Street Fighter X Tekken/Julia: Difference between revisions

From SuperCombo Wiki
(New move list format and frame data)
Line 11: Line 11:
==== Normal Attacks ====
==== Normal Attacks ====


{{SFxTMoveListHeader}}
{|width="80%"
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTFrameDataHeader}}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTFrameDataRow
{{SFxTMoveListRow | Standing Hard Punch | hp | }}
| Far\Close LP | lp | H | 30 | 5 | 4 | 8 |  +5 |  +1 | SM,EX,SA,CA | 1 | 1 | 1
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
| -
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
|
{{SFxTMoveListRow | Standing Hard Kick | hk | }}
}}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{SFxTFrameDataRow
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }}
| Far\Close MP | mp | H | 60 | 8 | 4 | 10 |  +7 |  +3 | SM,EX,SA,CA | 2 | 1 | 1
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }}
| -
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }}
|
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | low <br> speccancel }}
}}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }}
{{SFxTFrameDataRow
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
| Far HP | hp | H | 90 | 11 | 4 | 22 | -1 | -6 | - | 3 | 1 | 1
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }}
| -
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown  }}
|
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }}
}}
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }}
{{SFxTFrameDataRow
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }}
| Far LK | lk | H | 30 | 5 | 2 | 9 |  +6 |  +2 | SM,EX,SA,CA | 1 | 1 | 1
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high }}
| -
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }}
|
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high <br> crossup }}
}}
{{MoveListFooter}}
{{SFxTFrameDataRow
| Far MK | mk | H | 60 | 7 | 4 | 15 |  +2 | -2 | - | 2 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Far HK | hk | H | 90 | 13 | 6 | 23 | -4 | -9 | - | 3 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Close HP | hp | H | 90 | 7 | 4 | 22 | -1 | -6 | SM,EX,SA,CA | 3 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Close LK | lk | H | 30 | 5 | 2 | 9 |  +6 |  +2 | SM,EX,SA,CA | 1 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Close MK | mk | H | 60 | 6 | 3 | 16 |  +2 | -2 | SM,EX,SA,CA | 2 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Close HK | hk | H | 90 | 11 | 4 | 15 |  +6 |  +1 | - | 3 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Crouch LP | d + lp | H | 30 | 4 | 4 | 6 |  +7 |  +3 | SM,EX,SA,CA | 1 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Crouch MP | d + mp | L | 60 | 5 | 4 | 11 |  +6 |  +2 | SM,EX,SA,CA | 2 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Crouch HP | d + hp | H | 90 | 6 | 7 | 20 | -1 | -7 | SM,EX,SA,CA | 3 | 1 | 1
| Forces standing
|
}}
{{SFxTFrameDataRow
| Crouch LK | d + lk | L | 30 | 5 | 4 | 10 |  +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Crouch MK | d + mk | L | 60 | 8 | 8 | 12 |  +1 | -3 | SM,EX,SA,CA | 2 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Crouch HK | d + hk | L | 90 | 9 | 2(20)2 | 23 | hard knockdown | -5 | - | 3,3 | 1,1 | -
| -
|
}}
{{SFxTFrameDataRow
| Jump LP | ub or u or uf --- lp | M | 40 | 5 | 4 | until ground+4 |  +12 |  +4 | - | 1 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Jump MP | ub or u or uf --- mp | M | 70 | 7 | 7 | until ground+4 |  +16 |  +12 | - | 2 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Jump HP | ub or u or uf --- hp | M | 100 | 11 | 4 | until ground+4 |  +20 |  +8 | - | 3 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Jump LK | ub or u or uf --- lk | M | 40 | 5 | 8 | until ground+4 |  +12 |  +4 | - | 1 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Jump MK | ub or u or uf --- mk | M | 70 | 7 | 7 | until ground+4 |  +16 |  +12 | - | 2 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Jump HK | ub or u or uf --- hk | M | 100 | 12 | 9 | until ground+4 |  +20 |  +8 | - | 3 | 1 | 1
| -
|
}}
{{SFxTFrameDataRow
| Launcher | hp + hk | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | -
| '''**LC''' <br> Crushes crouching attacks frames 1-14, Launches opponent while switching characters
|
}}
{{SFxTFrameDataRow
| Guard Cancel | f + hp + hk (while blocking) | H | 120 | 14 | 7 | 23 | hard knockdown | -8 | - | - | - | -
| Invulnerability frames 1-20, Resembles Hunting Tomahawk 2nd hit
|
}}
|}
 


