Mike spragg (talk | contribs) |
Aneesh Roy (talk | contribs) (New move list format and frame data) |
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==== Normal Attacks ==== | ==== Normal Attacks ==== | ||
{{ | {|width="80%" | ||
{{ | {{SFxTFrameDataHeader}} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Far\Close LP | lp | H | 30 | 5 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | ||
{{ | | - | ||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Far\Close MP | mp | H | 60 | 8 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | ||
{{ | | - | ||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Far HP | hp | H | 90 | 11 | 4 | 22 | -1 | -6 | - | 3 | 1 | 1 | ||
{{ | | - | ||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Far LK | lk | H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | ||
{{ | | - | ||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
| Far MK | mk | H | 60 | 7 | 4 | 15 | +2 | -2 | - | 2 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Far HK | hk | H | 90 | 13 | 6 | 23 | -4 | -9 | - | 3 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Close HP | hp | H | 90 | 7 | 4 | 22 | -1 | -6 | SM,EX,SA,CA | 3 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Close LK | lk | H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Close MK | mk | H | 60 | 6 | 3 | 16 | +2 | -2 | SM,EX,SA,CA | 2 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Close HK | hk | H | 90 | 11 | 4 | 15 | +6 | +1 | - | 3 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Crouch LP | d + lp | H | 30 | 4 | 4 | 6 | +7 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Crouch MP | d + mp | L | 60 | 5 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Crouch HP | d + hp | H | 90 | 6 | 7 | 20 | -1 | -7 | SM,EX,SA,CA | 3 | 1 | 1 | |||
| Forces standing | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Crouch LK | d + lk | L | 30 | 5 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Crouch MK | d + mk | L | 60 | 8 | 8 | 12 | +1 | -3 | SM,EX,SA,CA | 2 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Crouch HK | d + hk | L | 90 | 9 | 2(20)2 | 23 | hard knockdown | -5 | - | 3,3 | 1,1 | - | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Jump LP | ub or u or uf --- lp | M | 40 | 5 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Jump MP | ub or u or uf --- mp | M | 70 | 7 | 7 | until ground+4 | +16 | +12 | - | 2 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Jump HP | ub or u or uf --- hp | M | 100 | 11 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Jump LK | ub or u or uf --- lk | M | 40 | 5 | 8 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Jump MK | ub or u or uf --- mk | M | 70 | 7 | 7 | until ground+4 | +16 | +12 | - | 2 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Jump HK | ub or u or uf --- hk | M | 100 | 12 | 9 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Launcher | hp + hk | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | |||
| '''**LC''' <br> Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Guard Cancel | f + hp + hk (while blocking) | H | 120 | 14 | 7 | 23 | hard knockdown | -8 | - | - | - | - | |||
| Invulnerability frames 1-20, Resembles Hunting Tomahawk 2nd hit | |||
| | |||
}} | |||
|} | |||
==== Unique Attacks ==== | ==== Unique Attacks ==== | ||
{{ | {|width="80%" | ||
{{ | {{SFxTFrameDataHeader}} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Kolda | f + hp | H | 80 | 12 | 3 | 27 | +6 | 0 | - | 3 | 1 | 0 | ||
{{ | | Ground bounce on airborne opponent | ||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Party Crasher | f f + mp | H | 60 | 8 | 3 | 21 | +7 | +2 | - | 3 | 1 | 0 | ||
{{ | | Knockdown on airborne opponent | ||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
| - | lp --- b + mp | H | 50 | 8 | 4 | 13 | +2 | 0 | SM,EX,SA,CA | 2 | 1 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| - | lp --- b + mp --- lp | H | 40 | 14 | 10 | 13 | -2 | -8 | - | 2 | 1 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Baiyuan Sanshou | lp --- b + mp --- lp > lp | L | 70 | 12 | 3 | 26 | hard knockdown | -7 | - | 2 | 1 | 0 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| - | lp --- lp | H | 50 | 15 | 3 | 22 | -4 | -7 | - | 2 | 1 | 0 | |||
