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== Moves == | == Moves == | ||
==== Normal Attacks ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire <br> speccancel }} | |||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | |||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | |||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | |||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | |||
{{SFxTMoveListRow | Standing Hard Kick | hk | chcrumple }} | |||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire}} | |||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | |||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | |||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | speccancel }} | |||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | |||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | speccancel }} | |||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel <br> knockdown }} | |||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | rpdfire <br> low <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | |||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | |||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | |||
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }} | |||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | |||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | |||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | |||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | |||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }} | |||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high <br> crossup }} | |||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }} | |||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }} | |||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }} | |||
{{MoveListFooter}} | |||
==== Unique Attacks ==== | ==== Unique Attacks ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Inazuma Kick | b + mk | }} | {{SFxTMoveListRow | Inazuma Kick | b + mk | high <br> groundbounce vs airborne }} | ||
{{SFxTMoveListRow | Forward Step Kick | f + mk | }} | {{SFxTMoveListRow | Forward Step Kick | f + mk | knockdown vs airborne }} | ||
{{SFxTMoveListRow | Thunder Kick | f + hk | Hold hk to feint }} | {{SFxTMoveListRow | Thunder Kick | f + hk | Hold hk to feint <br> groundbounce vs crouching on counterhit <br> groundbounce vs airborne }} | ||
{{SFxTMoveListRow | Target Combo | (close) mp --- hp | }} | {{SFxTMoveListRow | Target Combo | (close) mp --- hp | speccancel }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Hadoken | qcf + p | ex }} | {{SFxTMoveListRow | Hadoken | qcf + p | ex <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Shoryuken | dp + p | ex }} | {{SFxTMoveListRow | Shoryuken | dp + p | ex <br> knockdown <br> hardknockdown on ex }} | ||
{{SFxTMoveListRow | Airborne Tatsumaki Senpukyaku | air qcb + k | ex }} | {{SFxTMoveListRow | Airborne Tatsumaki Senpukyaku | air qcb + k | ex <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Tatsumaki Senpukyaku | qcb + k | ex chrg }} | {{SFxTMoveListRow | Tatsumaki Senpukyaku | qcb + k | ex chrg <br> knockdown vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 18:00, 15 March 2012


Ken
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
rpdfire
speccancel
speccancel
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
chcrumple
Close Light Punch
(near opponent) lp
speccancel
rpdfire
rpdfire
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Light Kick
(near opponent) lk
speccancel
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
speccancel
Crouching Light Punch
d + lp
rpdfire
speccancel
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
knockdown
knockdown
Crouching Light Kick
d + lk
rpdfire
low
speccancel
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
Angled Jump Hard Punch
ub / uf + hp
high
crossup
crossup
Angled Jump Light Kick
ub / uf + lk
high
crossup
crossup
Angled Jump Medium Kick
ub / uf + mk
high
crossup
crossup
Angled Jump Hard Kick
ub / uf + hk
high
Unique Attacks
Name
Command
Notes
Inazuma Kick
b + mk
high
groundbounce vs airborne
groundbounce vs airborne
Forward Step Kick
f + mk
knockdown vs airborne
Thunder Kick
f + hk
Hold hk to feint
groundbounce vs crouching on counterhit
groundbounce vs airborne
groundbounce vs crouching on counterhit
groundbounce vs airborne
Target Combo
(close) mp --- hp
speccancel
Throws
Name
Command
Notes
Shoulder Throw
f + lp + lk
throw
Knee Bash
n + lp + lk
throw
Hell Wheel
b + lp + lk
throw
Special Moves
Name
Command
Notes
Hadoken
qcf + p
ex
knockdown vs airborne
knockdown vs airborne
Shoryuken
dp + p
ex
knockdown
hardknockdown on ex
knockdown
hardknockdown on ex
Airborne Tatsumaki Senpukyaku
air qcb + k
ex
knockdown vs airborne
knockdown vs airborne
Tatsumaki Senpukyaku
qcb + k
ex chrg
knockdown vs airborne
knockdown vs airborne
Super Combo
Name
Command
Notes
Shippu Jinraikyaku
qcb + 3k
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A