==== Unique Attacks ====
==== Unique Attacks ====


{{SFxTMoveListHeader}}
{|width="80%"
{{SFxTMoveListRow | Party Crasher | f --- f + mp | knockdown vs airborne }}
{{SFxTFrameDataHeader}}
{{SFxTMoveListRow | Kaida | f + hp | groundbounce vs airborne}}
{{SFxTFrameDataRow
{{SFxTMoveListRow | Baiyuan Sanshou | lp --- b + mp --- lp --- lp | low on 4th hit <br> knockdown vs airborne on <br> hits 2 - 4 }}
| Kolda | f + hp | H | 80 | 12 | 3 | 27 |  +6 | 0 | - | 3 | 1 | 0
{{SFxTMoveListRow | Divine Impact | lp --- lp --- mp | knockdown on 3rd hit <br> high on 3rd hit <br> knockdown vs airborne on <br> hits 2 and 3 }}
| Ground bounce on airborne opponent
{{SFxTMoveListRow | Divine Intervention | lp --- lp --- mk | low on 3rd hit <br> speccancel on 3rd hit <br> knockdown vs airborne on <br> hits 2 and 3 }}
|
{{SFxTMoveListRow | Trickling Stream | b + mp --- lp | low on 2nd hit <br> speccancel on 2nd hit <br> knockdown vs airborne }}
}}
{{SFxTMoveListRow | Raging Rapids | b + mp --- mp | knockdown on 2nd hit <br> knockdown vs airborne }}
{{SFxTFrameDataRow
{{SFxTMoveListRow | Slow Power Punch Combo | f + mp --- lp | knockdown on 2nd hit <br> knockdown vs airborne }}
| Party Crasher | f f + mp | H | 60 | 8 | 3 | 21 |  +7 |  +2 | - | 3 | 1 | 0
{{SFxTMoveListRow | Slow Power Punch to Low Kick | f + mp --- lk | low on 2nd hit <br> speccancel on 2nd hit <br> knockdown vs airborne }}
| Knockdown on airborne opponent
{{SFxTMoveListRow | Slow Power Punch to High Kick | f + mp --- mk | speccancel on 2nd hit <br> knockdown vs airborne }}
|
{{SFxTMoveListRow | Red Orchid Combo | f + mk --- mp or hp --- k | speccancel on 2nd hit <br> knockdown vs airborne}}
}}
{{SFxTMoveListRow | Mountain Crusher | f + mk --- mp or hp --- f + p | speccancel on 2nd hit <br> speccancel on 3rd hit <br> knockdown vs airborne }}
{{SFxTFrameDataRow
{{MoveListFooter}}
| - | lp --- b + mp | H | 50 | 8 | 4 | 13 |  +2 | 0 | SM,EX,SA,CA | 2 | 1 | 0
| Knockdown on airborne opponent
|
}}
{{SFxTFrameDataRow
| - | lp --- b + mp --- lp | H | 40 | 14 | 10 | 13 |  -2 |  -8 | - | 2 | 1 | 0
| Knockdown on airborne opponent
|
}}
{{SFxTFrameDataRow
| Baiyuan Sanshou | lp --- b + mp --- lp > lp | L | 70 | 12 | 3 | 26 | hard knockdown |  -7 | - | 2 | 1 | 0
| -
|
}}
{{SFxTFrameDataRow
| - | lp --- lp | H | 50 | 15 | 3 | 22 |  -4 | -7 | - | 2 | 1 | 0
| Knockdown on airborne opponent, Doesn’t combo
|
}}
{{SFxTFrameDataRow
| Divine Impact | lp --- lp --- mp | M | 90 | 16 | 9 | 19 | knockdown |  -10 | - | 2 | 1 | 0
| -
|
}}
{{SFxTFrameDataRow
| Divine Intervention | lp --- lp --- mk | L | 70 | 13 | 4 | 14 |  +3 | 0 | SM,EX,SA,CA | 2 | 1 | 0
| Knockdown on airborne opponent
|
}}
{{SFxTFrameDataRow
| - | b + mp | H | 50 | 6 | 5 | 19 |  -3 |  -6 | - | 2 | 1 | 0
| Knockdown on airborne opponent
|
}}
{{SFxTFrameDataRow
| Trickling Stream | b + mp --- lp | L | 60 | 15 | 7 | 10 |  +4 |  +1 | SM,EX,SA,CA | 2 | 1 | 0
| -
|
}}
{{SFxTFrameDataRow
| Raging Rapids | b + mp --- mp | H | 70 | 13 | 5 | 26 | float |  -9 | - | 2 | 1 | 0
| -
|
}}
{{SFxTFrameDataRow
| - | f + mp | H | 60 | 12 | 4 | 19 |  -2 |  -5 | - | 2 | 1 | 0
| Knockdown on airborne opponent
|
}}
{{SFxTFrameDataRow
| Slow Power Punch Combo | f + mp --- lp | H | 80 | 18 | 3 | 27 | float |  -6 | - | 2 | 1 | 0
| -
|
}}
{{SFxTFrameDataRow
| Slow Power Punch to Low Kick | f + mp --- lk | L | 70 | 12 | 2 | 32 |  -12 |  -16 | SM,EX,SA,CA | 2 | 1 | 0
| -
|
}}
{{SFxTFrameDataRow
| Slow Power Punch to High Kick | f + mp > mk | H | 80 | 12 | 4 | 25 |  -8 |  -11 | SM,EX,SA,CA | 2 | 1 | 0
| Float airborne opponent, Forces standing
|
}}
{{SFxTFrameDataRow
| - | f + mk | H | 60 | 9 | 3 | 20 |  -2 |  -5 | - | 2 | 1 | 0
| Stagger (+35) on standing counter hit, (+18) on crouching counter hit, Knockdown on airborne opponent
|
}}
{{SFxTFrameDataRow
| - | f + mk > mp or hp | H | 50 | 14 | 4 | 28 |  -11 |  -14 | SM,EX,SA,CA | 2 | 1 | 0
| Knockdown on airborne opponent
|
}}
{{SFxTFrameDataRow
| Red Orchid Combo | f + mk > mp or hp > k | H | 90 | 11 | 4 | 31 |  +6 |  -15 | - | 2 | 1 | 0
| Knockdown on airborne opponent, Forces standing
|
}}
{{SFxTFrameDataRow
| Mountain Crusher | f + mk > mp or hp > f + p | H | 50 | 14 | 4 | 28 |  -1 |  -12 | SM,EX,SA,CA | 2 | 1 | 0
| Knockdown on airborne opponent
|
}}
|}
 


