User:Vito Mazzarino: Difference between revisions

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| width=295px align="center" style="background:aqua" | 59
| width=295px align="center" style="background:aqua" | 59
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{| cellpadding="5" cellspacing="0" width=700px
|- style="background:none"
| style="vertical-align:top" |
{| cellpadding="0" cellspacing="0" width=340px
|- style="background:#262E32"
| width=180px  | {{#motion: dp + lp }} || <b>Updo</b>
|- style="background:none"
| colspan=2 | Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. As a custom assist the LP version will hit anti-air and get Filia off the screen faster than MP and HP versions.
|}
| style="vertical-align:top" |
{| border="1px solid #999" width=340px
|-
| align="center" | Damage || align="center" | 800 || align="center" | Hit Stun || align="center" | XX
|-
| align="center" | Meter Gain || align="center" | XX% || align="center" | Hit Adv || align="center" | -X to +X
|-
| align="center" | Hit Stop || align="center" | X || align="center" | Block Stun || align="center"| XX
|-
| align="center" | Guard || align="center" | {{#motion: med }} || align="center" | Block Adv || align="center" | -X to +X
|}
|- style="background:none"
| colspan=2 |
{| style="border:1px solid #999; font-size:7pt; font-weight:bold; color:white" cellpadding="0" cellspacing="0" width=690px
| width=90px style="padding-right:3px; background:#262E32" | &nbsp; || width=50px align="center" style="background:#3A4146" | 10 || width=50px align="center" style="background:#31373C" | 20 || width=50px align="center" style="background:#3A4146" | 30 || width=50px align="center" style="background:#31373C" | 40 || width=50px align="center" style="background:#3A4146" | 50 || width=50px align="center" style="background:#31373C" | 60 || width=50px align="center" style="background:#3A4146" | 70 || width=50px align="center" style="background:#31373C" | 80 || width=50px align="center" style="background:#3A4146" | 90 || width=50px align="center" style="background:#31373C" | 100 || width=50px align="center" style="background:#3A4146" | 110 || width=50px align="center" style="background:#31373C" | 120
|- style="background:none"
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On miss: || style="border-top:1px solid #262E32" colspan="12" |
|- style="background:none"
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On hit: || style="border-top:1px solid #262E32" colspan="12" |
|- style="background:none"
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Hit stun: || style="border-top:1px solid #262E32" colspan="12" |
|- style="background:none"
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Block stun: || style="border-top:1px solid #262E32" colspan="12" |
|}
|}
|-
|
{| cellpadding="5" cellspacing="0" width=700px
|- style="background:none"
| style="vertical-align:top" |
{| cellpadding="0" cellspacing="0" width=340px
|- style="background:#262E32"
| width=180px  | {{#motion: dp + mp }} || <b>Updo</b>
|- style="background:none"
| colspan=2 | Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. The MP version is a <b>Default Assist Choice</b>.
|}
| style="vertical-align:top" |
{| border="1px solid #999" width=340px
|-
| align="center" | Damage || align="center" | 1000 || align="center" | Hit Stun || align="center" | XX
|-
| align="center" | Meter Gain || align="center" | XX% || align="center" | Hit Adv || align="center" | -X to +X
|-
| align="center" | Hit Stop || align="center" | X || align="center" | Block Stun || align="center"| XX
|-
| align="center" | Guard || align="center" | {{#motion: med }} || align="center" | Block Adv || align="center" | -X to +X
|}
|- style="background:none"
| colspan=2 |
{| style="border:1px solid #999; font-size:7pt; font-weight:bold; color:white" cellpadding="0" cellspacing="0" width=690px
| width=90px style="padding-right:3px; background:#262E32" | &nbsp; || width=50px align="center" style="background:#3A4146" | 10 || width=50px align="center" style="background:#31373C" | 20 || width=50px align="center" style="background:#3A4146" | 30 || width=50px align="center" style="background:#31373C" | 40 || width=50px align="center" style="background:#3A4146" | 50 || width=50px align="center" style="background:#31373C" | 60 || width=50px align="center" style="background:#3A4146" | 70 || width=50px align="center" style="background:#31373C" | 80 || width=50px align="center" style="background:#3A4146" | 90 || width=50px align="center" style="background:#31373C" | 100 || width=50px align="center" style="background:#3A4146" | 110 || width=50px align="center" style="background:#31373C" | 120
|- style="background:none"
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On miss: || style="border-top:1px solid #262E32" colspan="12" |
|- style="background:none"
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On hit: || style="border-top:1px solid #262E32" colspan="12" |
|- style="background:none"
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Hit stun: || style="border-top:1px solid #262E32" colspan="12" |
|- style="background:none"
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Block stun: || style="border-top:1px solid #262E32" colspan="12" |
|}
|}
|-
|
{| cellpadding="5" cellspacing="0" width=700px
|- style="background:none"
| style="vertical-align:top" |
{| cellpadding="0" cellspacing="0" width=340px
|- style="background:#262E32"
| width=180px  | {{#motion: dp + hp }} || <b>Updo</b>
|- style="background:none"
| colspan=2 | Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. As a custom assist the HP version will hit harder, reach higher off the ground, and leave Filia on screen longer than the LP and MP versions.
|}
| style="vertical-align:top" |
{| border="1px solid #999" width=340px
|-
| align="center" | Damage || align="center" | 1200 || align="center" | Hit Stun || align="center" | XX
|-
| align="center" | Meter Gain || align="center" | XX% || align="center" | Hit Adv || align="center" | -X to +X
|-
| align="center" | Hit Stop || align="center" | X || align="center" | Block Stun || align="center"| XX
|-
| align="center" | Guard || align="center" | {{#motion: med }} || align="center" | Block Adv || align="center" | -X to +X
|}
|- style="background:none"
| colspan=2 |
{| style="border:1px solid #999; font-size:7pt; font-weight:bold; color:white" cellpadding="0" cellspacing="0" width=690px
| width=90px style="padding-right:3px; background:#262E32" | &nbsp; || width=50px align="center" style="background:#3A4146" | 10 || width=50px align="center" style="background:#31373C" | 20 || width=50px align="center" style="background:#3A4146" | 30 || width=50px align="center" style="background:#31373C" | 40 || width=50px align="center" style="background:#3A4146" | 50 || width=50px align="center" style="background:#31373C" | 60 || width=50px align="center" style="background:#3A4146" | 70 || width=50px align="center" style="background:#31373C" | 80 || width=50px align="center" style="background:#3A4146" | 90 || width=50px align="center" style="background:#31373C" | 100 || width=50px align="center" style="background:#3A4146" | 110 || width=50px align="center" style="background:#31373C" | 120
|- style="background:none"
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On miss: || style="border-top:1px solid #262E32" colspan="12" |
|- style="background:none"
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On hit: || style="border-top:1px solid #262E32" colspan="12" |
|- style="background:none"
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Hit stun: || style="border-top:1px solid #262E32" colspan="12" |
|- style="background:none"
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Block stun: || style="border-top:1px solid #262E32" colspan="12" |
|}
|}
|}
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|}
|}