| Knockdown on airborne opponent, Doesn’t combo | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Divine Impact | lp --- lp --- mp | M | 90 | 16 | 9 | 19 | knockdown | -10 | - | 2 | 1 | 0 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Divine Intervention | lp --- lp --- mk | L | 70 | 13 | 4 | 14 | +3 | 0 | SM,EX,SA,CA | 2 | 1 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| - | b + mp | H | 50 | 6 | 5 | 19 | -3 | -6 | - | 2 | 1 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Trickling Stream | b + mp --- lp | L | 60 | 15 | 7 | 10 | +4 | +1 | SM,EX,SA,CA | 2 | 1 | 0 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Raging Rapids | b + mp --- mp | H | 70 | 13 | 5 | 26 | float | -9 | - | 2 | 1 | 0 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| - | f + mp | H | 60 | 12 | 4 | 19 | -2 | -5 | - | 2 | 1 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Slow Power Punch Combo | f + mp --- lp | H | 80 | 18 | 3 | 27 | float | -6 | - | 2 | 1 | 0 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Slow Power Punch to Low Kick | f + mp --- lk | L | 70 | 12 | 2 | 32 | -12 | -16 | SM,EX,SA,CA | 2 | 1 | 0 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Slow Power Punch to High Kick | f + mp > mk | H | 80 | 12 | 4 | 25 | -8 | -11 | SM,EX,SA,CA | 2 | 1 | 0 | |||
| Float airborne opponent, Forces standing | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| - | f + mk | H | 60 | 9 | 3 | 20 | -2 | -5 | - | 2 | 1 | 0 | |||
| Stagger (+35) on standing counter hit, (+18) on crouching counter hit, Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| - | f + mk > mp or hp | H | 50 | 14 | 4 | 28 | -11 | -14 | SM,EX,SA,CA | 2 | 1 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Red Orchid Combo | f + mk > mp or hp > k | H | 90 | 11 | 4 | 31 | +6 | -15 | - | 2 | 1 | 0 | |||
| Knockdown on airborne opponent, Forces standing | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Mountain Crusher | f + mk > mp or hp > f + p | H | 50 | 14 | 4 | 28 | -1 | -12 | SM,EX,SA,CA | 2 | 1 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
|} | |||
==== Throws ==== | ==== Throws ==== | ||
{{ | {|width="80%" | ||
{{ | {{SFxTFrameDataHeader}} | ||
{{ | {{SFxTFrameDataRow | ||
| Wild Stallion | lp + lk | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Mad Axes | b + lp + lk | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |||
| - | |||
| | |||
}} | |||
|} | |||
==== Special Moves ==== | ==== Special Moves ==== | ||
{{ | {|width="80%" | ||
{{ | {{SFxTFrameDataHeader}} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Swift Step | hcf + lp | - | - | - | - | 31 | - | - | - | - | - | - | ||
{{ | | Airborne frames 15-25, Input b,b between frames 1-27 to cancel into backdash | ||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Swift Step EX | hcf + lp + mp | - | - | - | - | 31 | - | - | - | - | - | - | ||
{{ | | [[File:ex.png]] <br> 1 point of armor during frames 1-14, Airborne frames 15-25, Input b,b between frames 1-27 to cancel into backdash | ||
{{ | | | ||
}} | |||
{{SFxTFrameDataRow | |||
{{ | | Lashing Arrow | hcf + mp | H | 120 | 16 | 10 | 14 | knockdown | -9 | - | 3 | 3 | 0 | ||
{{ | | Airborne frames 16-29 | ||
{{ | | | ||
}} | |||
{{SFxTFrameDataRow | |||
| Lashing Arrow EX | hcf + lp + mp | H | 100 | 16 | 10 | 14 | wall bounce | -9 | - | 3 | 3 | 0 | |||
| [[File:ex.png]] <br> 1 point of armor during frames 1-14, Airborne frames 16-29 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Swift Step Explosion | hcf + hp | M | 100 | 39 | 8 | 15 | crumple | -5 | - | 3 | 3 | 0 | |||
| Airborne frames 15-24, Knockdown on airborne opponent, Input b,b between frames 1-33 to cancel into backdash | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Swift Step Explosion EX | hcf + mp + hp | M | 100 | 39 | 8 | 15 | crumple | -5 | - | 3 | 3 | 0 | |||
| [[File:ex.png]] <br> 1 point of armor during frames 1-14, Airborne frames 15-24, Knockdown on airborne opponent, Input b,b between frames 1-33 to cancel into backdash | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Backdash (swift step) | Swift Step / Explosion --- b b | - | - | - | - | 22 | - | - | - | - | - | - | |||
| Invulnerability frames 1-4, Airborne frames 5-18 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Rising Kick LK | dp + lk | H | 130 | 6 | 6 | 44 | knockdown | -37 | - | 3 | 3 | 0 | |||