==== Throws ====
==== Throws ====


{{SFxTMoveListHeader}}
{|width="80%"
{{SFxTMoveListRow | Wild Stallion | f or n + lp + lk | throw }}
{{SFxTFrameDataHeader}}
{{SFxTMoveListRow | Mad Axes | b + lp + lk | throw }}
{{SFxTFrameDataRow
{{MoveListFooter}}
| Wild Stallion | lp + lk | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | -
| -
|
}}
{{SFxTFrameDataRow
| Mad Axes | b + lp + lk | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | -
| -
|
}}
|}
 


==== Special Moves ====
==== Special Moves ====


{{SFxTMoveListHeader}}
{|width="80%"
{{SFxTMoveListRow | Swift Step | hcf + lp | ex ; <br> must ex with lp + mp <br> armored on ex }}
{{SFxTFrameDataHeader}}
{{SFxTMoveListRow | Lashing Arrow | hcf + mp | ex <br> knockdown <br> must ex with lp + hp <br> armored on ex }}
{{SFxTFrameDataRow
{{SFxTMoveListRow | Swift Step Explosion | hcf + hp | ex <br> crumple <br> high <br> knockdown vs airborne ; <br> must ex with mp + hp <br> armored on ex }}
| Swift Step | hcf + lp | - | - | - | - | 31 | - | - | - | - | - | -
{{SFxTMoveListRow | Wind Roll | hcf + k | ex }}
| Airborne frames 15-25, Input b,b between frames 1-27 to cancel into backdash
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Tequila Sunrise <br> &nbsp;&nbsp;&nbsp; Elbow Smash | Wind Roll --- p --- p | high on 1st hit <br> knockdown on 2nd hit <br> knockdown vs airborne }}
|
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Hunting Tomahawk | Wind Roll --- k --- p | knockdown on 2nd hit <br> knockdown vs airborne }}
}}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Wind Roll Explosion | Wind Roll --- d + k  --- p + p | low on 1st hit <br> knockdown on 2nd hit <br> knockdown vs airborne }}
{{SFxTFrameDataRow
{{SFxTMoveListRow | Rising Kick | dp + k | ex <br> knockdown }}
| Swift Step EX | hcf + lp + mp | - | - | - | - | 31 | - | - | - | - | - | -
{{SFxTMoveListRow | Tiger Strike | qcb + p | ex chrg <br> hardknockdown }}
| [[File:ex.png]] <br> 1 point of armor during frames 1-14, Airborne frames 15-25, Input b,b between frames 1-27 to cancel into backdash
{{MoveListFooter}}
|
 
