A. C. Glass (talk | contribs) No edit summary |
(→Frame Data: Updated to 2012 and notes) |
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Line 174: | Line 174: | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |+ | | align="center" |+4 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" | | ||
Line 279: | Line 279: | ||
| |crouch [[File:Fierce.gif]] | | |crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |50*50 | ||
| align="center" | | | align="center" |75*75 | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |13 | ||
| align="center" |2 | | align="center" |2*2 | ||
| align="center" | | | align="center" |22 | ||
| align="center" |- | | align="center" |-6 | ||
| align="center" |- | | align="center" |-3 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 296: | Line 296: | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" | | | align="center" | | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |3 | | align="center" |3 | ||
Line 302: | Line 302: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |[Oiled] Chain cancels into itself | ||
| | | | | | ||
|- | |- | ||
Line 330: | Line 330: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 340: | Line 340: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 354: | Line 354: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" | | | align="center" |4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 382: | Line 382: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" | | | align="center" |11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 424: | Line 424: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" | | | align="center" |8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 442: | Line 442: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] Limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 509: | Line 509: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |30 | | align="center" |Total 30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f legs strike and projectile invincible, 8~14f (translate), (translate), (translate) | ||
| | | | | | ||
|- | |- | ||
Line 596: | Line 596: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |[Oiled] Hard knockdown, pursuit property (translate) | ||
| | | | | | ||
|- | |- | ||
Line 652: | Line 652: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 666: | Line 666: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 680: | Line 680: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 691: | Line 691: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |53 | | align="center" |Total 53 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Max oil duration 30 sec, Partial oil duration 20f~:3sec 36f~:4sec 46f~:5sec 52f~:6sec | ||
| | | | | | ||
|- | |- | ||
Line 705: | Line 705: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |69 | | align="center" |Total 69 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Max oil duration 30 sec, Partial oil duration 20f~:4sec 44f~:5sec 60f~:7sec 72f~:8sec | ||
| | | | | | ||
|- | |- | ||
Line 719: | Line 719: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |83 | | align="center" |Total 83 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Max oil duration 30 sec, Partial oil duration 20f~:5sec 47f~:8sec 63f~:10sec 86f~:12sec | ||
| | | | | | ||
|- | |- | ||
Line 733: | Line 733: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |83 | | align="center" |Total 83 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~83f projectile invincible, 3f~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15f~:6sec 47f~:9sec 70f~:12sec 86f~:15sec | ||
| | | | | | ||
|- | |- | ||
| |Oil Slide | | |Oil Slide [[File:jab.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" | | | align="center" |50 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |30/30 | | align="center" |30/30 | ||
Line 750: | Line 750: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, armor break, does 0 stun if canceled into Body Press | ||
| | | |||
|- | |||
| |Oil Slide [[File:strong.gif]] | |||
| align="center" |L | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |14 | |||
| align="center" |21 | |||
| align="center" |17 | |||
| align="center" |-17 | |||
| align="center" |- | |||
| align="center" |Hard knockdown, armor break, does 0 stun if canceled into Body Press | |||
| | | |||
|- | |||
| |Oil Slide [[File:fierce.gif]] | |||
| align="center" |L | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |14 | |||
| align="center" |21 | |||
| align="center" |17 | |||
| align="center" |-17 | |||
| align="center" |- | |||
| align="center" |Hard knockdown, armor break, does 0 stun if canceled into Body Press | |||
| | | | | | ||
|- | |- | ||
Line 764: | Line 792: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower) | ||
| | | |||
|- | |||
| |Oil Slide [[File:kick.gif]] followup | |||
| align="center" |- | |||
| align="center" |0 | |||
| align="center" |0 | |||
| align="center" |30/0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 50 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Oil duration 7.5sec | |||
| | | | | | ||
|- | |- | ||
| |Oil Slide Body Press | | |Oil Slide [[File:punch.gif]] followup (Body Press) | ||
| align="center" |- | | align="center" |- | ||
| align="center" |80 | | align="center" |80 | ||
