No edit summary |
(→Frame Data: Updated to 2012 and notes) |
||
Line 125: | Line 125: | ||
| align="center" |sp/su | | align="center" |sp/su | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |4 | ||
| align="center" | | | align="center" |9 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+ | | align="center" |+2 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 213: | Line 213: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |1st active frames cannot hit crouching opponents, Hits only once | ||
| | | | | | ||
|- | |- | ||
Line 235: | Line 235: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |60*20 | | align="center" |60*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |3*3 | | align="center" |3*3 | ||
Line 367: | Line 367: | ||
| align="center" |-18 | | align="center" |-18 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 451: | Line 451: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 507: | Line 507: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f legs invincible to projectiles | ||
| | | | | | ||
|- | |- | ||
Line 521: | Line 521: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f legs invincible to projectiles | ||
| | | | | | ||
|- | |- | ||
Line 535: | Line 535: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f legs invincible to projectiles | ||
| | | | | | ||
|- | |- | ||
Line 630: | Line 630: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |Until ground | | align="center" |Until ground | ||
| align="center" |6 | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f legs invincible to projectiles | ||
| | | | | | ||
|- | |- | ||
Line 644: | Line 644: | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |Until ground | | align="center" |Until ground | ||
| align="center" |6 | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f legs invincible to projectiles, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 655: | Line 655: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |See notes | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |120 | | align="center" |Total 120 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~59f unthrowable, 1~59f legs strike and projectile invincible, can cancel from 31f~ | ||
| | | | | | ||
|- | |- | ||
Line 717: | Line 717: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 731: | Line 731: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 742: | Line 742: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |95 | | align="center" |95 | ||
| align="center" |48 | | align="center" |Total 48 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |18~19f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 756: | Line 756: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |57 | | align="center" |57 | ||
| align="center" |48 | | align="center" |Total 48 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18~19f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 770: | Line 770: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |43 | | align="center" |43 | ||
| align="center" |48 | | align="center" |Total 48 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18~19f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 784: | Line 784: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |42 | | align="center" |Total 42 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |18~19f cancellable, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 801: | Line 801: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
Line 815: | Line 815: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
Line 829: | Line 829: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
Line 843: | Line 843: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break, projectile hitbox, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 857: | Line 857: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, projectile hitbox, cannot hit grounded opponents | ||
| | | | | | ||
|- | |- | ||
Line 871: | Line 871: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, projectile hitbox, cannot hit grounded opponents | ||
| | | | | | ||
|- | |- | ||
Line 885: | Line 885: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdon, floats opponent, pursuit property, projectile hitbox, cannot hit grounded opponents | ||
| | | | | | ||
|- | |- | ||
| |Yoga Blast [[File:EX.gif]] | | |Yoga Blast [[File:EX.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |90*50 | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 899: | Line 899: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, Hard knockdown, pursuit property, projectile hitbox, cannot hit grounded opponents | ||
| | | | | | ||
|- | |- | ||
| |Teleport | | |Yoga Teleport | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 910: | Line 910: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |48 | | align="center" |Total 48 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~29f Invincible, teleport complete on 15f, 19 grounded recovery frames | ||
| | | | | | ||
|- | |- | ||
| |Teleport | | |Yoga Teleport (air) | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 924: | Line 924: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |30 | | align="center" |Total 30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~24f Invincible, teleport complete on 15f, can be activated from 1st jump frame | ||
| | | | | | ||
|- | |- | ||
| |Super Combo [[File:Jab.gif]] | | |Super Combo [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |75x2*60x3 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
Line 941: | Line 941: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~3f Invincible, floats opponent, pursuit property, projectile hit box | ||
| | | | | | ||
|- | |- | ||
| |Super Combo [[File:Strong.gif]] | | |Super Combo [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |75x2*60x3 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
Line 955: | Line 955: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, floats opponent, pursuit property, projectile hit box | ||
| | | | | | ||
|- | |- | ||
| |Super Combo [[File:Fierce.gif]] | | |Super Combo [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |75x2*60x3 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
Line 969: | Line 969: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, floats opponent, pursuit property, projectile hit box | ||
| | | | | | ||
|- | |- | ||
Line 980: | Line 980: | ||
| align="center" |0+12 | | align="center" |0+12 | ||
| align="center" |142 | | align="center" |142 | ||
| align="center" |25 | | align="center" |Total 25 | ||
| align="center" |+44 | | align="center" |+44 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, [Air hit] or [5th hit] floats opponent, pursuit property, projectile always releases | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 2 | | |Ultra Combo 2 | ||
| align="center" | | | align="center" |1.75~2.89 | ||
| align="center" |450 | | align="center" |450 | ||
| align="center" |0 | | align="center" |0 | ||
Line 994: | Line 994: | ||
| align="center" |0+5 | | align="center" |0+5 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |9 | | align="center" |After landing 9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, Hard knockdown, Throw range 1.75~2.89 depending on jump height | ||
| | | | | | ||
|- | |- |
Revision as of 12:55, 2 November 2012


Dhalsim
Although greatly opposed to violence and its antithetical nature to his yoga practices, Dhalsim has become one of the most powerful warriors on the Street Fighter circuit thanks to his intense training, meditation, and practice with the yoga arts. Originally, he entered Street Fighting as a means to financially save his village from an epidemic but, after discovering the corruption and evils behind the workings of the circuit, Dhalsim has vowed to purge the world of these evils and continues to fight as a means to that end.
In a nutshell
The epitome of the keep-away character. As always, Dhalsim is designed to consistently punish and anger his opponents, then use their frustration to lead them into a fatal mistake that costs them the round. To that end, he utilizes the immensely long range of his limbs to control his opponent's movements and keep them locked in the corner. With his Yoga Fire and extremely slow jump, Dhalsim can also fake out his opponents with a sudden Yoga Teleport that can potentially lead into a shocking mixup. The price of this strategy is that Dhalsim is forever cursed with one of the slowest movement speeds of any character, as well as one of the lowest stamina amounts in the game. One must have a very calculating mindset and quick reflexes when playing Dhalsim, and always remember that you can keep the opponent out for 90 seconds, only for them to suddenly get in and win in 9. Such is the life of Dhalsim players.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Standing Light Punch
Increased hit detection period from 1F to 4F. Increased hit stun by 1F, giving the attacker a possible +2F advantage on a hit.
Yoga Inferno
Changed damage from 60 * 5 (300 total) to 75 * 2 + 60 * 3 (330 total).
Yoga Blast
Changed EX version’s damage distribution to 90 + 50. No change to overall damage. Shrunk mid-move hurtbox for medium and heavy versions. Made follow-up with any move possible after a heavy version hit. Shortened post-hit recovery by 10F for light and medium versions. Shortened post-hit recovery by 5F for heavy version. Made quick-stand impossible on a hit for all versions. Made release-triggering impossible for light, medium, and heavy versions.
AE Changes
- Dhalsim received a few damage reductions on his normal moves:
Jumping Hard Punch does 80, down from 85.
B + Hard Kick does 90, down from 110.
B + Hard Punch does 110, down from 120.
B + Light Kick does 30, down from 40.
- DB + Crouching Medium Punch has faster startup and less recovery time. Now this combo is possible: DB + Crouching Medium Punch 2x into EX Yoga Flame.
- Faster startup time on the EX Yoga Flame, making it comboable from Medium Punch and Kick normal moves. Damage was reduced from 180 down to 120.
- Yoga Inferno (Super) damage was reduced to 300, down from 350.
- During back dash, airborne frame comes immediately after invincibility frames ends.