}}
==== Super Combo ====
{{SFxTFrameDataRow
{{SFxTMoveListHeader}}
| Lashing Arrow | hcf + mp | H | 120 | 16 | 10 | 14 | knockdown |  -9 | - | 3 | 3 | 0
{{SFxTMoveListRow | Iron Mountain Rush | qcb + 3p | }}
| Airborne frames 16-29
{{MoveListFooter}}
|
 
}}
 
{{SFxTFrameDataRow
== Move Analysis ==
| Lashing Arrow EX | hcf + lp + mp | H | 100 | 16 | 10 | 14 | wall bounce |  -9 | - | 3 | 3 | 0
=== Normal Moves ===
| [[File:ex.png]] <br> 1 point of armor during frames 1-14, Airborne frames 16-29
N/A
|
 
}}
 
{{SFxTFrameDataRow
=== Unique Attacks ===
| Swift Step Explosion | hcf + hp | M | 100 | 39 | 8 | 15 | crumple |  -5 | - | 3 | 3 | 0
N/A
| Airborne frames 15-24, Knockdown on airborne opponent, Input b,b between frames 1-33 to cancel into backdash
 
|
 
}}
=== Normal Throws ===
{{SFxTFrameDataRow
N/A
| Swift Step Explosion EX | hcf + mp + hp | M | 100 | 39 | 8 | 15 | crumple |  -5 | - | 3 | 3 | 0
 
| [[File:ex.png]] <br> 1 point of armor during frames 1-14, Airborne frames 15-24, Knockdown on airborne opponent, Input b,b between frames 1-33 to cancel into backdash
 
|
=== Special Moves ===
}}
N/A
{{SFxTFrameDataRow
 
| Backdash (swift step) | Swift Step / Explosion --- b b | - | - | - | - | 22 | - | - | - | - | - | -
 
