A. C. Glass (talk | contribs) No edit summary |
(→Frame Data: Updated to 2012 and notes) |
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Line 235: | Line 235: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 249: | Line 249: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand, [Counter-hit] +7 hit advantage | ||
| | | | | | ||
|- | |- | ||
Line 291: | Line 291: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 314: | Line 314: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |8 | ||
| align="center" | | | align="center" |6 | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |- | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 333: | Line 333: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 343: | Line 343: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 370: | Line 370: | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6 | ||
| align="center" | | | align="center" |4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 417: | Line 417: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 427: | Line 427: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 441: | Line 441: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" | | | align="center" |5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 501: | Line 501: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 571: | Line 571: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |[Air hit] Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 599: | Line 599: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 613: | Line 613: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 641: | Line 641: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 655: | Line 655: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 697: | Line 697: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 739: | Line 739: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 775: | Line 775: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |su | ||
| align="center" |24 | | align="center" |24 | ||
| align="center" |55 | | align="center" |55 | ||
| align="center" |78 | | align="center" |Total 78 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Strike hitbox | ||
| | | | | | ||
|- | |- | ||
Line 793: | Line 793: | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
| align="center" |- | | align="center" |-20 | ||
| align="center" |- | | align="center" |-20 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 837: | Line 837: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 851: | Line 851: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 860: | Line 860: | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |5 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |17+9 | ||
| align="center" |- | | align="center" |-12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~7 | ||
| | | | | | ||
|- | |- | ||
Line 874: | Line 874: | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |5 | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" | | | align="center" |17+12 | ||
| align="center" |- | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~14 | ||
| | | | | | ||
|- | |- | ||
Line 888: | Line 888: | ||
| align="center" |30/20x2 | | align="center" |30/20x2 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |3 | ||
| align="center" |2*18 | | align="center" |2*18 | ||
| align="center" |18+12 | | align="center" |18+12 | ||
| align="center" |- | | align="center" |-33 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f unthrowable, 6f~ airborne, 2nd hit pursuit property, [] refers to 2nd hit active frames 2~18 | ||
| | | | | | ||
|- | |- | ||
Line 907: | Line 907: | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 6f~ airborne, 2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 921: | Line 921: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 935: | Line 935: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Forces stand, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 949: | Line 949: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |Forces stand, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 963: | Line 963: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st-6th hit forces stand, pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Cross Counter | | |Cross Counter [[File:jab.gif]] | ||
| align="center" |- | |||
| align="center" |Damage Absorbed + 60 | |||
| align="center" |100 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |69 | |||
| align="center" |21 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Upper body triggers invincible counter | |||
|- | |||
| |Cross Counter [[File:strong.gif]] | |||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Damage Absorbed + 60 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |10/30 | | align="center" |10/30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" | | | align="center" |49 | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Upper body triggers invincible counter | ||
|- | |||
| |Cross Counter [[File:fierce.gif]] | |||
| align="center" |- | |||
| align="center" |Damage Absorbed + 60 | |||
| align="center" |100 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |29 | |||
| align="center" |21 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Upper body triggers invincible counter | |||
| | | | | | ||
|- | |- | ||
| |Cross Counter [[File:EX.gif]] | | |Cross Counter [[File:EX.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Damage Absorbed + 50*50*50 | ||
| align="center" |50*100x2 | | align="center" |50*100x2 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 991: | Line 1,017: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Upper body triggers invincible counter | ||
| | | | | | ||
|- | |- | ||
Line 1,005: | Line 1,031: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |1~9f unthrowable, [Air hit] or [Counter-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,018: | Line 1,044: | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |+2 | ||
| align="center" | | | align="center" |1~11f unthrowable, [Air hit] or [Counter-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,032: | Line 1,058: | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |+2 | ||
| align="center" | | | align="center" |1~13f unthrowable, [Air hit] or [Counter-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,047: | Line 1,073: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~23f unthrowable, 1st & 2nd hit forces stand | ||
| | | | | | ||
|- | |- | ||
Line 1,058: | Line 1,084: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |20 | | align="center" |Total 20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~13f projectile invincible, 14f can cancel into followup | ||
| | | | | | ||
|- | |- | ||
Line 1,072: | Line 1,098: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |21 | | align="center" |Total 21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f projectile invincible, 15f can cancel into followup | ||