Line 778: | Line 820: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, gives 0 meter after EX oil slide | ||
| | | | | | ||
|- | |- | ||
| |Oil Rocket [[File:Jab.gif]] | | |Oil Rocket [[File:Jab.gif]] | ||
| align="center" |0.97 | | align="center" |0.97[1.79] | ||
| align="center" | | | align="center" |150[170] | ||
| align="center" |100 | |||
| align="center" |40/100 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |56 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown, [] refers to Oiled state | |||
| | | |||
|- | |||
| |Oil Rocket [[File:strong.gif]] | |||
| align="center" |0.97[1.56] | |||
| align="center" |160[180] | |||
| align="center" |100 | |||
| align="center" |40/100 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |56 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown, [] refers to Oiled state | |||
| | | |||
|- | |||
| |Oil Rocket [[File:fierce.gif]] | |||
| align="center" |0.97[1.50] | |||
| align="center" |180[200] | |||
| align="center" |100 | | align="center" |100 | ||
| align="center" |40/100 | | align="center" |40/100 | ||
Line 792: | Line 862: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, [] refers to Oiled state | ||
| | | | | | ||
|- | |- | ||
| |Oil Rocket [[File:EX.gif]] | | |Oil Rocket [[File:EX.gif]] | ||
| align="center" |0.97 | | align="center" |0.97[1.79] | ||
| align="center" |210[230] | | align="center" |210[230] | ||
| align="center" |160 | | align="center" |160 | ||
Line 806: | Line 876: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f strike and projectile invincible, Hard knockdown, [] refers to Oiled state | ||
| | | | | | ||
|- | |- | ||
Line 817: | Line 887: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |14+ | | align="center" |14 + After landing 43 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |8f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | ||
| | | | | | ||
|- | |- | ||
Line 831: | Line 901: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |14+ | | align="center" |14 + After landing 43 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |12f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | ||
| | | | | | ||
|- | |- | ||
Line 845: | Line 915: | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |14+ | | align="center" |14 + After landing 43 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | ||
| | | | | | ||
|- | |- | ||
Line 859: | Line 929: | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |14+ | | align="center" |14 + After landing 43 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | ||
| | | |||
|- | |||
| |Oil Dive (charge) [[File:jab.gif]] | |||
| align="center" |2.71 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |98 | |||
| align="center" |4 | |||
| align="center" |14 + After landing 43 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position | |||
| | | |||
|- | |||
| |Oil Dive (charge) [[File:strong.gif]] | |||
| align="center" |3.30 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |98 | |||
| align="center" |4 | |||
| align="center" |14 + After landing 43 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position | |||
| | | | | | ||
|- | |- | ||
| |Oil Dive (charge) | | |Oil Dive (charge) [[File:fierce.gif]] | ||
| align="center" | | | align="center" |3.73 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 873: | Line 971: | ||
| align="center" |98 | | align="center" |98 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |14+ | | align="center" |14 + After landing 43 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:jab.gif]] | ||
| align="center" |3.51 | | align="center" |3.51 | ||
| align="center" |400[450] | | align="center" |400[450] | ||
Line 885: | Line 983: | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+ | | align="center" |1+9 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" | | | align="center" |14 + After landing 40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+86f, startup is 9f from button release | ||
| | | |||
|- | |||
| |Super Combo [[File:strong.gif]] | |||
| align="center" |3.97 | |||
| align="center" |400[450] | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+13 | |||
| align="center" |3 | |||
| align="center" |14 + After landing 40 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1f Invincible, 2~12f unthrowable, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+88f, startup is 15f from button release, startup is unthrowable except for last frame | |||
| | | |||
|- | |||
| |Super Combo [[File:Fierce.gif]] | |||
| align="center" |4.06 | |||
| align="center" |400[450] | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+15 | |||
| align="center" |3 | |||
| align="center" |14 + After landing 40 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1f Invincible, 2~14f projectile invincible, 7f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+92f, startup is 17f from button release, startup is projectile invincible except for last frame | |||
| | | | | | ||
|- | |- | ||
Line 904: | Line 1,030: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 918: | Line 1,044: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~30f Invincible, hard knockdown, cannot hit grounded opponents | ||
| | | | | | ||
|- | |- |
Revision as of 12:59, 5 November 2012


Hakan
Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.