| Invulnerability frames 1-4, Airborne frames 5-18
=== Super Combos ===
|
N/A
}}
 
{{SFxTFrameDataRow
| Rising Kick LK | dp + lk | H | 130 | 6 | 6 | 44 | knockdown | -37 | - | 3 | 3 | 0
| Strike invulnerability frames 1-9, Airborne frames 6-40
|
}}
{{SFxTFrameDataRow
| Rising Kick MK | dp + mk | H | 80,60 | 7 | 1(1)6 | 36 | knockdown | -29 | - | 3,3 | 1,3 | 0
| Strike invulnerability frames 1-6, Airborne frames 7-39, 2nd hit: Whiffs on crouching opponent, On Block: -31 on crouching opponent
|
}}
{{SFxTFrameDataRow
| Rising Kick HK | dp + hk | H | 100,60 | 7 | 1(1)8 | 38 | knockdown | -24 | - | 3,3 | 1,3 | 0
| Airborne frames 7-42
|
}}
{{SFxTFrameDataRow
| Rising Kick EX | dp + k k | H | 100,70 | 6 | 1(1)6 | 42 | knockdown | -26 | - | 3,3 | 1,3 | 0
| [[File:ex.png]] <br> Invulnerability frames 1-9, Airborne frames 6-38
|
}}
{{SFxTFrameDataRow
| Tiger Strike | qcb + p | H | 50,100 | 13 | 3 | 28 | hard knockdown |  -9 | - | 3 | 3 | 0
| [[File:chrg.png]] '''**LC''' <br> Chargeable: 51F for EX Version and 100F for Super Art
|
}}
{{SFxTFrameDataRow
| Tiger Strike EX | qcb + p p | H | 80,120 | 16 | 3 | 45 | hard knockdown |  -26 | - | 3 | 3 | 0
| [[File:chrg.png]] [[File:ex.png]] '''**LC''' <br> Chargeable: 51F for Super Art
|
}}
{{SFxTFrameDataRow
| Wind Roll LK | hcf + lk | - | - | - | - | 24 | - | - | - | - | - | -
| Projectile invulnerability frames 1-15
|
}}
{{SFxTFrameDataRow
| Wind Roll MK | hcf + mk | - | - | - | - | 25 | - | - | - | - | - | -
| Projectile invulnerability frames 1-16
|
}}
{{SFxTFrameDataRow
| Wind Roll HK | hcf + hk | - | - | - | - | 26 | - | - | - | - | - | -
| Projectile invulnerability frames 1-17
|
}}
{{SFxTFrameDataRow
| Wind Roll EX | hcf + k k | - | - | - | - | 23 | - | - | - | - | - | -
| [[File:ex.png]] <br> Projectile invulnerability frames 1-16
|
}}
{{SFxTFrameDataRow
| Tequila Sunrise Elbow Smash 1st | Wind Roll --- p | M | 50 | 16 | 7 | 35 |  +3 | -20 | - | 3 | 3 | 0
| Knockdown on airborne opponent
|
}}
{{SFxTFrameDataRow
| Tequila Sunrise Elbow Smash 2nd | Tequila Sunrise --- p | H | 80 | 25 | 9 | 13 | knockdown |  +2 | - | 4 | 4 | 0
| -
|
}}
{{SFxTFrameDataRow
| Hunting Tomahawk 1st hit | Wind Roll --- k | H | 60 | 8 | 4 | 33 |  -3 |  -13 | - | 3 | 3 | 0
| Knockdown on airborne opponent
|
}}
{{SFxTFrameDataRow
| Hunting Tomahawk 2nd hit | Hunting Tomahawk --- p| H | 100 | 25 | 7 | 23 | knockdown |  -8 | - | 4 | 4 | 0
| -
|
}}
{{SFxTFrameDataRow
| Wind Roll Explosion 1st hit | Wind Roll --- d + k | L | 50 | 17 | 2 | 35 |  -3 |  -13 | - | 3 | 3 | 0
| Knockdown on airborne opponent
|
}}
{{SFxTFrameDataRow
| Wind Roll Explosion 2nd hit | Wind Roll Explosion --- p p | H | 100 | 18 | 7 | 23 | knockdown |  -8 | - | 4 | 4 | 0
| -
|
}}
|}


== The Basics ==
N/A


==== Super Art ====


== Advanced Strategy ==
{|width="80%"
N/A
{{SFxTFrameDataHeader}}
{{SFxTFrameDataRow
| Iron Mountain Rush | qcb + 3p | H | 310 | 4 | 3 | 35 | hard knockdown | -16 | - | 3 | 3 | -
| 68 frames cinematic freeze before attack begins, Invulnerability frames 1-4
|
}}
{{SFxTFrameDataRow
| Cross Art | qcf + mp + mk | H | 150+ | 9 | 2 | 46 | switch | -26 | - | 3 | - | -
| '''**LC''' <br> 63 frames cinematic freeze before attack begins, Invulnerability frames 1-10
|
}}
|}





Revision as of 14:10, 9 February 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Julia

Sfxt julia face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS Notes
Far\Close LP
lp 
H 30 5 4 8 +5 +1 SM,EX,SA,CA 1 1 1 -
Far\Close MP
mp 
H 60 8 4 10 +7 +3 SM,EX,SA,CA 2 1 1 -
Far HP
hp 
H 90 11 4 22 -1 -6 - 3 1 1 -
Far LK
lk 
H 30 5 2 9 +6 +2 SM,EX,SA,CA 1 1 1 -
Far MK
mk 
H 60 7 4 15 +2 -2 - 2 1 1 -
Far HK
hk 
H 90 13 6 23 -4 -9 - 3 1 1 -
Close HP
hp 
H 90 7 4 22 -1 -6 SM,EX,SA,CA 3 1 1 -
Close LK
lk 
H 30 5 2 9 +6 +2 SM,EX,SA,CA 1 1 1 -
Close MK
mk 
H 60 6 3 16 +2 -2 SM,EX,SA,CA 2 1 1 -
Close HK
hk 
H 90 11 4 15 +6 +1 - 3 1 1 -
Crouch LP
d + lp 
H 30 4 4 6 +7 +3 SM,EX,SA,CA 1 1 1 -
Crouch MP
d + mp 
L 60 5 4 11 +6 +2 SM,EX,SA,CA 2 1 1 -
Crouch HP
d + hp 
H 90 6 7 20 -1 -7 SM,EX,SA,CA 3 1 1 Forces standing
Crouch LK
d + lk 
L 30 5 4 10 +3 -1 SM,EX,SA,CA 1 1 1 -
Crouch MK
d + mk 
L 60 8 8 12 +1 -3 SM,EX,SA,CA 2 1 1 -
Crouch HK
d + hk 
L 90 9 2(20)2 23 hard knockdown -5 - 3,3 1,1 - -
Jump LP
ub or u or uf --- lp 
M 40 5 4 until ground+4 +12 +4 - 1 1 1 -
Jump MP
ub or u or uf --- mp 
M 70 7 7 until ground+4 +16 +12 - 2 1 1 -
Jump HP
ub or u or uf --- hp 
M 100 11 4 until ground+4 +20 +8 - 3 1 1 -
Jump LK
ub or u or uf --- lk 
M 40 5 8 until ground+4 +12 +4 - 1 1 1 -
Jump MK
ub or u or uf --- mk 
M 70 7 7 until ground+4 +16 +12 - 2 1 1 -
Jump HK
ub or u or uf --- hk 
M 100 12 9 until ground+4 +20 +8 - 3 1 1 -
Launcher
hp + hk 
H 100 13 2 54 switch -34 - 3 - - **LC
Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Guard Cancel
f + hp + hk (while blocking) 
H 120 14 7 23 hard knockdown -8 - - - - Invulnerability frames 1-20, Resembles Hunting Tomahawk 2nd hit


