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{{SFxTCharacterHeader|Kazuya|kazuya| | {{SFxTCharacterHeader|Kazuya|kazuya| | ||
As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series. | |||
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Kazuya is an all around, close range character. He lacks a projectile but can easily avoid projectiles and get in close with his Mist Step and Uppercuts. Once he gets in close, Kazuya becomes a monster. He has a multitude of tools for any situation, like uppercuts, his Demon God Fist (an excellent combo ender), his Slaughter Hook, and his many Tekken combos. Due to Kazuya's lengthy combos great moveset, Kazuya is a very reliable character.}} | |||
Revision as of 06:21, 23 January 2013


Kazuya
Ideal Team Position: As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series.
Kazuya is an all around, close range character. He lacks a projectile but can easily avoid projectiles and get in close with his Mist Step and Uppercuts. Once he gets in close, Kazuya becomes a monster. He has a multitude of tools for any situation, like uppercuts, his Demon God Fist (an excellent combo ender), his Slaughter Hook, and his many Tekken combos. Due to Kazuya's lengthy combos great moveset, Kazuya is a very reliable character.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
speccancel
speccancel
hardknockdown
crossup
Unique Attacks
knockdown vs airborne on 2nd hit
knockdown vs airborne on
2nd and 3rd hit
knockdown vs airborne in 2nd hit
2nd and 3rd hit
knockdown vs airborne on
2nd and 3rd hit
mk --- lk
hardknockdown on 4th hit
knockdown vs airborne on
hits 2 - 4
hardknockdown vs airborne
hardknockdown vs airborne
hardknockdown
mk --- lp
high on 4th hit
knockdown on 4th hit
knockdown vs airborne
mk --- lk
low on 4th hit
hardknockdown on 4th hit
knockdown vs airborne
low on 1st hit
hardknockdown on 3rd hit
knockdown vs airborne
Throws
Special Moves
knockdown ;
if performed perfectly, increases
damage and speed of move.
Middle Kick
knockdown
Low Spinning Kick
hardknockdown
hardknockdown
hardknockdown
hardknockdown
low on 2nd hit for m and h
low on 3rd hit for h
knockdown on 2nd and 3rd hits
k
d + k
knockdown
ex with lp + mp
high on 2nd hit
groundbounce on 2nd hit
ex with mp + hp
knockdown vs airborne
ex with lp + hp
hardknockdown on 2nd hit
knockdown vs airborne
hardknockdown
Super Combo
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
EWGF Tutorial
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Midscreen only: {{#motion: dp + m / h (Just Frame) x2, st. m xxx EWGF, st. h xxx EWGF x2}}
Corner only: {{#motion: dp + m / h (Just Frame) x2, cr. h xxx EWGF, cr. h xxx EWGF x2}}
Combos Into Supers
- N/A