Street Fighter X Tekken/Julia: Difference between revisions

From SuperCombo Wiki
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{{SFxTMoveListRow | Kaida | f + hp | }}
{{SFxTMoveListRow | Kaida | f + hp | }}
{{SFxTMoveListRow | Baiyuan Sanshou | lp --- b + mp --- lp --- lp | low on 4th hit }}
{{SFxTMoveListRow | Baiyuan Sanshou | lp --- b + mp --- lp --- lp | low on 4th hit }}
{{SFxTMoveListRow | Divine Impact | lp --- lp --- mp | knockdown on 3rd hit }}
{{SFxTMoveListRow | Divine Impact | lp --- lp --- mp | knockdown on 3rd hit <br> high on 3rd hit }}
{{SFxTMoveListRow | Divine Intervention | lp --- lp --- mk | low on 3rd hit <br> speccancel on 3rd hit }}
{{SFxTMoveListRow | Divine Intervention | lp --- lp --- mk | low on 3rd hit <br> speccancel on 3rd hit }}
{{SFxTMoveListRow | Trickling Stream | b + mp --- lp | low on 2nd hit <br> speccancel on 2nd hit }}
{{SFxTMoveListRow | Trickling Stream | b + mp --- lp | low on 2nd hit <br> speccancel on 2nd hit }}

Revision as of 08:49, 15 March 2012

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Julia

Sfxt julia face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Hard Punch
(near opponent) hp
speccancel
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
low
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
crossup
Jump Hard Kick
ub / u / uf + hk
high
crossup

Unique Attacks

Name
Command
Notes
Party Crasher
f --- f + mp
Kaida
f + hp
Baiyuan Sanshou
lp --- b + mp --- lp --- lp
low on 4th hit
Divine Impact
lp --- lp --- mp
knockdown on 3rd hit
high on 3rd hit
Divine Intervention
lp --- lp --- mk
low on 3rd hit
speccancel on 3rd hit
Trickling Stream
b + mp --- lp
low on 2nd hit
speccancel on 2nd hit
Raging Rapids
b + mp --- mp
knockdown on 2nd hit
Slow Power Punch Combo
f + mp --- lp
knockdown on 2nd hit
Slow Power Punch to Low Kick
f + mp --- lk
low on 2nd hit
speccancel on 2nd hit
Slow Power Punch to High Kick
f + mp --- mk
speccancel on 2nd hit
Red Orchid Combo
f + mk --- mp or hp --- k
speccancel on 2nd hit
Mountain Crusher
f + mk --- mp or hp --- f + p
speccancel on 2nd hit
speccancel on 3rd hit

Throws

Name
Command
Notes
Wild Stallion
f or n + lp + lk
throw
Mad Axes
b + lp + lk
throw

Special Moves

Name
Command
Notes
Swift Step
hcf + lp
ex ;
must ex with lp + mp
armored on ex
Lashing Arrow
hcf + mp
ex ;
must ex with lp + hp
armored on ex
Swift Step Explosion
hcf + hp
ex
crumple
high ;
must ex with mp + hp
armored on ex
Wind Roll
hcf + k
ex
    Tequila Sunrise
    Elbow Smash
Wind Roll --- p --- p
knockdown on 2nd hit
    Hunting Tomahawk
Wind Roll --- k --- p
knockdown on 2nd hit
    Wind Roll Explosion
Wind Roll --- d + k --- p + p
low on 1st hit
knockdown on 2nd hit
Rising Kick
dp + k
ex
knockdown
Tiger Strike
qcb + p
ex chrg
hardknockdown

Super Combo

Name
Command
Notes
Iron Mountain Rush
qcb + 3p


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A