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== Moves == | == Moves == | ||
==== Normal Attacks ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | |||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | |||
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel }} | |||
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }} | |||
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }} | |||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | |||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | |||
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }} | |||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high <br> knockdown vs airborne }} | |||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | |||
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }} | |||
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high }} | |||
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }} | |||
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }} | |||
{{MoveListFooter}} | |||
==== Unique Attacks ==== | ==== Unique Attacks ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Submissive Heel | f + hk | }} | {{SFxTMoveListRow | Submissive Heel | f + hk | high <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Peacock Kick | f + mk | }} | {{SFxTMoveListRow | Peacock Kick | f + mk | knockdown vs airborne }} | ||
{{SFxTMoveListRow | Peacock Waltz | f + mk --- hp | }} | {{SFxTMoveListRow | Peacock Waltz | f + mk --- hp | low on 2nd hit <br> hardknockdown on 2nd hit <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Peacock Jive | f + mk --- mp --- hk | }} | {{SFxTMoveListRow | Peacock Jive | f + mk --- mp --- hk | high on 3rd hit <br> knockdown on 3rd hit <br> knockdown vs airborne}} | ||
{{SFxTMoveListRow | Dominating Heel | f + lk --- lk | }} | {{SFxTMoveListRow | Dominating Heel | f + lk --- lk | low on 2nd hit <br> stagger on 2nd hit <br> knockdown vs airborne}} | ||
{{SFxTMoveListRow | Heavy Languish | d + mp --- f + hp | }} | {{SFxTMoveListRow | Heavy Languish | d + mp --- f + hp | speccancel <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Heavy Languish Beat | d + mp --- f + hp --- hk | }} | {{SFxTMoveListRow | Heavy Languish Beat | d + mp --- f + hp --- hk | knockdown on 3rd hit <br> knockdown vs airborne on <br> 2nd and 3rd hit }} | ||
{{SFxTMoveListRow | Left Right Combo | lp --- f + mp | }} | {{SFxTMoveListRow | Left Right Combo | lp --- f + mp | speccancel <br> knockdown vs airborne on 2nd hit }} | ||
{{SFxTMoveListRow | Left Right Back Strike | lp --- f + mp --- d + lk | }} | {{SFxTMoveListRow | Left Right Back Strike | lp --- f + mp --- d + lk | speccancel <br> low on 3rd hit <br> knockdown vs airborne on <br> 2nd and 3rd hit }} | ||
{{SFxTMoveListRow | Bed Time | lp --- f + mp --- mk | }} | {{SFxTMoveListRow | Bed Time | lp --- f + mp --- mk | speccancel <br> knockdown vs airborne <br> on 2nd and 3rd hit }} | ||
{{SFxTMoveListRow | Andante | df + hk | }} | {{SFxTMoveListRow | Andante | df + hk | knockdown vs airborne }} | ||
{{SFxTMoveListRow | Sforzando | air mp --- hp | }} | {{SFxTMoveListRow | Sforzando | air mp --- hp | knockdown vs airborne on <br> angled jump only <br> high }} | ||
{{SFxTMoveListRow | Saisaris | air lk --- mk | }} | {{SFxTMoveListRow | Saisaris | air lk --- mk | high }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Angel Knee | dp + k | ex }} | {{SFxTMoveListRow | Angel Knee | dp + k | ex <br> knockdown }} | ||
{{SFxTMoveListRow | Angel Knee Ascension | ex Angel Knee --- k | }} | {{SFxTMoveListRow | Angel Knee Ascension | ex Angel Knee --- k | }} | ||
{{SFxTMoveListRow | Sunflower Lance | qcf + k | ex ; <br> | {{SFxTMoveListRow | Sunflower Lance | qcf + k | ex ; rapidly tap k <br> for followups}} | ||
{{SFxTMoveListRow | Divine Step | forward jump qcf + k | ex ; <br> ex can be performed with any jump }} | {{SFxTMoveListRow | Divine Step | forward jump qcf + k | ex ; <br> ex can be performed with any jump <br> hardknockdown <br> cannot hit airborne }} | ||
{{SFxTMoveListRow | Air Spine Shot | air qcb + k | ex }} | {{SFxTMoveListRow | Air Spine Shot | air qcb + k | ex }} | ||
{{SFxTMoveListRow | Attack Reversal | hcb + p | ex ; <br> counters | {{SFxTMoveListRow | Attack Reversal | hcb + p | ex ; l counter high and upper mid <br> m counters lower mid <br> h counters low }} | ||