Unique Attacks

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS Notes
Kolda
f + hp 
H 80 12 3 27 +6 0 - 3 1 0 Ground bounce on airborne opponent
Party Crasher
f f + mp 
H 60 8 3 21 +7 +2 - 3 1 0 Knockdown on airborne opponent
-
lp --- b + mp 
H 50 8 4 13 +2 0 SM,EX,SA,CA 2 1 0 Knockdown on airborne opponent
-
lp --- b + mp --- lp 
H 40 14 10 13 -2 -8 - 2 1 0 Knockdown on airborne opponent
Baiyuan Sanshou
lp --- b + mp --- lp > lp 
L 70 12 3 26 hard knockdown -7 - 2 1 0 -
-
lp --- lp 
H 50 15 3 22 -4 -7 - 2 1 0 Knockdown on airborne opponent, Doesn’t combo
Divine Impact
lp --- lp --- mp 
M 90 16 9 19 knockdown -10 - 2 1 0 -
Divine Intervention
lp --- lp --- mk 
L 70 13 4 14 +3 0 SM,EX,SA,CA 2 1 0 Knockdown on airborne opponent
-
b + mp 
H 50 6 5 19 -3 -6 - 2 1 0 Knockdown on airborne opponent
Trickling Stream
b + mp --- lp 
L 60 15 7 10 +4 +1 SM,EX,SA,CA 2 1 0 -
Raging Rapids
b + mp --- mp 
H 70 13 5 26 float -9 - 2 1 0 -
-
f + mp 
H 60 12 4 19 -2 -5 - 2 1 0 Knockdown on airborne opponent
Slow Power Punch Combo
f + mp --- lp 
H 80 18 3 27 float -6 - 2 1 0 -
Slow Power Punch to Low Kick
f + mp --- lk 
L 70 12 2 32 -12 -16 SM,EX,SA,CA 2 1 0 -
Slow Power Punch to High Kick
f + mp > mk 
H 80 12 4 25 -8 -11 SM,EX,SA,CA 2 1 0 Float airborne opponent, Forces standing
-
f + mk 
H 60 9 3 20 -2 -5 - 2 1 0 Stagger (+35) on standing counter hit, (+18) on crouching counter hit, Knockdown on airborne opponent
-
f + mk > mp or hp 
H 50 14 4 28 -11 -14 SM,EX,SA,CA 2 1 0 Knockdown on airborne opponent
Red Orchid Combo
f + mk > mp or hp > k 
H 90 11 4 31 +6 -15 - 2 1 0 Knockdown on airborne opponent, Forces standing
Mountain Crusher
f + mk > mp or hp > f + p 
H 50 14 4 28 -1 -12 SM,EX,SA,CA 2 1 0 Knockdown on airborne opponent


Throws

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS Notes
Wild Stallion
lp + lk 
throw 130 5 2 20 hard knockdown - - - - - -
Mad Axes
b + lp + lk 
throw 130 5 2 20 hard knockdown - - - - - -