In a nutshell
Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but his gimmick is that he requires being in Oil Mode to make good use of his grapples. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode, the latter of which being how you start the round. When not oiled, your main objective with Hakan is getting the opponent in a position where you can enter Oil Mode. To that end, he has several excellent non-grapple related tools to knock your opponent down or otherwise incapacitate them. Upon entering Oil Mode, the fun really begins. Hakan gets a major boost in mobility and power, which is actually the main reason his grapples are not so good when not oiled. During Oil Mode, he is also the only character who can move during his Focus Attack, which is another very useful and deadly tool of his. Hakan's gimmicky playstyle is also, sadly, his weakness. The problem with Hakan does not lie with himself, but rather every other character just outshines him in almost every way. Like Dan, however, Hakan is a character full of surprises, and that element is always an advantage in the world of Street Fighter.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Applying Oil
Made it possible to get oiled from start of round. Effect lasts approximately 10 seconds.
Vertical Jumping Light Punch
Changed hitbox active period from 3F to 8F.
Vertical Jumping Medium Punch
Changed hitbox active period from 2F to 4F.
Vertical Jumping Light Kick
Changed hitbox active period from 7F to 11F. Expanded hitbox and moved it upward.
Angled Jumping Light Punch
Changed hitbox active period from 6F to 8F.
Oil Dive
Adjusted trajectory and reach of hitbox to bolster heavy and EX versions. Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. Changed light version’s startup from 14F to 9F, EX version’s startup from 22F to 19F, and reduced max. power stun. Expanded hitbox downward for all versions.
Crouching Heavy Punch
Changed to a 2-hit attack. Also altered the total frame count, leaving the attacker with a -3F (dis)advantage on a hit, and a -6F (dis)advantage when blocked.
Standing Light Punch
Changed to a +4F advantage when blocked.
Flying Oil Spin
Adjusted light version’s startup from 18F to 9F, and medium version’s startup from 18F to 12F. Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. Removed hurtbox around arm at startup.
Hakan Tackle
Contracted upper hurtbox downward at start of hit detection to match the rest of the active period. Contracted active period front hurtbox backward to match the situation immediately after detection starts.
Oil Slide
Changed to do 100 points of stun when the slide originates from an Oil Shower move. Made Super Meter bonus 30 when the slide originates from an Oil Shower move. Made effect of oil when the slide originates from an Oil Shower move last for 450F (approx. 7.5 seconds).
AE Changes
- Standing Hard Punch's hittable box around his arm got smaller, so it's easier to use as an anti air attack or a poke.
- When Oiled, normal moves buffered after a forward dash now have sliding property.
- Step Low (F + Light Kick) is now cancelable, has a faster startup, can link from Close Standing Medium Punch and other attacks.
- For Oil Shower, the duration of the oil will be stacked now. The maximum duration is 30 seconds. Also, the Medium, Hard and EX versions of the Oil Shower have 5 frames less recovery time, and the EX version can be canceled into Guard Position.
- Oil Shower is one of Hakan's follow ups after an Oil Slide. The effect is the same as Light Kick Oil Shower, and he will be in advantage nevertheless.
- Light Punch Oil Slide has a faster startup, and can be connected from Crouching Light Punch or Step Low (F + Light Kick).
- Oil Dive, including the EX version, while holding button, can be canceled into Guard Position (Coward Crouch), you can now use it as a feint and to build meter.
- Oil Rocket and Oil Dive's input property is adjusted, so the feeling will be same with that of Zangief's Spinning Piledriver.