{{SFxTMoveListRow | Feisty Rabbit | qcb + k | | {{SFxTMoveListRow | Feisty Rabbit | qcb + k | <br> knockdown vs airborne on ex }} | ||
{{SFxTMoveListRow | Rabbit's Foot | Feisty Rabbit --- <br> lk | | {{SFxTMoveListRow | Rabbit's Foot | Feisty Rabbit --- <br> lk | low <br> hardknockdown }} | ||
{{SFxTMoveListRow | Cloisonne | Feisty Rabbit --- <br> mk | | {{SFxTMoveListRow | Cloisonne | Feisty Rabbit --- <br> mk | high hardknockdown }} | ||
{{SFxTMoveListRow | Rabbit Thorn | Feisty Rabbit --- <br> hk | | {{SFxTMoveListRow | Rabbit Thorn | Feisty Rabbit --- <br> hk | wallbounce }} | ||
{{SFxTMoveListRow | Dendrobium | qcf + p | ex chrg }} | {{SFxTMoveListRow | Dendrobium | qcf + p | ex chrg <br> wallbounce on 4th hit on ex}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Special Moves === | === Special Moves === | ||
* Attack Reversal: <br> {{#motion: l counters highs / jump-ins / and most standing normals }} <br> {{#motion: m counters lower mid attacks, such as crouching lp }} <br> {{#motion: H counters low hits, such as crouching lk }} | |||
Revision as of 19:16, 15 March 2012


Lili
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
speccancel
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
speccancel
Standing Hard Kick
hk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
low
speccancel
speccancel
Crouching Medium Kick
d + mk
low
speccancel
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
knockdown vs airborne
knockdown vs airborne
Neutral Jump Medium Punch
u + mp
high
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
crossup
crossup
Jump Hard Kick
ub / u / uf + hk
high
Unique Attacks
Name
Command
Notes
Submissive Heel
f + hk
high
knockdown vs airborne
knockdown vs airborne
Peacock Kick
f + mk
knockdown vs airborne
Peacock Waltz
f + mk --- hp
low on 2nd hit
hardknockdown on 2nd hit
knockdown vs airborne
hardknockdown on 2nd hit
knockdown vs airborne
Peacock Jive
f + mk --- mp --- hk
high on 3rd hit
knockdown on 3rd hit
knockdown vs airborne
knockdown on 3rd hit
knockdown vs airborne
Dominating Heel
f + lk --- lk
low on 2nd hit
stagger on 2nd hit
knockdown vs airborne
stagger on 2nd hit
knockdown vs airborne
Heavy Languish
d + mp --- f + hp
speccancel
knockdown vs airborne
knockdown vs airborne
Heavy Languish Beat
d + mp --- f + hp --- hk
knockdown on 3rd hit
knockdown vs airborne on
2nd and 3rd hit
knockdown vs airborne on
2nd and 3rd hit
Left Right Combo
lp --- f + mp
speccancel
knockdown vs airborne on 2nd hit
knockdown vs airborne on 2nd hit
Left Right Back Strike
lp --- f + mp --- d + lk
speccancel
low on 3rd hit
knockdown vs airborne on
2nd and 3rd hit
low on 3rd hit
knockdown vs airborne on
2nd and 3rd hit
Bed Time
lp --- f + mp --- mk
speccancel
knockdown vs airborne
on 2nd and 3rd hit
knockdown vs airborne
on 2nd and 3rd hit
Andante
df + hk
knockdown vs airborne
Sforzando
air mp --- hp
knockdown vs airborne on
angled jump only
high
angled jump only
high
Saisaris
air lk --- mk
high
Throws
Name
Command
Notes
Kiss of Devotion
f or n + lp + lk
throw
Femme Fatale
b + lp + lk
throw
Fortissimo
air lp + lk
airthrow
Special Moves
Name
Command
Notes
Angel Knee
dp + k
ex
knockdown
knockdown
Angel Knee Ascension
ex Angel Knee --- k
Sunflower Lance
qcf + k
ex ; rapidly tap k
for followups
for followups
Divine Step
forward jump qcf + k
ex ;
ex can be performed with any jump
hardknockdown
cannot hit airborne
ex can be performed with any jump
hardknockdown
cannot hit airborne
Air Spine Shot
air qcb + k
ex
Attack Reversal
hcb + p
ex ; l counter high and upper mid
m counters lower mid
h counters low
m counters lower mid
h counters low
Feisty Rabbit
qcb + k
knockdown vs airborne on ex
Rabbit's Foot
Feisty Rabbit ---
lk
lk
low
hardknockdown
hardknockdown
Cloisonne
Feisty Rabbit ---
mk
mk
high hardknockdown
Rabbit Thorn
Feisty Rabbit ---
hk
hk
wallbounce
Dendrobium
qcf + p
ex chrg
wallbounce on 4th hit on ex
wallbounce on 4th hit on ex
Super Combo
Name
Command
Notes
Wind Up Spear
qcf + 3p
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
- Attack Reversal:
{{#motion: l counters highs / jump-ins / and most standing normals }}
{{#motion: m counters lower mid attacks, such as crouching lp }}
{{#motion: H counters low hits, such as crouching lk }}
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A