| Strike invulnerability frames 1-9, Airborne frames 6-40 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Rising Kick MK | dp + mk | H | 80,60 | 7 | 1(1)6 | 36 | knockdown | -29 | - | 3,3 | 1,3 | 0 | |||
| Strike invulnerability frames 1-6, Airborne frames 7-39, 2nd hit: Whiffs on crouching opponent, On Block: -31 on crouching opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Rising Kick HK | dp + hk | H | 100,60 | 7 | 1(1)8 | 38 | knockdown | -24 | - | 3,3 | 1,3 | 0 | |||
| Airborne frames 7-42 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Rising Kick EX | dp + k k | H | 100,70 | 6 | 1(1)6 | 42 | knockdown | -26 | - | 3,3 | 1,3 | 0 | |||
| [[File:ex.png]] <br> Invulnerability frames 1-9, Airborne frames 6-38 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Tiger Strike | qcb + p | H | 50,100 | 13 | 3 | 28 | hard knockdown | -9 | - | 3 | 3 | 0 | |||
| [[File:chrg.png]] '''**LC''' <br> Chargeable: 51F for EX Version and 100F for Super Art | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Tiger Strike EX | qcb + p p | H | 80,120 | 16 | 3 | 45 | hard knockdown | -26 | - | 3 | 3 | 0 | |||
| [[File:chrg.png]] [[File:ex.png]] '''**LC''' <br> Chargeable: 51F for Super Art | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Wind Roll LK | hcf + lk | - | - | - | - | 24 | - | - | - | - | - | - | |||
| Projectile invulnerability frames 1-15 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Wind Roll MK | hcf + mk | - | - | - | - | 25 | - | - | - | - | - | - | |||
| Projectile invulnerability frames 1-16 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Wind Roll HK | hcf + hk | - | - | - | - | 26 | - | - | - | - | - | - | |||
| Projectile invulnerability frames 1-17 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Wind Roll EX | hcf + k k | - | - | - | - | 23 | - | - | - | - | - | - | |||
| [[File:ex.png]] <br> Projectile invulnerability frames 1-16 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Tequila Sunrise Elbow Smash 1st | Wind Roll --- p | M | 50 | 16 | 7 | 35 | +3 | -20 | - | 3 | 3 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Tequila Sunrise Elbow Smash 2nd | Tequila Sunrise --- p | H | 80 | 25 | 9 | 13 | knockdown | +2 | - | 4 | 4 | 0 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Hunting Tomahawk 1st hit | Wind Roll --- k | H | 60 | 8 | 4 | 33 | -3 | -13 | - | 3 | 3 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Hunting Tomahawk 2nd hit | Hunting Tomahawk --- p| H | 100 | 25 | 7 | 23 | knockdown | -8 | - | 4 | 4 | 0 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Wind Roll Explosion 1st hit | Wind Roll --- d + k | L | 50 | 17 | 2 | 35 | -3 | -13 | - | 3 | 3 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Wind Roll Explosion 2nd hit | Wind Roll Explosion --- p p | H | 100 | 18 | 7 | 23 | knockdown | -8 | - | 4 | 4 | 0 | |||
| - | |||
| | |||
}} | |||
|} | |||
==== Super Art ==== | |||
= | {|width="80%" | ||
{{SFxTFrameDataHeader}} | |||
{{SFxTFrameDataRow | |||
| Iron Mountain Rush | qcb + 3p | H | 310 | 4 | 3 | 35 | hard knockdown | -16 | - | 3 | 3 | - | |||
| 68 frames cinematic freeze before attack begins, Invulnerability frames 1-4 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Cross Art | qcf + mp + mk | H | 150+ | 9 | 2 | 46 | switch | -26 | - | 3 | - | - | |||
| '''**LC''' <br> 63 frames cinematic freeze before attack begins, Invulnerability frames 1-10 | |||
| | |||
}} | |||
|} | |||
Revision as of 14:10, 9 February 2020


Julia
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Far\Close LP
lp |
H | 30 | 5 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Far\Close MP
mp |
H | 60 | 8 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Far HP
hp |
H | 90 | 11 | 4 | 22 | -1 | -6 | - | 3 | 1 | 1 | - |
Far LK
lk |
H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Far MK
mk |
H | 60 | 7 | 4 | 15 | +2 | -2 | - | 2 | 1 | 1 | - |
Far HK
hk |
H | 90 | 13 | 6 | 23 | -4 | -9 | - | 3 | 1 | 1 | - |
Close HP
hp |
H | 90 | 7 | 4 | 22 | -1 | -6 | SM,EX,SA,CA | 3 | 1 | 1 | - |
Close LK
lk |
H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Close MK
mk |
H | 60 | 6 | 3 | 16 | +2 | -2 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Close HK
hk |
H | 90 | 11 | 4 | 15 | +6 | +1 | - | 3 | 1 | 1 | - |
Crouch LP
d + lp |
H | 30 | 4 | 4 | 6 | +7 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Crouch MP
