Street Fighter X Tekken/Ogre: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Waning Moon | qcb + p | ex <br> throw at close range <br> armored on ex }}
{{SFxTMoveListRow | Waning Moon | qcb + p | ex <br> throw at close range <br> armored on ex }}
{{SFxTMoveListRow | Ancient Power | dp + p | ex <br> knockdown <br> l and m are counters <br> l counters low <br> m counters mid and high <br> h and ex activate alone }}
{{SFxTMoveListRow | Ancient Power | dp + p | ex <br> knockdown <br> l counters low <br> m counters mid and high <br> h and ex activate alone }}
{{SFxTMoveListRow | Blazing Kick | qcb + k | ex <br> knockdown <br> proj reflector <br> l reflects f <br> m reflects uf <br> h reflects u <br> ex reflects f at increased speed }}
{{SFxTMoveListRow | Blazing Kick | qcb + k | ex <br> knockdown <br> proj reflector <br> l reflects f <br> m reflects uf <br> h reflects u <br> ex reflects f at increased speed }}
{{SFxTMoveListRow | Owl's Hunt | dp + k | ex <br> teleport falling attack <br> l teleports close <br> m teleports midscreen <br> h teleports far <br> ex tracks opponent }}
{{SFxTMoveListRow | Owl's Hunt | dp + k | ex <br> teleport falling attack <br> l teleports close <br> m teleports midscreen <br> h teleports far <br> ex tracks opponent }}

Revision as of 11:11, 16 March 2012

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Ogre

Sfxt ogre face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
chcrumple
Standing Light Kick
lk
low
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Hard Punch
(near opponent) hp
speccancel
Close Hard Kick
(near opponent) hk
speccancel
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
Crouching Hard Punch
d + hp
high
hardknockdown
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
Crouching Hard Kick
d + hk
speccancel
knockdown on 2nd hit
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
groundbounce vs airborne
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
crossup
Jump Hard Kick
ub / u / uf + hk
high


Unique Attacks

Name
Command
Notes
Flash Punch Combo
lp --- lp --- mp
knockdown on 3rd hit
Demon Slayer
lp --- mp --- mp
speccancel on 3rd hit
Infinite Kick Combo
f + hk --- hk ---
hk --- hk --- hk
high on 2nd hit
low on 3rd hit knockdown on 5th hit
speccancel on 5th hit
knockdown vs airborne hits 2-5
Hunting Hawk
uf + lk --- mk --- lk
hardknockdown
high on 3rd hit
Snake Blade
d + lk ---
d + mk ---
d + mk
low on 1st and 2nd hit
knockdown on 3rd hit

Throws

Name
Command
Notes
Rag Doll
f or n + lp + lk
throw
Deadly Spear
b + lp + lk
throw

Special Moves

Name
Command
Notes
Waning Moon
qcb + p
ex
throw at close range
armored on ex
Ancient Power
dp + p
ex
knockdown
l counters low
m counters mid and high
h and ex activate alone
Blazing Kick
qcb + k
ex
knockdown
proj reflector
l reflects f
m reflects uf
h reflects u
ex reflects f at increased speed
Owl's Hunt
dp + k
ex
teleport falling attack
l teleports close
m teleports midscreen
h teleports far
ex tracks opponent
Owl's Hunt
(during Quick Recovery) k
During normal wakeup only
Indigo Punch
qcf + p
ex chrg
knockdown
wallbouce on ex

Super Combo

Name
Command
Notes
Hell Inferno
qcf + 3p


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A