| | | | | | ||
|- | |- | ||
Line 1,086: | Line 1,112: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |25 | | align="center" |Total 25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~17f projectile invincible, 18f can cancel into followup | ||
| | | | | | ||
|- | |- | ||
Line 1,100: | Line 1,126: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |17 | | align="center" |Total 17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~15f projectile invincible, 4f can cancel into followup | ||
| | | | | | ||
|- | |- | ||
Line 1,117: | Line 1,143: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |[Air hit] limited juggle knockdown, armor break, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,131: | Line 1,157: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |1~5f upper body strike and projectile invincible, [Air hit] limited juggle knockdown, pursuit property, forces stand | ||
| | | | | | ||
|- | |- | ||
| |Thunderbolt | | |Thunderbolt [[File:jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40*60 | | align="center" |40*60 | ||
Line 1,145: | Line 1,171: | ||
| align="center" |-22 | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f strike invincible, 10~42f airborne, hard knockdown, charge 55f | ||
| | | |||
|- | |||
| |Thunderbolt [[File:strong.gif]] | |||
| align="center" |HL | |||
| align="center" |50*70 | |||
| align="center" |100*100 | |||
| align="center" |20/20x2 | |||
| align="center" |- | |||
| align="center" |38 | |||
| align="center" |5 | |||
| align="center" |41 | |||
| align="center" |-22 | |||
| align="center" |- | |||
| align="center" |1~9f strike invincible, 10~42f airborne, hard knockdown, charge 55f | |||
| | | |||
|- | |||
| |Thunderbolt [[File:jab.gif]] | |||
| align="center" |HL | |||
| align="center" |60*80 | |||
| align="center" |100*100 | |||
| align="center" |20/20x2 | |||
| align="center" |- | |||
| align="center" |38 | |||
| align="center" |5 | |||
| align="center" |41 | |||
| align="center" |-22 | |||
| align="center" |- | |||
| align="center" |1~9f strike invincible, 10~42f airborne, hard knockdown, charge 55f | |||
| | | | | | ||
|- | |- | ||
| |Thunderbolt [[File:EX.gif]] | | |Thunderbolt [[File:EX.gif]] | ||
Line 1,159: | Line 1,214: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 10~42f airborne, hard knockdown, tracks opponent, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 1,173: | Line 1,228: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 4~25f 33~67f 84f~ airborne, pursuit property, | ||
| | | | | | ||
|- | |- | ||
Line 1,187: | Line 1,242: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 10f projectile invincible, hard knockdown, 7th hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 2 | | |Ultra Combo 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |54x6[440] | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
Line 1,201: | Line 1,256: | ||
| align="center" |-27 | | align="center" |-27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, hard knockdown, armorbreak, pursuit property but does not go into animation, goes into animation on hit, [] refers to animation | ||
| | | | | | ||
|- | |- |
Revision as of 22:29, 10 November 2012


Dudley
Dudley grew up in the life of luxury, but his family's fortune was lost by his father's poor business decisions. Thus, Dudley spent a lot of time in the professional boxing circuit, and managed to work his fortunes back up. Now, Dudley is back to living a life of luxury and has everything he's ever wanted... except for one thing: his father's prize sports car. The search for the car has led Dudley into the world of Street Fighting and, given his past, Dudley is all too happy to partake in the fights with various opponents, all of whom he has extreme respect for.
In a nutshell
Someone once described Dudley as "Zangief, but with combos." And that is exactly what he is. Dudley has to work to get inside his opponent's space, but once he does, that is where Dudely truly shines. Because everything can lead into a comboed EX Machine Gun Punch, whether it's a low hitting Crouching Light Punch or the quick Overhead of Towards Hard Punch, the pressure Dudley can sustain on an opponent is nigh overwhelming, and a dizzy is almost guaranteed after two mix-ups, making Dudley truly a terror once he gets in. However, making sure you land those combos will take a lot of practice time in Training Mode, so get good at your links!
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Victory Rose
Made EX Focus Attack possible. Added light attack hit/block effects and sound effects.
Thunderbolt
Prevented quick-stand even when hitting airborne opponents for all versions. Shortened horizontal travel when jumping without changing final total horizontal travel. Delayed thunderbolt discharge and sound effect timing for EX version.
Short Swing Blow
Shrunk size of lower-body hurtbox after throw-invincibility expires in medium and heavy versions. Lengthened hit stun by 2F for medium and heavy versions, giving attacker a possible +2F advantage on a hit.
Vertical Jumping Light Punch
Changed hitbox active period from 3F to 5F, and expanded its size. Changed startup from 8F to 6F, hit detection from 3F to 4F, and expanded hitbox size.
Angled Jumping Light Punch
Changed hitbox active period from 5F to 8F.
Angled Jumping Medium Punch
Changed hitbox active period from 3F to 5F.
Standing Heavy Kick
Lengthened hit stun by 3F on a counter-hit, giving the attacker a possible +7F advantage on a hit.
Focus Attack
Lengthened block stun by 1F for hits charged to level 1. With the fastest possible Dash, this leaves the attacker with a -2F (dis)advantage on a hit or block.
Crouching Medium Kick
Changed startup from 10F to 8F, hit detection from 5F to 6F. Takes move’s total frame count from 29F to 28F.
Jet Upper
Changed light and medium version’s startup from 6F to 5F, and heavy version’s startup from 4F to 3F.
AE Changes
- New special, EX Duck. It's different from regular versions. EX Duck has upper body invincibility during movement, and canceling into follow-ups is possible from the 3rd frame.
Light Punch or Light Kick into EX Duck into Ducking Straight/Upper is possible now.
- Crouching Medium Kick's active frame window was increased to 5 frames
- Standing Hard Kick's recovery time was reduced. While it hasn't changed on hit, the frame advantage is 0 on block.
- Jumping Hard Kick will slam down opponents to the ground if they're airborne.
- Changed F + Medium Punch's startup to 7 frames, and increased hitbox as well, so it is possible to hit some characters out of their low attacks.
- F + Hard Kick's hitbox was buffed, so it is possible to connect from further away than now.
- Jet Upper FADC on block has frame advantage of -2.
- Fixed cases where a throw wouldn't connect on some dizzied opponents.
The Basics
Combos
Strategy
Matchups
Frame Data