(→Combos) |
(→Frame Data: Updated to 2012 and notes) |
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Line 151: | Line 151: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Force stand, [] refers to active frames 3~4 | ||
| | | | | | ||
|- | |- | ||
Line 193: | Line 193: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Forces stand, [] refers to damage at foot | ||
| | | | | | ||
|- | |- | ||
Line 319: | Line 319: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | | | align="center" |Forces stand, [] refers to active frames 3~5 | ||
| | | | | | ||
|- | |- | ||
Line 361: | Line 361: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 543: | Line 543: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |+0 on hit vs crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 599: | Line 599: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 613: | Line 613: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 624: | Line 624: | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |71 | | align="center" |71 | ||
| align="center" |48 | | align="center" |Total 48 | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" | | | align="center" |Fireball 14f from button release, (something about canceling) | ||
| | | | | | ||
|- | |- | ||
Line 638: | Line 638: | ||
| align="center" |13+14 | | align="center" |13+14 | ||
| align="center" |71 | | align="center" |71 | ||
| align="center" |56 | | align="center" |Total 56~ | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Fireball 14f from button release, (something about canceling), charge 13~21f | ||
| | | | | | ||
|- | |- | ||
Line 652: | Line 652: | ||
| align="center" |39 | | align="center" |39 | ||
| align="center" |44 | | align="center" |44 | ||
| align="center" |64 | | align="center" |Total 64 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |Fireball 14f from button release, (something about canceling), charge 22f | ||
| | | | | | ||
|- | |- | ||
| |Hadoken [[File:EX.gif]] (Lv1) | | |Hadoken [[File:EX.gif]] (Lv1) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |60*60 | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 666: | Line 666: | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |48 | | align="center" |Total 48 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property, fireball 14f from button release, (something about canceling) | ||
| | | | | | ||
|- | |- | ||
| |Hadoken [[File:EX.gif]] (Lv2) | | |Hadoken [[File:EX.gif]] (Lv2) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |60*70 | ||
| align="center" |60*60 | | align="center" |60*60 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 680: | Line 680: | ||
| align="center" |13+14 | | align="center" |13+14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |60 | | align="center" |Total 60~ | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property, fireball 14f from button release, (something about canceling), charge 13~21f | ||
| | | | | | ||
|- | |- | ||
Line 694: | Line 694: | ||
| align="center" |39 | | align="center" |39 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |72 | | align="center" |Total 72 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property, fireball 14f from button release, (something about canceling), charge 22f~ | ||
| | | | | | ||
|- | |- | ||
Line 705: | Line 705: | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |30/10x2 | | align="center" |30/10x2 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |2*4 | | align="center" |2*4 | ||
| align="center" |18+11 | | align="center" |18 + After landing 11 | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |8f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 719: | Line 719: | ||
| align="center" |50*35x3 | | align="center" |50*35x3 | ||
| align="center" |30/10x4 | | align="center" |30/10x4 | ||
| align="center" |su | | align="center" |su*su*su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2x3*8 | | align="center" |2x3*8 | ||
| align="center" |22+11 | | align="center" |22 + After landing 11 | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |13f~ airborne, 4th hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 733: | Line 733: | ||
| align="center" |50*30x5 | | align="center" |50*30x5 | ||
| align="center" |30/10x6 | | align="center" |30/10x6 | ||
| align="center" |su | | align="center" |su(x3)*-(x3) | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |2x5*10 | | align="center" |2x5*10 | ||
| align="center" |20+11 | | align="center" |20 + After landing 11 | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18f~ airborne, 4th-6th hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 747: | Line 747: | ||
| align="center" |40*20*40*20x5 | | align="center" |40*20*40*20x5 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su(x5)*-(x3) | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |2*4(19)2x5*9 | | align="center" |2*4(19)2x5*9 | ||
Line 753: | Line 753: | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~13f Invincible, 14~23f and 43f~ airborne, 6th-8th hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 764: | Line 764: | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |15 | | align="center" |After landing 15 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |10~21f legs projectile invincible, 10~21 airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 778: | Line 778: | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |3(8)6 | | align="center" |3(8)6 | ||
| align="center" |18 | | align="center" |After landing 18 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |11~33f legs projectile invincible, 11~33 airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 792: | Line 792: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |3(6)3(7)2 | | align="center" |3(6)3(7)2 | ||
| align="center" |21 | | align="center" |After landing 21 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |7~32f legs projectile invincible, 7~32 airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 803: | Line 803: | ||
