No edit summary |
No edit summary |
||
Line 204: | Line 204: | ||
| width=295px align="center" style="background:aqua" | 59 | | width=295px align="center" style="background:aqua" | 59 | ||
|} | |} | ||
|} | |||
|} | |||
|- | |||
| | |||
{| cellpadding="5" cellspacing="0" width=700px | |||
|- style="background:none" | |||
| style="vertical-align:top" | | |||
{| cellpadding="0" cellspacing="0" width=340px | |||
|- style="background:#262E32" | |||
| width=180px | {{#motion: dp + lp }} || <b>Updo</b> | |||
|- style="background:none" | |||
| colspan=2 | Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. As a custom assist the LP version will hit anti-air and get Filia off the screen faster than MP and HP versions. | |||
|} | |||
| style="vertical-align:top" | | |||
{| border="1px solid #999" width=340px | |||
|- | |||
| align="center" | Damage || align="center" | 800 || align="center" | Hit Stun || align="center" | XX | |||
|- | |||
| align="center" | Meter Gain || align="center" | XX% || align="center" | Hit Adv || align="center" | -X to +X | |||
|- | |||
| align="center" | Hit Stop || align="center" | X || align="center" | Block Stun || align="center"| XX | |||
|- | |||
| align="center" | Guard || align="center" | {{#motion: med }} || align="center" | Block Adv || align="center" | -X to +X | |||
|} | |||
|- style="background:none" | |||
| colspan=2 | | |||
{| style="border:1px solid #999; font-size:7pt; font-weight:bold; color:white" cellpadding="0" cellspacing="0" width=690px | |||
| width=90px style="padding-right:3px; background:#262E32" | || width=50px align="center" style="background:#3A4146" | 10 || width=50px align="center" style="background:#31373C" | 20 || width=50px align="center" style="background:#3A4146" | 30 || width=50px align="center" style="background:#31373C" | 40 || width=50px align="center" style="background:#3A4146" | 50 || width=50px align="center" style="background:#31373C" | 60 || width=50px align="center" style="background:#3A4146" | 70 || width=50px align="center" style="background:#31373C" | 80 || width=50px align="center" style="background:#3A4146" | 90 || width=50px align="center" style="background:#31373C" | 100 || width=50px align="center" style="background:#3A4146" | 110 || width=50px align="center" style="background:#31373C" | 120 | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On miss: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On hit: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Hit stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Block stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
|} | |||
|} | |||
|- | |||
| | |||
{| cellpadding="5" cellspacing="0" width=700px | |||
|- style="background:none" | |||
| style="vertical-align:top" | | |||
{| cellpadding="0" cellspacing="0" width=340px | |||
|- style="background:#262E32" | |||
| width=180px | {{#motion: dp + mp }} || <b>Updo</b> | |||
|- style="background:none" | |||
| colspan=2 | Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. The MP version is a <b>Default Assist Choice</b>. | |||
|} | |||
| style="vertical-align:top" | | |||
{| border="1px solid #999" width=340px | |||
|- | |||
| align="center" | Damage || align="center" | 1000 || align="center" | Hit Stun || align="center" | XX | |||
|- | |||
| align="center" | Meter Gain || align="center" | XX% || align="center" | Hit Adv || align="center" | -X to +X | |||
|- | |||
| align="center" | Hit Stop || align="center" | X || align="center" | Block Stun || align="center"| XX | |||
|- | |||
| align="center" | Guard || align="center" | {{#motion: med }} || align="center" | Block Adv || align="center" | -X to +X | |||
|} | |||
|- style="background:none" | |||
| colspan=2 | | |||
{| style="border:1px solid #999; font-size:7pt; font-weight:bold; color:white" cellpadding="0" cellspacing="0" width=690px | |||
| width=90px style="padding-right:3px; background:#262E32" | || width=50px align="center" style="background:#3A4146" | 10 || width=50px align="center" style="background:#31373C" | 20 || width=50px align="center" style="background:#3A4146" | 30 || width=50px align="center" style="background:#31373C" | 40 || width=50px align="center" style="background:#3A4146" | 50 || width=50px align="center" style="background:#31373C" | 60 || width=50px align="center" style="background:#3A4146" | 70 || width=50px align="center" style="background:#31373C" | 80 || width=50px align="center" style="background:#3A4146" | 90 || width=50px align="center" style="background:#31373C" | 100 || width=50px align="center" style="background:#3A4146" | 110 || width=50px align="center" style="background:#31373C" | 120 | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On miss: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On hit: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Hit stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Block stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
|} | |||
|} | |||
|- | |||
| | |||
{| cellpadding="5" cellspacing="0" width=700px | |||
|- style="background:none" | |||
| style="vertical-align:top" | | |||
{| cellpadding="0" cellspacing="0" width=340px | |||
|- style="background:#262E32" | |||
| width=180px | {{#motion: dp + hp }} || <b>Updo</b> | |||
|- style="background:none" | |||
| colspan=2 | Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. As a custom assist the HP version will hit harder, reach higher off the ground, and leave Filia on screen longer than the LP and MP versions. | |||
|} | |||
| style="vertical-align:top" | | |||
{| border="1px solid #999" width=340px | |||
|- | |||
| align="center" | Damage || align="center" | 1200 || align="center" | Hit Stun || align="center" | XX | |||
|- | |||
| align="center" | Meter Gain || align="center" | XX% || align="center" | Hit Adv || align="center" | -X to +X | |||
|- | |||
| align="center" | Hit Stop || align="center" | X || align="center" | Block Stun || align="center"| XX | |||
|- | |||
| align="center" | Guard || align="center" | {{#motion: med }} || align="center" | Block Adv || align="center" | -X to +X | |||
|} | |||
|- style="background:none" | |||
| colspan=2 | | |||
{| style="border:1px solid #999; font-size:7pt; font-weight:bold; color:white" cellpadding="0" cellspacing="0" width=690px | |||
| width=90px style="padding-right:3px; background:#262E32" | || width=50px align="center" style="background:#3A4146" | 10 || width=50px align="center" style="background:#31373C" | 20 || width=50px align="center" style="background:#3A4146" | 30 || width=50px align="center" style="background:#31373C" | 40 || width=50px align="center" style="background:#3A4146" | 50 || width=50px align="center" style="background:#31373C" | 60 || width=50px align="center" style="background:#3A4146" | 70 || width=50px align="center" style="background:#31373C" | 80 || width=50px align="center" style="background:#3A4146" | 90 || width=50px align="center" style="background:#31373C" | 100 || width=50px align="center" style="background:#3A4146" | 110 || width=50px align="center" style="background:#31373C" | 120 | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On miss: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On hit: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Hit stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Block stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
|} | |} | ||
|} | |} | ||
|} | |} |
Revision as of 12:22, 1 April 2012
Leave notes here if you have to I'll see them. PM Pizzarino on the forum I might see them faster.
Test Stuff
Damage | 300 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Meter Gain | XX% | |||||||
Hit Stun | 26 | |||||||
Hit Stop | 7 | |||||||
Hit Adv | +4 to +5 | |||||||
Block Stun | 22 | |||||||
Block Adv | 0 to +1 | |||||||
Frame Count | 4 | 2 | 2 | 5 | 3 | 3 | 3 | |
Simplified | 6 | 2 | 14 |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|