d + mp |
L | 60 | 5 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Crouch HP
d + hp |
H | 90 | 6 | 7 | 20 | -1 | -7 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing |
Crouch LK
d + lk |
L | 30 | 5 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Crouch MK
d + mk |
L | 60 | 8 | 8 | 12 | +1 | -3 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Crouch HK
d + hk |
L | 90 | 9 | 2(20)2 | 23 | hard knockdown | -5 | - | 3,3 | 1,1 | - | - |
Jump LP
ub or u or uf --- lp |
M | 40 | 5 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - |
Jump MP
ub or u or uf --- mp |
M | 70 | 7 | 7 | until ground+4 | +16 | +12 | - | 2 | 1 | 1 | - |
Jump HP
ub or u or uf --- hp |
M | 100 | 11 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - |
Jump LK
ub or u or uf --- lk |
M | 40 | 5 | 8 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - |
Jump MK
ub or u or uf --- mk |
M | 70 | 7 | 7 | until ground+4 | +16 | +12 | - | 2 | 1 | 1 | - |
Jump HK
ub or u or uf --- hk |
M | 100 | 12 | 9 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - |
Launcher
hp + hk |
H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | **LC Crushes crouching attacks frames 1-14, Launches opponent while switching characters |
Guard Cancel
f + hp + hk (while blocking) |
H | 120 | 14 | 7 | 23 | hard knockdown | -8 | - | - | - | - | Invulnerability frames 1-20, Resembles Hunting Tomahawk 2nd hit |
Unique Attacks
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Kolda
f + hp |
H | 80 | 12 | 3 | 27 | +6 | 0 | - | 3 | 1 | 0 | Ground bounce on airborne opponent |
Party Crasher
f f + mp |
H | 60 | 8 | 3 | 21 | +7 | +2 | - | 3 | 1 | 0 | Knockdown on airborne opponent |
-
lp --- b + mp |
H | 50 | 8 | 4 | 13 | +2 | 0 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
-
lp --- b + mp --- lp |
H | 40 | 14 | 10 | 13 | -2 | -8 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Baiyuan Sanshou
lp --- b + mp --- lp > lp |
L | 70 | 12 | 3 | 26 | hard knockdown | -7 | - | 2 | 1 | 0 | - |
-
lp --- lp |
H | 50 | 15 | 3 | 22 | -4 | -7 | - | 2 | 1 | 0 | Knockdown on airborne opponent, Doesn’t combo |
Divine Impact
lp --- lp --- mp |
M | 90 | 16 | 9 | 19 | knockdown | -10 | - | 2 | 1 | 0 | - |
Divine Intervention
lp --- lp --- mk |
L | 70 | 13 | 4 | 14 | +3 | 0 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
-
b + mp |
H | 50 | 6 | 5 | 19 | -3 | -6 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Trickling Stream
b + mp --- lp |
L | 60 | 15 | 7 | 10 | +4 | +1 | SM,EX,SA,CA | 2 | 1 | 0 | - |
Raging Rapids
b + mp --- mp |
H | 70 | 13 | 5 | 26 | float | -9 | - | 2 | 1 | 0 | - |
-
f + mp |
H | 60 | 12 | 4 | 19 | -2 | -5 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Slow Power Punch Combo
f + mp --- lp |
H | 80 | 18 | 3 | 27 | float | -6 | - | 2 | 1 | 0 | - |
Slow Power Punch to Low Kick
f + mp --- lk |
L | 70 | 12 | 2 | 32 | -12 | -16 | SM,EX,SA,CA | 2 | 1 | 0 | - |
Slow Power Punch to High Kick
f + mp > mk |
H | 80 | 12 | 4 | 25 | -8 | -11 | SM,EX,SA,CA | 2 | 1 | 0 | Float airborne opponent, Forces standing |
-
f + mk |
H | 60 | 9 | 3 | 20 | -2 | -5 | - | 2 | 1 | 0 | Stagger (+35) on standing counter hit, (+18) on crouching counter hit, Knockdown on airborne opponent |
-
f + mk > mp or hp |
H | 50 | 14 | 4 | 28 | -11 | -14 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
Red Orchid Combo
f + mk > mp or hp > k |
H | 90 | 11 | 4 | 31 | +6 | -15 | - | 2 | 1 | 0 | Knockdown on airborne opponent, Forces standing |
Mountain Crusher
f + mk > mp or hp > f + p |
H | 50 | 14 | 4 | 28 | -1 | -12 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
Throws
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wild Stallion
lp + lk |
throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Mad Axes
b + lp + lk |
throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Special Moves
Super Art
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Iron Mountain Rush
qcb + 3p |
H | 310 | 4 | 3 | 35 | hard knockdown | -16 | - | 3 | 3 | - | 68 frames cinematic freeze before attack begins, Invulnerability frames 1-4 |
Cross Art
qcf + mp + mk |
H | 150+ | 9 | 2 | 46 | switch | -26 | - | 3 | - | - | **LC 63 frames cinematic freeze before attack begins, Invulnerability frames 1-10 |
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A