| align="center" |50*30x3 | | align="center" |50*30x3 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |-*-*-*su | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |3(6)3(7)2(12)3 | | align="center" |3(6)3(7)2(12)3 | ||
| align="center" |14 | | align="center" |After landing 14 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7~32f legs projectile invincible, 7~41 airborne, armor break, 4th hit floats opponent | ||
| | | | | | ||
|- | |- | ||
Line 820: | Line 820: | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |3(9)3 | | align="center" |3(9)3 | ||
| align="center" |7 | | align="center" |After landing 7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 834: | Line 834: | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |3{(9)3}xN | | align="center" |3{(9)3}xN | ||
| align="center" |7 | | align="center" |After landing 7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Active frames repeat until grounded | ||
| | | | | | ||
|- | |- | ||
| |Sakura Otoshi | | |Sakura Otoshi | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |- | | align="center" |- | ||
Line 848: | Line 848: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |36 | | align="center" |After landing 36 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~until landing lower body projectile invincible, 7f~ airborne, 15f~until landing can cancel into follow up, Total duration LP: 74f, MP: 76f, HP: 78f | ||
| | | | | | ||
|- | |- | ||
Line 862: | Line 862: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |77 | | align="center" |Total 77 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7f~ airborne, 15f~until landing can cancel into follow up, 36f landing recovery, tracks opponent | ||
| | | | | | ||
|- | |- | ||
| |Sakura Otoshi ( | | |Sakura Otoshi (Attack) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50*50*60 | | align="center" |50*50*60 | ||
| align="center" |70*70*100 | | align="center" |70*70*100 | ||
| align="center" |0/15x3 | | align="center" |0/15x3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |14+4 | | align="center" |14+4 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |16 | | align="center" |After landing 16 | ||
| align="center" | | | align="center" | | ||
| align="center" |- | | align="center" |- | ||
| align="center" |Untechable limited juggle knockdown, pursuit property, repeats up to 3x | |||
|- | |||
| |Sakura Otoshi (Attack) [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |60x3 | |||
| align="center" |100x3 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |14+4 | |||
| align="center" |3 | |||
| align="center" |After landing 16 | |||
| align="center" | | | align="center" | | ||
| align="center" |- | |||
| align="center" |Untechable limited juggle knockdown, pursuit property, repeats up to 3x | |||
| | | | | | ||
|- | |- | ||
Line 893: | Line 906: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, 7th hit Untechable limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 907: | Line 920: | ||
| align="center" |-28 | | align="center" |-28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 1st-2nd hit forces stand, Hard knockdown, armor break, 3rd hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 918: | Line 931: | ||
| align="center" |0+12 | | align="center" |0+12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |96 | | align="center" |Total 96 | ||
| align="center" |-27 | | align="center" |-27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, Untechable limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 932: | Line 945: | ||
| align="center" |0+8 | | align="center" |0+8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |92 | | align="center" |Total 92 | ||
| align="center" |-27 | | align="center" |-27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, Untechable limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- |
Revision as of 16:44, 2 November 2012


Sakura
On a chance encounter seeing a Street Fighting match involving Ryu in Japan, Sakura immediately became enamored with the world of Street Fighting. Not only becoming infatuated with Ryu, Sakura also took to learning Street Fighting skills herself, trying to mimic all of Ryu's signature moves. Her goal to meet Ryu and become his student was only half met, as Ryu rejected a role as teacher. However, Sakura continues to push forward in her fighting skills, determined one day to maybe do battle with Ryu himself.
In a nutshell
While many characters in Street Fighter require high dexterity to use, Sakura is unique in that the execution must also be spot on. Sakura is not a character who gets many opportunities during a Round, but the ones she gets can lead to a huge combo that leads to a mix-up which leads to another huge combo which leads to a dizzy which leads to a win. So it's very important to not drop any of your combos. Execution is a must with Sakura, but can reward you with a sequence that can take an opponent from full health to no health just like that.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
EX Hadoken
Changed level 1 damage from 40 + 60 (100 total) to 60 + 60 (120 total). Changed level 2 damage from 50 + 70 (120 total) to 60 + 70 (130 total).
EX Shunpukyaku
Fixed issue whereby opponent could be passed through when hit in standing position after certain combos.
Sakura Otoshi
Increased command input difficulty, and made release-triggering impossible.
AE Changes
- Close Medium Punch has less recovery.
- Crouching Medium Punch and Kick can combo from a hit confirm.
- Far Standing Medium Punch can be Canceled, just like Ryu.
- Vulnerable hitbox on far Standing Medium Kick reduced, making it harder to hit her out of it.
- Air Arcing Hurricane Kick can get more airborne hits.
- Recovery time on her fireball reduced.
- Other various adjustments on making hitboxes bigger, damage, and recovery done to make her stronger.
The Basics
Combos
Strategy
Matchups
Frame Data