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

Chun Li returns as a strong poke character, with moderate zoning and great safe pressure. Additionally, she has combos that can carry the opponent towards the corner, maintaining pressure when need be.
Chun has the best {{#motion: jcancel }} moves in the game, between her standing {{#motion: hk }} and her {{#motion: b + mk --- mk }} pop-up attack. These feed combos very easily.
Additionally, a mashed {{#motion: hk }} Lightning Leg is safe on block, as well as having enough frame advantage on hit to allow certain moves to combo out of it, such as {{#motion: lp }} if close enough!
EX Kikoken also has immense frame advantage, allowing {{#motion: b + mk }} to make a full combo afterwards.

Advanced Strategy

  • Chun Li has a minor "glitch" in one of her standing normals: close standing {{#motion: mk }}. If this normal hits an opponent during a groundbounce state, they will actually air reset, preventing them from tech rolling to safety. This can be used many ways, however is difficult to combo into when not in the corner.

Combo for this setup: {{#motion: b + mk , mk , jcancel , j. hk , (land) , hk , hcb + k + k , mk }} . You'll notice that your opponent will reset in mid air, rather than landing on the ground first as usual in a juggle combo. When not in corner, vary timing to work midscreen.
Video coming soon.


Note that Chun Li isn't the only character with this rare property, but it appears to be the most practical and self-sufficient.

Combos

Bread and Butters

  • {{#motion: uf + hp , air hp , (land) , b + mk , mk , jcancel , uf + hp , air hp , (land) , hp }} - 283 dmg

Hit Confirm Combos

  • N/A

Advanced Combos

  • {{#motion: hcb + k + k , standing hk , jcancel , air d + mk , air d + mk , air hp }} - 327 dmg


Combos Into Supers