The King of Fighters 2002/Yuri: Difference between revisions

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2. (Already in maxmode) f+A, (C)qcf+K(air), Close C, df+D, qcf hcb+K/f b hcb+BD - 50%/85%
2. (Already in maxmode) f+A, (C)qcf+K(air), Close C, df+D, qcf hcb+K/f b hcb+BD - 50%/85%


'''Move Properties:'''
'''Move Properties:'''<br>
-cancellable normals are close A, far A, crouch A, close B, close C, crouch C, close D, crouch D<br>
-cancellable normals are close A, far A, crouch A, close B, close C, crouch C, close D, crouch D<br>
-CD is cancellable into specials and DMs<br>
-CD is cancellable into specials and DMs<br>

Revision as of 08:57, 23 June 2006

Anywhere:
1. Crouch B, df+B, dp+C, dp+C - 25-30%
2. Crouch BBB, Crouch A, dp+C, dp+C - 30%
3. Crouch BBB, Crouch A, dp+C(1), (S)qcf hcb+K(Buffer:qcb+K) - 45%

Corner:
1. Close C, df+D, hcb+K(whiff), dp+C, dp+C - 38%
2. Close C, df+D, hcb+K(whiff), dp+C(1), (S)qcf hcb+K - 48%
3. qcf+A(hold), qcf hcb+K - 45%

Maxmode:
1. (Already in maxmode) f+A, (C)qcf+K(air), Close C, qcfx2+BD - 65%
2. (Already in maxmode) f+A, (C)qcf+K(air), Close C, df+D, qcf hcb+K/f b hcb+BD - 50%/85%

Move Properties:
-cancellable normals are close A, far A, crouch A, close B, close C, crouch C, close D, crouch D
-CD is cancellable into specials and DMs
-free cancellable into moves are hcb+K, dp+P and qcf+K(air)
-free cancellable out-of moves are f+A and dp+P
-f+A is an overhead
-df+D and df+B are cancellable
-df+B is a low attack
-df+D does chip damage
-qcfx2+BD on the last hit is a hard knockdown
-dp+P is supercancellable on the first hit

Strategies:

- c.D (blocked) qcf+P frametrap
- c.D (blocked) hcf+K setup
- runaway with j.qcf+B
- pressure with c.B, hit confirm to combo
- mix the delayed version of qcf+P in with the short version