Special Moves

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS Notes
Swift Step
hcf + lp 
- - - - 31 - - - - - - Airborne frames 15-25, Input b,b between frames 1-27 to cancel into backdash
Swift Step EX
hcf + lp + mp 
- - - - 31 - - - - - - Ex.png
1 point of armor during frames 1-14, Airborne frames 15-25, Input b,b between frames 1-27 to cancel into backdash
Lashing Arrow
hcf + mp 
H 120 16 10 14 knockdown -9 - 3 3 0 Airborne frames 16-29
Lashing Arrow EX
hcf + lp + mp 
H 100 16 10 14 wall bounce -9 - 3 3 0 Ex.png
1 point of armor during frames 1-14, Airborne frames 16-29
Swift Step Explosion
hcf + hp 
M 100 39 8 15 crumple -5 - 3 3 0 Airborne frames 15-24, Knockdown on airborne opponent, Input b,b between frames 1-33 to cancel into backdash
Swift Step Explosion EX
hcf + mp + hp 
M 100 39 8 15 crumple -5 - 3 3 0 Ex.png
1 point of armor during frames 1-14, Airborne frames 15-24, Knockdown on airborne opponent, Input b,b between frames 1-33 to cancel into backdash
Backdash (swift step)
Swift Step / Explosion --- b b 
- - - - 22 - - - - - - Invulnerability frames 1-4, Airborne frames 5-18
Rising Kick LK
dp + lk 
H 130 6 6 44 knockdown -37 - 3 3 0 Strike invulnerability frames 1-9, Airborne frames 6-40
Rising Kick MK
dp + mk 
H 80,60 7 1(1)6 36 knockdown -29 - 3,3 1,3 0 Strike invulnerability frames 1-6, Airborne frames 7-39, 2nd hit: Whiffs on crouching opponent, On Block: -31 on crouching opponent
Rising Kick HK
dp + hk 
H 100,60 7 1(1)8 38 knockdown -24 - 3,3 1,3 0 Airborne frames 7-42
Rising Kick EX
dp + k k 
H 100,70 6 1(1)6 42 knockdown -26 - 3,3 1,3 0 Ex.png
Invulnerability frames 1-9, Airborne frames 6-38
Tiger Strike
qcb + p 
H 50,100 13 3 28 hard knockdown -9 - 3 3 0 Chrg.png **LC
Chargeable: 51F for EX Version and 100F for Super Art
Tiger Strike EX
qcb + p p 
H 80,120 16 3 45 hard knockdown -26 - 3 3 0 Chrg.png Ex.png **LC
Chargeable: 51F for Super Art
Wind Roll LK
hcf + lk 
- - - - 24 - - - - - - Projectile invulnerability frames 1-15
Wind Roll MK
hcf + mk 
- - - - 25 - - - - - - Projectile invulnerability frames 1-16
Wind Roll HK
hcf + hk 
- - - - 26 - - - - - - Projectile invulnerability frames 1-17
Wind Roll EX
hcf + k k 
- - - - 23 - - - - - - Ex.png
Projectile invulnerability frames 1-16
Tequila Sunrise Elbow Smash 1st
Wind Roll --- p 
M 50 16 7 35 +3 -20 - 3 3 0 Knockdown on airborne opponent
Tequila Sunrise Elbow Smash 2nd
Tequila Sunrise --- p 
H 80 25 9 13 knockdown +2 - 4 4 0 -
Hunting Tomahawk 1st hit
Wind Roll --- k 
H 60 8 4 33 -3 -13 - 3 3 0 Knockdown on airborne opponent
Hunting Tomahawk 2nd hit
Hunting Tomahawk --- p
H 100 25 7 23 knockdown -8 - 4 4 0 -
Wind Roll Explosion 1st hit
Wind Roll --- d + k 
L 50 17 2 35 -3 -13 - 3 3 0 Knockdown on airborne opponent
Wind Roll Explosion 2nd hit
Wind Roll Explosion --- p p 
H 100 18 7 23 knockdown -8 - 4 4 0 -


Super Art

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS Notes
Iron Mountain Rush
qcb + 3p 
H 310 4 3 35 hard knockdown -16 - 3 3 - 68 frames cinematic freeze before attack begins, Invulnerability frames 1-4
Cross Art
qcf + mp + mk 
H 150+ 9 2 46 switch -26 - 3 - - **LC
63 frames cinematic freeze before attack begins, Invulnerability frames 1-10


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A