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== Moves == | == Moves == | ||
==== Normal Attacks ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | |||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | |||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | |||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | |||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | |||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | |||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }} | |||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | |||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | |||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | speccancel }} | |||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | |||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | speccancel }} | |||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel <br> knockdown }} | |||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | |||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | |||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | |||
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }} | |||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | |||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | |||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | |||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | |||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }} | |||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }} | |||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high }} | |||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }} | |||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high <br> groundbounce <br> crossup }} | |||
{{MoveListFooter}} | |||
==== Unique Attacks ==== | ==== Unique Attacks ==== | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Revolving Trap Kick | (far) lk --- mk or hk | }} | {{SFxTMoveListRow | Revolving Trap Kick | (far) lk --- mk or hk | }} | ||
{{SFxTMoveListRow | Jab Body Combo | (far) mp --- d + hp | }} | {{SFxTMoveListRow | Jab Body Combo | (far) mp --- d + hp | speccancel <br> knockdown vs airborne on 2nd hit }} | ||
{{SFxTMoveListRow | Left Right Combo | (far) mp --- hp | }} | {{SFxTMoveListRow | Left Right Combo | (far) mp --- hp | knockdown vs airborne on 2nd hit }} | ||
{{SFxTMoveListRow | Left Right to Gut Check | (far) mp --- hp --- <br> mk --- mp + hp| }} | {{SFxTMoveListRow | Left Right to Gut Check | (far) mp --- hp --- <br> mk --- mp + hp | speccancel <br> knockdown vs airborne on <br> 2nd and 3rd hit <br> hardknockdown on 4th hit }} | ||
{{SFxTMoveListRow | Left Right to <br> Power Elbow Combo | (far) mp --- hp --- <br> f + mp or hp | }} | {{SFxTMoveListRow | Left Right to <br> Power Elbow Combo | (far) mp --- hp --- <br> f + mp or hp | knockdown vs airborne on <br 2nd and 3rd hit}} | ||
{{SFxTMoveListRow | Quick Elbow Combo | (far) hp --- mp or hp | }} | {{SFxTMoveListRow | Quick Elbow Combo | (far) hp --- mp or hp | knockdown vs airborne on 2nd hit }} | ||
{{SFxTMoveListRow | Catapult Tackle Combo | (far) hp --- <br> d + p + p | }} | {{SFxTMoveListRow | Catapult Tackle Combo | (far) hp --- <br> d + p + p | 2nd hit causes "floaty" <br> reset vs airborne }} | ||
{{SFxTMoveListRow | Craig Rush | (far) mp --- hp --- <br> f + mp --- <br> d + p + p | }} | {{SFxTMoveListRow | Craig Rush | (far) mp --- hp --- <br> f + mp --- <br> d + p + p | knockdown vs airborne on <br> 2nd and 3rd hit <br> 4th hit causes floaty reset vs airborne <br> }} | ||
{{SFxTMoveListRow | Mongolian Chop | p + p | }} | {{SFxTMoveListRow | Mongolian Chop | p + p | knockdown vs airborne }} | ||
{{SFxTMoveListRow | Spinning Backfist | b + mp | }} | {{SFxTMoveListRow | Spinning Backfist | b + mp | }} | ||
{{SFxTMoveListRow | Wake Up Hammer | (when lying facedown) p | }} | {{SFxTMoveListRow | Wake Up Hammer | (when lying facedown) p | }} | ||
{{SFxTMoveListRow | Wake Up Sweep | (when lying facedown) <br> d + p | }} | {{SFxTMoveListRow | Wake Up Sweep | (when lying facedown) <br> d + p | low <br> hardknockdown }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Gator Slam | dp + p | ex }} | {{SFxTMoveListRow | Gator Slam | dp + p | ex <br> throw vs airborne }} | ||
{{SFxTMoveListRow | Northern Lights Suplex | hcb + p | }} | {{SFxTMoveListRow | Northern Lights Suplex | hcb + p | ex <br> throw}} | ||
{{SFxTMoveListRow | Double Leg Takedown | hcb + k | ex chrg }} | {{SFxTMoveListRow | Double Leg Takedown | hcb + k | ex chrg <br> throw <br> wallbounce on ex }} | ||
{{SFxTMoveListRow | Mount Mongolian Chop | Double Leg Takedown on hit --- <br> p | }} | {{SFxTMoveListRow | Mount Mongolian Chop | Double Leg Takedown on hit --- <br> p | non ex only }} | ||
{{SFxTMoveListRow | Hercules' Hammer | Double Leg Takedown on hit --- <br> k | }} | {{SFxTMoveListRow | Hercules' Hammer | Double Leg Takedown on hit --- <br> k | non ex only }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Mount Rush | hcb + 3k | }} | {{SFxTMoveListRow | Mount Rush | hcb + 3k | throw }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 21:19, 15 March 2012


Marduk
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Light Kick
(near opponent) lk
speccancel
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
speccancel
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
knockdown
knockdown
Crouching Light Kick
d + lk
low
speccancel
speccancel
Crouching Medium Kick
d + mk
low
speccancel
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
Angled Jump Hard Punch
ub / uf + hp
high
Angled Jump Light Kick
ub / uf + lk
high
Angled Jump Medium Kick
ub / uf + mk
high
crossup
crossup
Angled Jump Hard Kick
ub / uf + hk
high
groundbounce
crossup
groundbounce
crossup
Unique Attacks
Name
Command
Notes
Revolving Trap Kick
(far) lk --- mk or hk
Jab Body Combo
(far) mp --- d + hp
speccancel
knockdown vs airborne on 2nd hit
knockdown vs airborne on 2nd hit
Left Right Combo
(far) mp --- hp
knockdown vs airborne on 2nd hit
Left Right to Gut Check
(far) mp --- hp ---
mk --- mp + hp
mk --- mp + hp
speccancel
knockdown vs airborne on
2nd and 3rd hit
hardknockdown on 4th hit
knockdown vs airborne on
2nd and 3rd hit
hardknockdown on 4th hit
Left Right to
Power Elbow Combo
Power Elbow Combo
(far) mp --- hp ---
f + mp or hp
f + mp or hp
knockdown vs airborne on <br 2nd and 3rd hit
Quick Elbow Combo
(far) hp --- mp or hp
knockdown vs airborne on 2nd hit
Catapult Tackle Combo
(far) hp ---
d + p + p
d + p + p
2nd hit causes "floaty"
reset vs airborne
reset vs airborne
Craig Rush
(far) mp --- hp ---
f + mp ---
d + p + p
f + mp ---
d + p + p
knockdown vs airborne on
2nd and 3rd hit
4th hit causes floaty reset vs airborne
2nd and 3rd hit
4th hit causes floaty reset vs airborne
Mongolian Chop
p + p
knockdown vs airborne
Spinning Backfist
b + mp
Wake Up Hammer
(when lying facedown) p
Wake Up Sweep
(when lying facedown)
d + p
d + p
low
hardknockdown
hardknockdown
Throws
Name
Command
Notes
Knee Breaker
f or n + lp + lk
throw
Around the World
b + lp + lk
throw
Special Moves
Name
Command
Notes
Gator Slam
dp + p
ex
throw vs airborne
throw vs airborne
Northern Lights Suplex
hcb + p
ex
throw
throw
Double Leg Takedown
hcb + k
ex chrg
throw
wallbounce on ex
throw
wallbounce on ex
Mount Mongolian Chop
Double Leg Takedown on hit ---
p
p
non ex only
Hercules' Hammer
Double Leg Takedown on hit ---
k
k
non ex only
Super Combo
Name
Command
Notes
Mount Rush
hcb + 3k
throw
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A