Street Fighter X Tekken/Hwoarang: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Spinning Trip Kick | db + lk | low <br> speccancel }}
{{SFxTMoveListRow | Spinning Trip Kick | db + lk | low <br> speccancel <br> knockdown vs airborne }}
{{SFxTMoveListRow | Tsunami Kick | f + mk | high }}
{{SFxTMoveListRow | Tsunami Kick | f + mk | high <br> knockdown vs airborne}}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Flamingo Stance | Tsunami Kick --- f | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Flamingo Stance | Tsunami Kick --- f | }}
{{SFxTMoveListRow | Iron Heel | f + hk | high <br> groundbounce }}
{{SFxTMoveListRow | Iron Heel | f + hk | high <br> groundbounce <br> knockdown vs airborne }}
{{SFxTMoveListRow | Fade-Away Kick | b + mk | speccancel }}
{{SFxTMoveListRow | Fade-Away Kick | b + mk | speccancel <br> knockdown vs airborne }}
{{SFxTMoveListRow | Reverse Kick | mp --- mp | speccancel on 2nd hit }}
{{SFxTMoveListRow | Reverse Kick | mp --- mp | speccancel on 2nd hit <br> knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Chainsaw Kick | mp --- lp | high on 2nd hit <br> groundbounce on 2nd hit }}
{{SFxTMoveListRow | Chainsaw Kick | mp --- lp | high on 2nd hit <br> groundbounce on 2nd hit <br> knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Flashing Trident | air lp --- mp | }}
{{SFxTMoveListRow | Flashing Trident | air lp --- mp | knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Middle Kick Combo | mk --- mk --- mk |  }}
{{SFxTMoveListRow | Middle Kick Combo | mk --- mk --- mk |  knockdown vs airborne on 3rd hit }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Flamingo Stance | Middle Trident Kick --- f | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Flamingo Stance | Middle Trident Kick --- f | }}
{{SFxTMoveListRow | High Kick Combo | mk --- mk --- hk | speccancel on 3rd hit }}
{{SFxTMoveListRow | High Kick Combo | mk --- mk --- hk | speccancel on 3rd hit <br> knockdown vs airborne on 3rd hit }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Flamingo Stance | &nbsp;High Kick Combo --- f | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Flamingo Stance | &nbsp;High Kick Combo --- f | }}
{{SFxTMoveListRow | Low Kick Combo | mk --- mk --- <br> d + lk | }}
{{SFxTMoveListRow | Low Kick Combo | mk --- mk --- <br> d + lk | knockdown vs airborne on 3rd hit }}
{{SFxTMoveListRow | Low & High <br> Kick Combo | mk --- mk --- <br> d + lk --- hk | spec cancel on 4th hit }}
{{SFxTMoveListRow | Low & High <br> Kick Combo | mk --- mk --- <br> d + lk --- hk | spec cancel on 4th hit <br> knockdown vs airborne on <br> 3rd and 4th hit }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Flamingo Stance | &nbsp;Low&nbsp;&&nbsp;High Kick <br> Combo --- f | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Flamingo Stance | &nbsp;Low&nbsp;&&nbsp;High Kick <br> Combo --- f | }}
{{SFxTMoveListRow | Low & High <br> Smash Kick Combo | lk --- mk |  }}
{{SFxTMoveListRow | Low & High <br> Smash Kick Combo | lk --- mk | knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Quick Kick Combo | (Flamingo Stance) <br> mp --- mp | knockdown on 3rd hit }}
{{SFxTMoveListRow | Quick Kick Combo | (Flamingo Stance) <br> mp --- mp | knockdown on 3rd hit }}
{{SFxTMoveListRow | Flamingo Kick Combo | (Flamingo Stance) <br> lk --- mk | speccancel on 2nd hit }}
{{SFxTMoveListRow | Flamingo Kick Combo | (Flamingo Stance) <br> lk --- mk | speccancel on 2nd hit <br> knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Fire Storm | (Flamingo Stance) <br> mk --- lk | speccancel on 2nd hit }}
{{SFxTMoveListRow | Fire Storm | (Flamingo Stance) <br> mk --- lk | speccancel on 2nd hit <br> knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Motion Switch | 3k | enters / exits <br> Flamingo stance }}
{{SFxTMoveListRow | Motion Switch | 3k | enters / exits <br> Flamingo stance }}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 11:25, 15 March 2012

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Hwoarang

Sfxt hwoarang face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
low
speccancel
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
speccancel
Crouching Light Punch
d + lp
low
speccancel
Crouching Medium Punch
d + mp
low
speccancel
Crouching Hard Punch
d + hp
knockdown
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
speccancel
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
crossup
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
Jump Hard Kick
ub / u / uf + hk
high
crossup


Unique Attacks

Name
Command
Notes
Spinning Trip Kick
db + lk
low
speccancel
knockdown vs airborne
Tsunami Kick
f + mk
high
knockdown vs airborne
    Flamingo Stance
Tsunami Kick --- f
Iron Heel
f + hk
high
groundbounce
knockdown vs airborne
Fade-Away Kick
b + mk
speccancel
knockdown vs airborne
Reverse Kick
mp --- mp
speccancel on 2nd hit
knockdown vs airborne on 2nd hit
Chainsaw Kick
mp --- lp
high on 2nd hit
groundbounce on 2nd hit
knockdown vs airborne on 2nd hit
Flashing Trident
air lp --- mp
knockdown vs airborne on 2nd hit
Middle Kick Combo
mk --- mk --- mk
knockdown vs airborne on 3rd hit
    Flamingo Stance
Middle Trident Kick --- f
High Kick Combo
mk --- mk --- hk
speccancel on 3rd hit
knockdown vs airborne on 3rd hit
    Flamingo Stance
 High Kick Combo --- f
Low Kick Combo
mk --- mk ---
d + lk
knockdown vs airborne on 3rd hit
Low & High
Kick Combo
mk --- mk ---
d + lk --- hk
spec cancel on 4th hit
knockdown vs airborne on
3rd and 4th hit
    Flamingo Stance
 Low & High Kick
Combo --- f
Low & High
Smash Kick Combo
lk --- mk
knockdown vs airborne on 2nd hit
Quick Kick Combo
(Flamingo Stance)
mp --- mp
knockdown on 3rd hit
Flamingo Kick Combo
(Flamingo Stance)
lk --- mk
speccancel on 2nd hit
knockdown vs airborne on 2nd hit
Fire Storm
(Flamingo Stance)
mk --- lk
speccancel on 2nd hit
knockdown vs airborne on 2nd hit
Motion Switch
3k
enters / exits
Flamingo stance

Throws

Name
Command
Notes
Falcon Dice Kick
f or n + lp + lk
throw
Bring It On
b + lp + lk
throw

Special Moves

Name
Command
Notes
Special Step
dp + p
ex
   Sky Rocket
Special Step --- k
ex
knockdown
Sky Rocket
dp + k
ex
knockdown
Hunting Hawk
qcb + k
ex
wallbounce on ex
Air Raid
hcf + k
ex
knockdown on ex
Air Raid Special
air hcf + k
ex
Dynamite Heel
hcb + p
ex chrg
groundbounce on ex 2nd hit

Super Combo

Name
Command
Notes
Heel Explosion Combo
hcb + 3p


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

  • Flamingo Stance can be exited by using crouch, any jump, or any dash, as well as using the {{#motion: 3k }} motion.

Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A