Street Fighter X Tekken/Raven: Difference between revisions

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== The Basics ==
== The Basics ==
N/A
*One of the core things for Raven right now is the "Raven Loop", using {{#motion: d + hp , chrg qcb + p , f f (dash cancel) , repeat }}. This allows Raven to juggle his sweeping {{#motion: d + hp }} repeatedly for strong damage, and opening up many combo and reset options.
 


== Advanced Strategy ==
== Advanced Strategy ==

Revision as of 13:09, 16 March 2012

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Raven

Sfxt raven face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
Standing Hard Punch
hp
chcrumple
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Hard Punch
(near opponent) hp
speccancel
Close Hard Kick
(near opponent) hk
high
Crouching Light Punch
d + lp
rpdfire
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
low
knockdown
speccancel
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
crossup
Jump Hard Kick
ub / u / uf + hk
high
groundbounce vs airborne


Unique Attacks

Name
Command
Notes
Stormbringer
f + mk --- mk or hk
knockdown vs airborne
Skull Smasher
b + mk --- lk
speccancel on 2nd hit
knockdown vs airborne
Skull Smasher Feint
b + mk --- mk
high on 2nd hit
groundbounce on 2nd hit
knockdown vs airborne
Skull Smasher Feint Low
b + mk --- hk
low hardknockdown on
2nd hit
knockdown vs airborne

Throws

Name
Command
Notes
Orbiting Moon
f or n + lp + lk
throw
Dark Matter
b + lp + lk
throw

Special Moves

Name
Command
Notes
Crossed Ninja Stars
qcf + p
ex
airok
knockdown on ex
knockdown vs airborne
Haze
dp + 3p or 3k
teleport
Alter Ego
qcf + k
ex
knockdown
l / l + m ex hit low
m / l + h ex hit high
h / m + h ex hits mid
m + h ex wallbounce
Wind Cross
qcb + p
press p on hit or block
for additional attacks
ex chrg
knockdown on final hit

Super Combo

Name
Command
Notes
Doppelganger
qcb + 3p


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

  • One of the core things for Raven right now is the "Raven Loop", using {{#motion: d + hp , chrg qcb + p , f f (dash cancel) , repeat }}. This allows Raven to juggle his sweeping {{#motion: d + hp }} repeatedly for strong damage, and opening up many combo and reset options.

Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A