Revision as of 12:22, 1 April 2012

Leave notes here if you have to I'll see them. PM Pizzarino on the forum I might see them faster.

Test Stuff



Damage 300 PC sLP start1.png PC sLP start2.png PC sLP active1.png PC sLP recover1.png PC sLP recover2.png PC sLP recover3.png PC sLP recover4.png
Meter Gain XX%
Hit Stun 26
Hit Stop 7
Hit Adv +4 to +5
Block Stun 22
Block Adv 0 to +1
Frame Count 4 2 2 5 3 3 3
Simplified 6 2 14



{{#motion: lp }} Poke!
Poke!
Peacock delivers a one finger jab. The attack Chains Twice like most s.LPs and is Peacock's fastest attack up close.
Damage 300 Hit Stun 26
Meter Gain XX% Hit Adv +4 to +5
Hit Stop 7 Block Stun 22
Guard {{#motion: med }} Block Adv 0 to +1
  10 20 30 40 50 60 70 80 90 100 110 120
On miss:
6 2 14
On hit:
6 1 22
Hit stun:
  26
Block stun:
  22
{{#motion: mp }} Transfemoral Amputation
Quote goes here
Valentine attacks with a 4 hit, single bonesaw swipe that Chains Twice. The second, unique MP hits 5 times and ends with less recovery and hit stun than a single MP.
Damage 140 x3, 325
300, 100 x4
Hit Stun ??x4
??x5
Meter Gain %%x4
%%x5
Hit Adv -1
+4
Hit Stop ??x4
??x5
Block Stun ??x4
??x5
Guard {{#motion: med }} Block Adv -4
0
  10 20 30 40 50 60 70 80 90 100 110 120
On miss:
13 4 23
 
  14 3 7 3 3 3 3 3 3 3 16
On hit:
13 1 2 1 2 1 2 1 33
 
  14 1 18 1 6 1 6 1 6 1 19
Hit stun:
  41
 
  63
Block stun:
  38
 
  59
{{#motion: dp + lp }} Updo
Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. As a custom assist the LP version will hit anti-air and get Filia off the screen faster than MP and HP versions.
Damage 800 Hit Stun XX
Meter Gain XX% Hit Adv -X to +X
Hit Stop X Block Stun XX
Guard {{#motion: med }} Block Adv -X to +X
  10 20 30 40 50 60 70 80 90 100 110 120
On miss:
On hit:
Hit stun:
Block stun:
{{#motion: dp + mp }} Updo
Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. The MP version is a Default Assist Choice.
Damage 1000 Hit Stun XX
Meter Gain XX% Hit Adv -X to +X
Hit Stop X Block Stun XX
Guard {{#motion: med }} Block Adv -X to +X
  10 20 30 40 50 60 70 80 90 100 110 120
On miss:
On hit:
Hit stun:
Block stun:
{{#motion: dp + hp }} Updo
Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. As a custom assist the HP version will hit harder, reach higher off the ground, and leave Filia on screen longer than the LP and MP versions.
Damage 1200 Hit Stun XX
Meter Gain XX% Hit Adv -X to +X
Hit Stop X Block Stun XX
Guard {{#motion: med }} Block Adv -X to +X
  10 20 30 40 50 60 70 80 90 100 110 120
On miss:
On hit:
Hit stun:
Block stun: